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• Cypher
Fortifications

HQ


12

Abaddon the Despoiler

NAME M WS BS S T W A Ld Sv
Abaddon the Despoiler 6" 2+ 2+ 5 5 8 6 10 2+
Abaddon the Despoiler is a single model armed with Drach’nyen and the Talon of Horus. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Talon of Horus (shooting)
24"
Rapid Fire 2
4
-1
D3
-
Drach’nyen
Melee
Melee
+1
-3
3
Roll a D6 each time the bearer fights. On a 1 they suffer 1 mortal wound and cannot use this weapon further during this phase. On a 2+ they can make that many additional attacks with this weapon.
Talon of Horus (melee)
Melee
Melee
x2
-4
D3
-
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

The Warmaster: If your army is Battle-forged and Abaddon the Despoiler is your Warlord, you receive 2 additional Command Points.

Dark Destiny: Abaddon the Despoiler has a 4+ invulnerable save. In addition, all damage suffered by Abaddon the Despoiler is halved (rounding up).

Lord of the Black Legion: You can re-roll hit rolls for friendly BLACK LEGION units while they are within 6" of Abaddon the Despoiler.

Mark of Chaos Ascendant: Friendly HERETIC ASTARTES units automatically pass Morale tests while they are within 12" of Abaddon the Despoiler.

Teleport Strike: During deployment, you can set up Abaddon in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases he can use a teleport strike to arrive on the battlefield – set him up anywhere on the battlefield that is more than 9" away from any enemy models.
WARLORD TRAIT
First Amongst Traitors: The Death to the False Emperor ability triggers an extra attack on rolls of 5+ instead of 6+ for models in friendly BLACK LEGION units while they are within 6" of your Warlord.
FACTION KEYWORDS
CHAOS, KHORNE, NURGLE, SLAANESH, TZEENTCH, HERETIC ASTARTES, BLACK LEGION
KEYWORDS
CHARACTER, INFANTRY, CHAOS LORD, TERMINATOR, ABADDON THE DESPOILER


5

Chaos Lord

NAME M WS BS S T W A Ld Sv
Chaos Lord 6" 2+ 2+ 4 4 5 4 9 3+
A Chaos Lord is a single model armed with a chainsword, a bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model may replace its bolt pistol with one item from the Pistols, Combi-weapons or Melee Weapons lists.
 • This model may replace its chainsword with one item from the Pistols or Melee Weapons lists.
 • This model may take a jump pack (Power Rating +1). If it does, its Move characteristic is increased to 12" and it gains the JUMP PACK and FLY keywords.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Lord of Chaos: Re-roll hit rolls of 1 for attacks made by models in friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units whilst their unit is within 6" of this model.

Sigil of Corruption: This model has a 4+ invulnerable save.

Jump Pack Assault:
19
During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CHARACTER, INFANTRY, CHAOS LORD


6

Chaos Lord in Terminator Armour

NAME M WS BS S T W A Ld Sv
Chaos Lord in Terminator Armour 5" 2+ 2+ 4 4 6 4 9 2+
A Chaos Lord in Terminator Armour is a single model armed with a power sword and combi-bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
4
Power sword
Melee
Melee
User
-3
1
-
WARGEAR OPTIONS
 • This model may replace its combi-bolter with one item from the Combi-weapons or Terminator Melee Weapons lists.
 • This model may replace its power sword with one item from the Terminator Melee Weapons list.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Lord of Chaos: Re-roll hit rolls of 1 for attacks made by models in friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units whilst their unit is within 6" of this model.

Sigil of Corruption: This model has a 4+ invulnerable save.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CHARACTER, INFANTRY, TERMINATOR, CHAOS LORD


4

Cypher

NAME M WS BS S T W A Ld Sv
Cypher 7" 2+ 2+ 4 4 5 4 9 3+
Cypher is a single model armed with his unique pistols – a bolt pistol and a plasma pistol – frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Cypher’s bolt pistol
16"
Pistol 3
4
-1
1
-
Cypher’s plasma pistol
12"
Pistol 2
8
-3
2
-
Frag grenade
6"
Grenade D6
3
0
1
-
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
Bolter Discipline, Hateful Assault

Mysterious Protection: Cypher has a 4+ invulnerable save. In addition, roll a D6 if Cypher is slain. On a roll of 2+, Cypher’s model is still removed from play, but he is not considered to have been slain for the purposes of any mission victory conditions.

Lord Cypher: You can re-roll hit rolls of 1 made for friendly FALLEN units within 6" of Cypher.

Blazing Weapons: Cypher can use his pistols in your Shooting phase even if he has Advanced or Fallen Back in the same turn.

No-one’s Puppet: Cypher cannot use the Daemonic Ritual ability, even though he has the CHAOS and CHARACTER keywords.
FACTION KEYWORDS
CHAOS, IMPERIUM, FALLEN
KEYWORDS
CHARACTER, INFANTRY, CYPHER


8

Daemon Prince

NAME M WS BS S T W A Ld Sv
Daemon Prince 8" 2+ 2+ 7 6 8 4 10 3+
A Daemon Prince is a single model armed with a hellforged sword and a set of malefic talons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
3
Warp bolter
24"
Assault 2
4
-1
2
-
10
Daemonic axe
Melee
Melee
+1
-3
3
When attacking with this weapon, you must subtract 1 from the hit roll.
10
Hellforged sword
Melee
Melee
User
-2
3
-
Malefic talons
Melee
Melee
User
-2
2
Each time a model with malefic talons fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead.
WARGEAR OPTIONS
 • This model may replace its hellforged sword with a daemonic axe or second set of malefic talons.
 • This model may take a warp bolter.
 • This model may have wings (Power Rating +1). If it does, its Move characteristic is increased to 12" and it gains the FLY keyword.
9
ABILITIES
Death to the False Emperor, Hateful Assault

Daemonic: This model has a 5+ invulnerable save.

Daemonic Allegiance: When you include a Daemon Prince in your army, you must choose which of the four Chaos Gods it owes its allegiance to: KHORNE, TZEENTCH, NURGLE or SLAANESH. It then gains the appropriate keyword.

Prince of Chaos: You can re-roll hit rolls of 1 made for friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units within 6" of this model. This ability also affects friendly DAEMON units within 6", but only if they owe their allegiance to the same Chaos God e.g. KHORNE DAEMON units are only affected by KHORNE Daemon Princes.

Might over Magic: A Daemon Prince of KHORNE increases its Attacks characteristic by 1.
PSYKER
A Daemon Prince of TZEENTCH, NURGLE or SLAANESH gains the PSYKER keyword. It can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and one psychic power from the Dark Hereticus discipline.
FACTION KEYWORDS
CHAOS, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CHARACTER, MONSTER, DAEMON, DAEMON PRINCE


5

Dark Apostle

NAME M WS BS S T W A Ld Sv
Dark Apostle 6" 2+ 3+ 4 4 4 3 9 3+
A Dark Apostle is a single model armed with an accursed crozius, bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Accursed crozius
Melee
Melee
+1
-1
2
-
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Sigil of Corruption: This model has a 4+ invulnerable save.

Demagogue: Friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units within 6" of this model in the Morale phase can use this model’s Leadership instead of their own.
PRIEST
This model can chant prayers. It knows the Dark Zealotry prayer (below) and one prayer from the Prayers to the Dark Gods. At the start of each battle round, you can pick one of the prayers this model knows and roll a D6. On a 3+, the prayer is heard. That prayer takes effect until the end of that battle round. The same prayer cannot be chanted more than once per battle round by any model in your army, whether it is heard or not.

Dark Zealotry: If this prayer is heard, you can re-roll hit rolls in the Fight phase for attacks made by friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units while they are within 6" of this priest.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CHARACTER, INFANTRY, PRIEST, DARK APOSTLE


5

Exalted Champion

NAME M WS BS S T W A Ld Sv
Exalted Champion 6" 2+ 3+ 4 4 4 4 8 3+
An Exalted Champion is a single model armed with a chainsword, a bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model may replace its bolt pistol with one item from the Pistols, Combi-weapons or Melee Weapons lists.
 • This model may replace its chainsword with one item from the Pistols or Melee Weapons lists.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

For the Dark Gods: You can re-roll failed hit rolls for this model if the target is an enemy CHARACTER.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CHARACTER, INFANTRY, EXALTED CHAMPION


6

Haarken Worldclaimer

NAME M WS BS S T W A Ld Sv
Haarken Worldclaimer 12" 2+ 2+ 4 4 5 5 9 3+
Haarken Worldclaimer is a single model armed with the Helspear and a lightning claw. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Helspear
12"
Assault 1
+1
-3
D3
-
Lightning claw
Melee
Melee
User
-2
1
You can re-roll failed wound rolls for this weapon. If a model is armed with two lightning claws, each time it fights it can make 1 additional attack with them.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Lord of the Raptors: You can re-roll hit rolls for attacks made with melee weapons used by friendly RAPTOR units within 6" of this model.

Sigil of Corruption: This model has a 4+ invulnerable save.

Herald of the Apocalypse: Enemy units within 18" of this model must subtract 1 from their Leadership characteristic.

Raptor Strike: During deployment, you can set up this model in low orbit instead of placing it on the battlefield. At the end of any of your Movement phases, this model can use a Raptor strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" from any enemy models.

Head-claimer: Each time an enemy CHARACTER is slain by an attack made by this model, add 1 to this model’s Attacks characteristic.
WARLORD TRAIT
Lord of Terror: The opposing player must roll an extra dice when taking Morale tests for units within 6" of your Warlord, and use the highest result.
FACTION KEYWORDS
CHAOS, HERETIC ASTARTES, BLACK LEGION
KEYWORDS
CHARACTER, INFANTRY, RAPTOR, JUMP PACK, FLY, HAARKEN WORLDCLAIMER


6

Huron Blackheart

NAME M WS BS S T W A Ld Sv
Huron Blackheart 6" 2+ 2+ 4 4 5 5 9 3+
Hamadrya 6" 6+ - 2 4 1 1 9 3+
Huron Blackheart and his Hamadrya are a single unit. Huron is armed with the Tyrant’s Claw, a power axe, frag grenades and krak grenades. Only one of this unit may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Tyrant’s Claw (shooting)
9"
Assault D6
5
-1
1
This weapon automatically hits its target.
Tyrant’s Claw (melee)
Melee
Melee
x2
-3
D3
When attacking with this weapon, you must subtract 1 from the hit roll.
Power axe
Melee
Melee
+1
-2
1
-
Frag grenade
6"
Grenade D6
3
0
1
-
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

The Tyrant of Badab: If your army is Battle-forged and Huron Blackheart is your Warlord, you receive 1 additional Command Point.

Sigil of Corruption: Huron Blackheart has a 4+ invulnerable save.

The Hamadrya: After Huron Blackheart has manifested a psychic power, his Hamadrya can lend him additional power if it is still alive. When it does so, Huron Blackheart can immediately attempt to manifest an additional psychic power.

Lord of the Red Corsairs: You can re-roll hit rolls of 1 for friendly RED CORSAIRS units within 6" of Huron Blackheart.
PSYKER
Huron Blackheart can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. He knows the Smite psychic power and one psychic power from the Dark Hereticus discipline.
WARLORD TRAIT
Eternal Vendetta: You can re-roll failed wound rolls for attacks made by your Warlord in the Fight phase against targets with the ADEPTUS ASTARTES keyword.

Reaver Lord: Your army can have one extra relic, chosen from the Artefacts of Chaos, which must be given to a RED CORSAIRS CHARACTER from your army that does not already have a relic. This relic must be different to any relics already included in your army. In addition, each time your Warlord slays an enemy CHARACTER, add 1 to your Warlord’s Attacks characteristic until the end of the battle.

Imperium Nihilus: Vigilus Ablaze FAQ: If Huron Blackheart is your Warlord and he has the Raiders from the Maelstrom Renegade Trait from Imperium Nihilus: Vigilus Ablaze, he must have the Reaver Lord Warlord Trait, otherwise he must have the Eternal Vendetta Warlord Trait.

FACTION KEYWORDS
CHAOS, HERETIC ASTARTES, RED CORSAIRS
KEYWORDS
CHARACTER, INFANTRY, CHAOS LORD, PSYKER, HURON BLACKHEART


8

Khârn the Betrayer

NAME M WS BS S T W A Ld Sv
Khârn the Betrayer 6" 2+ 2+ 5 4 5 6 9 3+
Khârn the Betrayer is a single model armed with Gorechild, a unique plasma pistol, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Khârn’s plasma pistol
12"
Pistol 1
8
-3
2
Each time you roll a hit roll of 1 when firing this weapon, the bearer suffers a mortal wound.
Gorechild
Melee
Melee
+1
-4
D3
This weapon always hits on a roll of 2+, regardless of any modifiers.
Frag grenade
6"
Grenade D6
3
0
1
-
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

The Betrayer: You cannot re-roll or modify hit rolls of 1 made for Khârn the Betrayer in the Fight phase. Instead, those attacks automatically hit another friendly unit within 1" of Khârn. Randomly determine which unit is hit if there is more than one. If there are no other friendly units within 1" of Khârn, the hits are discarded.

Sigil of Corruption: Khârn the Betrayer has a 4+ invulnerable save.

Blood for the Blood God: Khârn the Betrayer can fight twice in each Fight phase, instead of only once.

Kill! Maim! Burn!: You can re-roll failed hit rolls made for friendly WORLD EATERS units within 1" of Khârn the Betrayer.
WARLORD TRAIT
Slaughterborn: Add 1 to your Warlord’s Attacks and Strength characteristics each time he slays an enemy CHARACTER, MONSTER or TITANIC model.
FACTION KEYWORDS
CHAOS, KHORNE, HERETIC ASTARTES, WORLD EATERS
KEYWORDS
CHARACTER, INFANTRY, CHAOS LORD, KHÂRN THE BETRAYER


9

Lord Discordant on Helstalker

NAME M WS BS S T W A Ld Sv
Lord Discordant on Helstalker * 2+ 2+ 4 6 12 4 9 2+
A Lord Discordant on Helstalker is a single model armed with an autocannon, bolt pistol, impaler chainglaive, mechatendrils, frag grenades and krak grenades. His Helstalker is armed with bladed limbs and tail and a techno-virus injector.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
Additional attacks
7-12+
12"
5
4-6
9"
4
1-3
6"
3
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Lord Discordant
10
Autocannon
48"
Heavy 2
7
-1
2
-
20
Baleflamer
18"
Assault D6
6
-2
2
This weapon automatically hits its target.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Impaler chainglaive
Melee
Melee
+2
-2
2
If the bearer made a charge move or performed a Heroic Intervention this turn, attacks with this weapon are made with a Strength characteristic of x2 instead of +2.
0
Mechatendrils
Melee
Melee
User
0
1
Each time the bearer fights, it can make 2 additional attacks with this weapon.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
Helstalker
6
Magma cutter
6"
Pistol 1
8
-4
3
-
0
Bladed limbs and tail
Melee
Melee
+3
-2
D3
After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a number of additional attacks as shown in the damage chart, using this weapon profile.
0
Techno-virus injector
Melee
Melee
+4
-4
D3
After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a single attack using this weapon profile in addition to the Helstalker’s bladed limbs and tail. Each time a wound roll for an attack made with this weapon is successful when targeting a VEHICLE unit, that unit suffers D3 mortal wounds in addition to any normal damage.
WARGEAR OPTIONS
 • The Lord Discordant can replace his autocannon with a baleflamer.
 • The Helstalker can replace its techno-virus injector with a magma cutter.
ABILITIES
Death to the False Emperor, Hateful Assault

Daemonic: This model has a 5+ invulnerable save.

Infernal Regeneration: At the start of your turn, this model regains 1 lost wound.

Aura of Discord: Subtract 1 from hit rolls for attacks made by VEHICLE units while they are within 6" of any enemy models with this ability. In addition, add 1 to hit rolls for attacks made by <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED DAEMON ENGINE units while they are within 6" of any friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED models with this ability.

Spirit Thief: Each time this model destroys an enemy VEHICLE unit in the Fight phase, this model can either repair a friendly Daemon Engine or release a beam of energy. If you choose to repair a friendly Daemon Engine, pick a friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED DAEMON ENGINE (other than models that can FLY) within 3" of this model. That DAEMON ENGINE regains D3 lost wounds. If you choose to release a beam of energy, pick an enemy VEHICLE within 12" of this model and roll a D6. On a 2+ that VEHICLE suffers D3 mortal wounds.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CHARACTER, VEHICLE, DAEMON, DAEMON ENGINE, WARPSMITH, HELSTALKER, LORD DISCORDANT


5

Lucius the Eternal

NAME M WS BS S T W A Ld Sv
Lucius the Eternal 6" 2+ 2+ 4 4 5 5 9 3+
Lucius the Eternal is a single model armed with the Lash of Torment, a master-crafted power sword, a doom siren, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Doom siren
8"
Assault D6
5
-2
1
This weapon automatically hits its target. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon.
Lash of Torment
6"
Assault 2
User
-1
2
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.
Master-crafted power sword
Melee
Melee
User
-3
2
-
Frag grenade
6"
Grenade D6
3
0
1
-
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Armour of Shrieking Souls: Lucius the Eternal has a 5+ invulnerable save. Whenever you make a successful saving throw for Lucius in the Fight phase, roll a D6. On a roll of 4+, the unit that made the attack suffers 1 mortal wound after all of its attacks have been made.

Duellist’s Pride: If Lucius the Eternal directs all of his attacks against a single enemy CHARACTER, roll an extra 2 attacks. These extra attacks must also be directed at that character.

Lord of Slaanesh: You can re-roll all hit rolls of 1 made for friendly EMPEROR’S CHILDREN units within 6" of Lucius the Eternal.
WARLORD TRAIT
Stimulated by Pain: Add 1 to your Warlord’s Attacks characteristic for each wound he has suffered (to a maximum of +3). If your Warlord heals any wounds, he loses the associated bonus attacks.
FACTION KEYWORDS
CHAOS, SLAANESH, HERETIC ASTARTES, EMPEROR’S CHILDREN
KEYWORDS
CHARACTER, INFANTRY, CHAOS LORD, LUCIUS THE ETERNAL


4

Master of Executions

NAME M WS BS S T W A Ld Sv
Master of Executions 6" 2+ 3+ 4 4 4 5 9 3+
A Master of Executions is a single model armed with an axe of dismemberment, bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Axe of dismemberment
Melee
Melee
x2
-3
D3
Each time you make a wound roll of 6+ for this weapon, the target unit suffers 1 mortal wound in addition to any other damage.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Trophy-taker: Once per Fight phase, you can re-roll one hit roll, wound roll or damage roll for an attack made by this model that targets a CHARACTER.

Warp-sighted Butcher: After the enemy has completed all of their charge moves, this model can perform a Heroic Intervention if it is within 3" of any enemy models, or 6" of any enemy CHARACTERS. If this model is within 6" of any enemy CHARACTERS, it can move up to 6" when performing a Heroic Intervention instead of 3", as long as it finishes this move within 1" of the nearest enemy CHARACTER.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CHARACTER, INFANTRY, MASTER OF EXECUTIONS


5

Master of Possession

NAME M WS BS S T W A Ld Sv
Master of Possession 6" 3+ 3+ 4 4 4 3 9 3+
A Master of Possession is a single model armed with a force stave, bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
8
Force stave
Melee
Melee
+2
-1
D3
-
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Daemonkin: This model has a 5+ invulnerable save.

Rite of Possession: PSYKERS suffer Perils of the Warp on any Psychic test roll of a double that is made for them, instead of just double 1 or 6, while they are within 12" of any enemy models with this ability.
PSYKER
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two psychic powers from the Malefic discipline.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CHARACTER, INFANTRY, PSYKER, MASTER OF POSSESSION


6

Sorcerer

NAME M WS BS S T W A Ld Sv
Sorcerer 6" 3+ 3+ 4 4 4 3 9 3+
A Sorcerer is a single model armed with a force sword, a bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
10
Force axe
Melee
Melee
+1
-2
D3
-
8
Force stave
Melee
Melee
+2
-1
D3
-
8
Force sword
Melee
Melee
User
-3
D3
-
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model may replace its bolt pistol with one item from the Pistols, Combi-weapons or Melee Weapons lists.
 • This model may replace its force sword with a force stave or force axe.
 • This model may take a jump pack (Power Rating +1). If it does, its Move characteristic is increased to 12" and it gains the JUMP PACK and FLY keywords.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Jump Pack Assault:
28
During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
PSYKER
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CHARACTER, INFANTRY, PSYKER, SORCERER


7

Sorcerer in Terminator Armour

NAME M WS BS S T W A Ld Sv
Sorcerer in Terminator Armour 5" 3+ 3+ 4 4 5 3 9 2+
A Sorcerer in Terminator Armour is a single model armed with a force stave and combi-bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
10
Force axe
Melee
Melee
+1
-2
D3
-
8
Force stave
Melee
Melee
+2
-1
D3
-
8
Force sword
Melee
Melee
User
-3
D3
-
WARGEAR OPTIONS
 • This model may replace its combi-bolter with one item from the Combi-weapons or Terminator Melee Weapons lists.
 • This model may replace its force stave with a force axe or force sword.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Terminator Armour: This model has a 5+ invulnerable save.

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
PSYKER
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CHARACTER, INFANTRY, TERMINATOR, PSYKER, SORCERER


4

Warpsmith

NAME M WS BS S T W A Ld Sv
Warpsmith 6" 3+ 2+ 4 4 4 3 9 2+
A Warpsmith is a single model armed with a power axe, mechatendrils, a meltagun, a flamer, a bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
6
Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
14
Meltagun
12"
Assault 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
0
Mechatendrils
Melee
Melee
User
0
1
Each time the bearer fights, it can make 2 additional attacks with this weapon.
5
Power axe
Melee
Melee
+1
-2
1
-
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model may replace its bolt pistol with one item from the Pistols or Combi-weapons lists.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Master of Mechanisms: At the end of your Movement phase, a Warpsmith can repair a single <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED VEHICLE (other than models that can FLY) within 1". That model regains D3 lost wounds. A Warpsmith can instead curse a single enemy VEHICLE within 18". Roll a D6; on a 2+, that vehicle suffers a mortal wound. A VEHICLE cannot be repaired or cursed by more than one Warpsmith in the same turn.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CHARACTER, INFANTRY, WARPSMITH


5

Fabius Bile

NAME M WS BS S T W A Ld Sv
Fabius Bile 6" 2+ 3+ 4 4 5 4 9 3+
Surgeon Acolyte 6" 5+ 5+ 3 4 1 1 6 6+
Fabius Bile is a single model equipped with: Xyclos Needler; the Chirurgeon; Rod of Torment; frag grenades; krak grenades. He can be accompanied by up to 1 Surgeon Acolyte. A Surgeon Acolyte is equipped with: Surgeon Acolyte’s tools. You can only include one of this unit in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Xyclos Needler
18"
Pistol 3
2
-2
2
Attacks made with this weapon wound on a 2+ unless the target is a VEHICLE or TITANIC unit.
Rod of Torment
Melee
Melee
+1
-1
D3
When resolving an attack made with this weapon against a VEHICLE unit, it has a Damage characteristic of 1.
Surgeon Acolyte’s tools
Melee
Melee
User
-1
1
-
The Chirurgeon
Melee
Melee
4
-2
1
When the bearer fights it can make 3 additional attacks with this weapon.
Frag grenade
6"
Grenade D6
3
0
1
-
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
Death to the False Emperor

Another Pair of Hands: If Fabius Bile is accompanied by a Surgeon Acolyte, after rolling the D3 for the Enhanced Warriors ability, you can add or subtract 1 to that roll result (e.g. a D3 roll result of 3 could be a roll result of 2 or 3). If a Surgeon Acolyte is destroyed, it is ignored for the purposes of Morale tests.

The Chirurgeon: When Fabius Bile would lose a wound, roll one D6; on a 5+ that wound is not lost. In addition, at the start of each of your turns Fabius Bile regains D3 lost wounds.

Enhanced Warriors: At the end of your Movement phase, you can select one HERETIC ASTARTES INFANTRY unit from your army that is not a CHARACTER that is wholly within 6" of this unit. You cannot select a unit that has already been affected by this ability in this battle. If you do so, roll one D6; on a 1, one model from the selected unit is destroyed. Then, roll one D3 and consult the table below:

D3Enhancement
1Add 1 to the Strength characteristic of models in that unit until the end of the battle. 
2Add 1 to the Toughness characteristic of models in that unit until the end of the battle. 
3Add 1 to the Attacks characteristic of models in that unit until the end of the battle. 
WARLORD TRAIT
Lord of Terror: The opposing player must roll an extra dice when taking Morale tests for units within 6" of your Warlord, and use the highest result.
FACTION KEYWORDS
CHAOS, HERETIC ASTARTES, CREATIONS OF BILE
KEYWORDS (Fabius Bile)
CHARACTER, INFANTRY, FABIUS BILE
KEYWORDS (Surgeon Acolyte)
CHARACTER, INFANTRY, SURGEON ACOLYTE


5

Obsidius Mallex

NAME M WS BS S T W A Ld Sv
Obsidius Mallex 6" 2+ 2+ 4 4 5 4 9 3+
Obsidius Mallex is a single model armed with a plasma pistol and thunder hammer. Only one of this model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On a hit roll of 1, the bearer is slain.
Thunder hammer
Melee
Melee
x2
-3
3
When attacking with this weapon, you must subtract 1 from the hit roll.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Lord of Chaos: Re-roll hit rolls of 1 for friendly BLACK LEGION and friendly SERVANTS OF THE ABYSS units within 6" of Obsidius Mallex.

Sigil of Corruption: Obsidius Mallex has a 4+ invulnerable save.
FACTION KEYWORDS
CHAOS, HERETIC ASTARTES, BLACK LEGION, SERVANTS OF THE ABYSS
KEYWORDS
CHARACTER, INFANTRY, CHAOS LORD, OBSIDIUS MALLEX


4

Traitor Commissar

NAME M WS BS S T W A Ld Sv
Traitor Commissar 6" 2+ 3+ 3 3 4 3 9 4+
A Traitor Commissar is a single model armed with a bolt pistol and power fist.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Bolt pistol
12"
Pistol 1
4
0
1
-
Power fist
Melee
Melee
x2
-3
D3
When attacking with this weapon, you must subtract 1 from the hit roll.
ABILITIES
Enforcer: Friendly TRAITOR GUARDSMEN units within 6" of this model can use this models Leadership instead of their own.

Refractor Field: This model has a 5+ invulnerable save.

Forwards! For the Dark Gods!: At the start of your Movement phase, you can pick one friendly TRAITOR GUARDSMEN unit within 6" of this model. That unit suffers 1 mortal wound, and until the end of the turn, add 3 to Advance and Charge rolls made for that unit.
FACTION KEYWORDS
CHAOS, SERVANTS OF THE ABYSS
KEYWORDS
CHARACTER, INFANTRY, TRAITOR COMMISSAR


8

Chaos Hellwright

NAME M WS BS S T W A Ld Sv
Chaos Hellwright 6" 3+ 2+ 5 5 5 3 9 2+
A Chaos Hellwright is a single model. It is equipped with an infernal axe, mechatendrils, a voidcutter, a flamer, a soulburner pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Infernal axe
Melee
Melee
+1
-3
2
-
0
Mechatendrils
Melee
Melee
User
0
1
Each time the bearer fights, it can make 2 additional attacks with this weapon.
0
Voidcutter
8"
Assault 1
8
-4
3
Add 1 to wound rolls made for this weapon if the target is a VEHICLE.
0
Soulburner pistol
12"
Pistol 2
-
0
1
Successful hit rolls with this weapon inflict mortal wounds. If any hit roll made in a given phase with this weapon results in a score of a ‘1’, then the firing unit suffers one mortal wound at the end of the phase.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
6
Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Infernal Augmetics: This model heals one wound at the start of each of your turns.

Gift of the Hellforge: Any HELLFORGED models within 6" of the Hellwright adds +1 to their Attacks and Leadership characteristics.

Master of Mechanisms: At the end of your Movement phase, a Hellwright can repair a single <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED/DAEMON ENGINE/QUESTOR TRAITORIS or DARK MECHANICUS VEHICLE (other than models that can FLY) within 1". That model regains D3 lost wounds. A Hellwright can instead curse a single enemy VEHICLE within 18". Roll a D6; on a roll of 2+, that VEHICLE suffers a mortal wound. A VEHICLE cannot be repaired or cursed by more than one model with Master of Mechanisms in the same turn.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED or DARK MECHANICUS
KEYWORDS
CHARACTER, INFANTRY, WARPSMITH, CHAOS HELLWRIGHT


9

Chaos Hellwright on Dark Abeyant

NAME M WS BS S T W A Ld Sv
Chaos Hellwright on Dark Abeyant 8" 3+ 2+ 5 5 6 3 9 2+
A Chaos Hellwright on Dark Abeyant is a single model. The Chaos Hellwright is equipped with an infernal axe, mechatendrils, a voidcutter, a flamer and a soulburner pistol, while the Dark Abeyant is equipped with a warpfire lance.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Infernal axe
Melee
Melee
+1
-3
2
-
0
Mechatendrils
Melee
Melee
User
0
1
Each time the bearer fights, it can make 2 additional attacks with this weapon.
0
Voidcutter
8"
Assault 1
8
-4
3
Add 1 to wound rolls made for this weapon if the target is a VEHICLE.
0
Soulburner pistol
12"
Pistol 2
-
0
1
Successful hit rolls with this weapon inflict mortal wounds. If any hit roll made in a given phase with this weapon results in a score of a ‘1’, then the firing unit suffers one mortal wound at the end of the phase.
30
Warpfire lance
15"
Heavy 2
6
-3
D6
Each time you make a wound roll of 6+ for this weapon, the weapon scores an additional automatic hit at the weapon’s normal profile which is resolved after the initial attacks for the weapon on the same unit. These additional hits do not themselves generate more additional hits.
6
Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Infernal Augmetics: This model heals one wound at the start of each of your turns.

Warp-flux Shield: This model has a 5+ invulnerable save.

Gift of the Hellforge: Any HELLFORGED models within 6" of the Hellwright adds +1 to their Attacks and Leadership characteristics.

Implacable: This model can only Advance D3", but ignores the -1 penalty to its hit rolls for moving and firing a Heavy weapon.

Monstrous Bulk: When taking up spaces within a TRANSPORT, this model takes up three spaces, rather than one.

Master of Mechanisms: At the end of your Movement phase, a Hellwright can repair a single <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED/DAEMON ENGINE/QUESTOR TRAITORIS or DARK MECHANICUS VEHICLE (other than models that can FLY) within 1". That model regains D3 lost wounds. A Hellwright can instead curse a single enemy VEHICLE within 18". Roll a D6; on a roll of 2+, that VEHICLE suffers a mortal wound. A VEHICLE cannot be repaired or cursed by more than one model with Master of Mechanisms in the same turn.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED or DARK MECHANICUS
KEYWORDS
CHARACTER, INFANTRY, WARPSMITH, CHAOS HELLWRIGHT ON DARK ABEYANT


7

Lord Arkos

NAME M WS BS S T W A Ld Sv
Lord Arkos 6" 2+ 2+ 4 4 5 5 9 3+
Lord Arkos is a single model. He is equipped with the Black Blade of Venom and a combi-meltagun, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Black Blade of Venom
Melee
Melee
User
-2
3
Add 1 to all wound rolls for this weapon against any target that is not a VEHICLE.
15
Combi-melta
When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls for this weapon.
 - Boltgun
24"
Rapid Fire 1
4
0
1
-
 - Meltagun
12"
Assault 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Aura of Dark Majesty: The model has a 5+ invulnerable save. In addition, subtract 1 from all hit rolls made against it in the Shooting phase.

Lord of the Faithless: You may add 1 to Advance and Charge rolls for any friendly THE FAITHLESS units within 6" of this model.

Arch-villain: In games where Stratagems are being used, if Arkos is your warlord you gain +1 Command points at the start of the game.

Infiltrator: During deployment, Lord Arkos can be set up anywhere on the battlefield that is not within your opponent’s deployment zone and is more than 12" from any enemy unit.
FACTION KEYWORDS
CHAOS, HERETIC ASTARTES, ALPHA LEGION, THE FAITHLESS
KEYWORDS
CHARACTER, INFANTRY, CHAOS LORD, LORD ARKOS


8

Zhufor the Impaler

NAME M WS BS S T W A Ld Sv
Zhufor the Impaler 5" 2+ 2+ 5 4 7 5 9 2+
Zhufor the Impaler is a single model. He is equipped with the Claw of Demnos, a Demnos bolter and the Skulltaker axe. He also wears a suit of Terminator armour. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Demnos bolter
24"
Rapid Fire 2
4
-1
1
-
Claw of Demnos
Melee
Melee
x2
-3
D3
When attacking with this weapon, you must subtract 1 from the hit roll.
Skulltaker axe
Melee
Melee
User
-2
2
When targeting a CHARACTER model, every wound roll of 6+ inflicts becomes AP -4 and Damage 3. Roll saves for these wounds separately.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Sigil of Corruption: The model has a 4+ invulnerable save.

Lord of the Skulltakers: You can re-roll hit rolls of 1 for friendly SKULLTAKERS units within 6" of this model.

Teleport Strike: During deployment, you can set up Zhufor the Impaler in the teleportarium of his grand cruiser instead of placing him on the battlefield. At the end of any of your Movement phases, Zhufor the Impaler can use a teleport strike – set him up anywhere on the battlefield that is more than 9" away from any enemy models.

Favour of the Blood God: Zhufor the Impaler may attempt to deny one psychic power a turn in each enemy Psychic phase.

Icon of Slaughter: Such is the fear engendered by Zhufor that enemy units within 6" must add 1 to the result of any Morale tests they make.
FACTION KEYWORDS
CHAOS, KHORNE, HERETIC ASTARTES, WORLD EATERS, SKULLTAKERS
KEYWORDS
CHARACTER, INFANTRY, CHAOS LORD, TERMINATOR, ZHUFOR THE IMPALER


6

Chaos Lord on Bike

NAME M WS BS S T W A Ld Sv
Chaos Lord on Bike 14" 2+ 2+ 4 5 6 4 9 3+
A Chaos Lord on Bike is a single model equipped with: bolt pistol; combi-bolter; chainsword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
ABILITIES
Death to the False Emperor

Lord of Chaos: Re-roll hit rolls of 1 for attacks made by models in friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units whilst their unit is within 6" of this model.

Sigil of Corruption: This model has a 4+ invulnerable save.

Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
BIKER, CHARACTER, CHAOS LORD


6

Chaos Lord on Disc of Tzeentch

NAME M WS BS S T W A Ld Sv
Chaos Lord on Disc of Tzeentch 12" 2+ 2+ 4 4 5 4 9 3+
A Chaos Lord on Disc of Tzeentch is a single model equipped with: bolt pistol; chainsword; disc’s blades; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Disc’s blades
Melee
Melee
4
0
1
When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
ABILITIES
Death to the False Emperor

Lord of Tzeentch: Re-roll hit rolls of 1 for attacks made by models in friendly TZEENTCH <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units whilst their unit is within 6" of this model.

Sigil of Corruption: This model has a 4+ invulnerable save.
FACTION KEYWORDS
CHAOS, TZEENTCH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CAVALRY, CHARACTER, DAEMON, FLY, CHAOS LORD


7

Chaos Lord on Juggernaut of Khorne

NAME M WS BS S T W A Ld Sv
Chaos Lord on Juggernaut of Khorne 8" 2+ 2+ 5 5 6 4 9 3+
A Chaos Lord on Juggernaut of Khorne is a single model equipped with: bladed horn; chainsword; bolt pistol; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Bladed horn
Melee
Melee
5
-1
1
When the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon.
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
ABILITIES
Death to the False Emperor

Devastating Charge: This model’s bladed horn weapon has a Strength characteristic of 7 if the bearer made a charge move this turn.

Lord of Khorne: Re-roll hit rolls of 1 for attacks made by models in friendly KHORNE <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units whilst their unit is within 6" of this model.

Sigil of Corruption: This model has a 4+ invulnerable save.
FACTION KEYWORDS
CHAOS, KHORNE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CAVALRY, CHARACTER, DAEMON, CHAOS LORD


6

Chaos Lord on Palanquin of Nurgle

NAME M WS BS S T W A Ld Sv
Chaos Lord on Palanquin of Nurgle 5" 2+ 2+ 4 5 6 4 9 3+
A Chaos Lord on Palanquin of Nurgle is a single model equipped with: bolt pistol; chainsword; nurglings’ claws and teeth; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Nurglings’ claws and teeth
Melee
Melee
2
0
1
When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
ABILITIES
Death to the False Emperor

Lord of Nurgle: Re-roll hit rolls of 1 for attacks made by models in friendly NURGLE <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units whilst their unit is within 6" of this model.

Sigil of Corruption: This model has a 4+ invulnerable save.
FACTION KEYWORDS
CHAOS, NURGLE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CAVALRY, CHARACTER, DAEMON, CHAOS LORD


5

Chaos Lord on Steed of Slaanesh

NAME M WS BS S T W A Ld Sv
Chaos Lord on Steed of Slaanesh 12" 2+ 2+ 4 4 6 5 9 3+
A Chaos Lord on Steed of Slaanesh is a single model equipped with: bolt pistol; chainsword; lashing tongue; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Lashing tongue
Melee
Melee
4
0
1
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
ABILITIES
Death to the False Emperor

Lord of Slaanesh: Re-roll hit rolls of 1 for attacks made by models in friendly SLAANESH <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units whilst their unit is within 6" of this model.

Unholy Speed: When a charge roll is made for this unit, you can re-roll the dice.

Sigil of Corruption: This model has a 4+ invulnerable save.
FACTION KEYWORDS
CHAOS, SLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CAVALRY, CHARACTER, DAEMON, CHAOS LORD


8

Sorcerer on Bike

NAME M WS BS S T W A Ld Sv
Sorcerer on Bike 14" 3+ 3+ 4 5 5 3 9 3+
A Sorcerer on Bike is a single model equipped with: bolt pistol; combi-bolter; force sword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
10
Force axe
Melee
Melee
+1
-2
D3
-
8
Force stave
Melee
Melee
+2
-1
D3
-
8
Force sword
Melee
Melee
User
-3
D3
-
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
ABILITIES
Death to the False Emperor

Turbo-boost: When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
BIKER, CHARACTER, PSYKER, SORCERER


7

Sorcerer on Disc of Tzeentch

NAME M WS BS S T W A Ld Sv
Sorcerer on Disc of Tzeentch 12" 3+ 3+ 4 4 4 3 9 3+
A Sorcerer on Disc of Tzeentch is a single model equipped with: bolt pistol; disc’s blades; force sword; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Disc’s blades
Melee
Melee
4
0
1
When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon.
10
Force axe
Melee
Melee
+1
-2
D3
-
8
Force stave
Melee
Melee
+2
-1
D3
-
8
Force sword
Melee
Melee
User
-3
D3
-
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
ABILITIES
Death to the False Emperor

Favour of Tzeentch: This model has a 5+ invulnerable save.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline.
FACTION KEYWORDS
CHAOS, TZEENTCH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CAVALRY, CHARACTER, DAEMON, FLY, PSYKER, SORCERER


7

Sorcerer on Palanquin of Nurgle

NAME M WS BS S T W A Ld Sv
Sorcerer on Palanquin of Nurgle 5" 3+ 3+ 4 5 6 3 9 3+
A Sorcerer on Palanquin of Nurgle is a single model equipped with: bolt pistol; force sword; nurglings’ claws and teeth; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
10
Force axe
Melee
Melee
+1
-2
D3
-
8
Force stave
Melee
Melee
+2
-1
D3
-
8
Force sword
Melee
Melee
User
-3
D3
-
0
Nurglings’ claws and teeth
Melee
Melee
2
0
1
When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
ABILITIES
Death to the False Emperor
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline.
FACTION KEYWORDS
CHAOS, NURGLE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CAVALRY, CHARACTER, DAEMON, PSYKER, SORCERER


7

Sorcerer on Steed of Slaanesh

NAME M WS BS S T W A Ld Sv
Sorcerer on Steed of Slaanesh 12" 3+ 3+ 4 4 5 4 9 3+
A Sorcerer on Steed of Slaanesh is a single model equipped with: bolt pistol; force sword; lashing tongue; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
10
Force axe
Melee
Melee
+1
-2
D3
-
8
Force stave
Melee
Melee
+2
-1
D3
-
8
Force sword
Melee
Melee
User
-3
D3
-
0
Lashing tongue
Melee
Melee
4
0
1
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list.
 • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
ABILITIES
Death to the False Emperor

Unholy Speed: When a charge roll is made for this unit, you can re-roll the dice.
PSYKER
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline.
FACTION KEYWORDS
CHAOS, SLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CAVALRY, CHARACTER, DAEMON, PSYKER, SORCERER


Troops


4

Bloodletters

NAME M WS BS S T W A Ld Sv
Bloodletter 6" 3+ 3+ 4 3 1 1 7 6+
Bloodreaper 6" 3+ 3+ 4 3 1 2 7 6+
This unit contains 1 Bloodreaper and 9 Bloodletters. It can include up to 10 additional Bloodletters (Power Rating +4) or up to 20 additional Bloodletters (Power Rating +8). Each model is armed with a hellblade.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Hellblade
Melee
Melee
User
-3
1
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 2.
WARGEAR OPTIONS
 • For every ten models in the unit, one Bloodletter may take an Instrument of Chaos.
 • For every ten models in the unit, one Bloodletter may take a Daemonic Icon.
ABILITIES
Daemonic Ritual

Daemonic: Models in this unit have a 5+ invulnerable save.

Unstoppable Ferocity: If this unit charges or is charged, add 1 to the Strength and Attacks characteristics of all models in the unit until the end of the turn.

Murderous Tide: Bloodletters attacking en masse are a terrifying prospect, swarming forwards to eviscerate foes with their hellblades. You can add 1 to hit rolls made for each model in this unit whilst it contains 20 or more models.

Daemonic Icon: If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Bloodletters are instead added to the unit.

Instrument of Chaos: A unit that includes any Instruments of Chaos adds 1 to their Advance and charge rolls.
FACTION KEYWORDS
CHAOS, KHORNE, DAEMON
KEYWORDS
INFANTRY, BLOODLETTERS


3

Chaos Cultists

NAME M WS BS S T W A Ld Sv
Chaos Cultist 6" 4+ 4+ 3 3 1 1 5 6+
Cultist Champion 6" 4+ 4+ 3 3 1 2 6 6+
This unit contains 1 Cultist Champion and 9 Chaos Cultists. It can include up to 10 additional Chaos Cultists (Power Rating +3) or up to 20 additional Chaos Cultists (Power Rating +6). Each model is armed with an autogun.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Autogun
24"
Rapid Fire 1
3
0
1
-
0
Autopistol
12"
Pistol 1
3
0
1
-
6
Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
2
Heavy stubber
36"
Heavy 3
4
0
1
-
0
Shotgun
12"
Assault 2
3
0
1
If the target is within half range, add 1 to this weapon’s Strength.
0
Brutal assault weapon
Melee
Melee
User
0
1
Each time the bearer fights, it can make 1 additional attack with this weapon.
WARGEAR OPTIONS
 • Any Chaos Cultist may replace their autogun with an autopistol and brutal assault weapon.
 • For every ten models in the unit, one Chaos Cultist may replace their autogun with a heavy stubber or a flamer.
 • The Cultist Champion may replace their autogun with a shotgun or a brutal assault weapon and autopistol.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
INFANTRY, CHAOS CULTISTS


4

Chaos Space Marines

NAME M WS BS S T W A Ld Sv
Chaos Space Marine 6" 3+ 3+ 4 4 1 1 7 3+
Aspiring Champion 6" 3+ 3+ 4 4 1 2 8 3+
This unit contains 1 Aspiring Champion and 4 Chaos Space Marines. It can include up to 5 additional Chaos Space Marines (Power Rating +4), up to 10 additional Chaos Space Marines (Power Rating +7) or up to 15 additional Chaos Space Marines (Power Rating +10). Each model is armed with a boltgun, bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
5
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On a hit roll of 1, the bearer is slain.
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • The Aspiring Champion may replace his bolt pistol and boltgun with items from the Champion Equipment list.
 • Any Chaos Space Marine may replace his boltgun with a chainsword.
 • One Chaos Space Marine may replace his bolt pistol with a plasma pistol, or replace his boltgun with one item from the Special Weapons or Heavy Weapons lists.
 • If the unit numbers ten or more models, an additional Chaos Space Marine may take one item from the Special Weapons or Heavy Weapons lists.
 • One model may take a Chaos Icon.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
INFANTRY, CHAOS SPACE MARINES


4

Daemonettes

NAME M WS BS S T W A Ld Sv
Daemonette 7" 3+ 3+ 3 3 1 2 7 6+
Alluress 7" 3+ 3+ 3 3 1 3 7 6+
This unit contains 1 Alluress and 9 Daemonettes. It can include up to 10 additional Daemonettes (Power Rating +4) or up to 20 additional Daemonettes (Power Rating +8). Each model attacks with piercing claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Piercing claws
Melee
Melee
User
-1
1
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4.
WARGEAR OPTIONS
 • For every ten models in the unit, one Daemonette may take an Instrument of Chaos.
 • For every ten models in the unit, one Daemonette may take a Daemonic Icon.
ABILITIES
Daemonic Ritual

Daemonic: Models in this unit have a 5+ invulnerable save.

Graceful Killers: Increase the Attacks characteristic of each model in this unit by 1 whilst it contains 20 or more models.

Quicksilver Swiftness: This unit always fights first in the Fight phase even if it didn’t charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.

Daemonic Icon:
15
If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Daemonettes are instead added to the unit.

Instrument of Chaos:
10
A unit that includes any Instruments of Chaos adds 1 to their Advance and charge rolls.
FACTION KEYWORDS
CHAOS, SLAANESH, DAEMON
KEYWORDS
INFANTRY, DAEMONETTES


4

Plaguebearers

NAME M WS BS S T W A Ld Sv
Plaguebearer 5" 4+ 4+ 4 4 1 1 7 6+
Plagueridden 5" 4+ 4+ 4 4 1 2 7 6+
This unit contains 1 Plagueridden and 9 Plaguebearers. It can include up to 10 additional Plaguebearers (Power Rating +4) or up to 20 additional Plaguebearers (Power Rating +8). Each model is armed with a plaguesword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
1
Plaguesword
Melee
Melee
User
0
1
You can re-roll failed wound rolls for this weapon.
WARGEAR OPTIONS
 • For every ten models in the unit, one Plaguebearer may take an Instrument of Chaos.
 • For every ten models in the unit, one Plaguebearer may take a Daemonic Icon.
ABILITIES
Daemonic Ritual

Daemonic: Models in this unit have a 5+ invulnerable save.

Disgustingly Resilient: Each time a model in this unit loses a wound, roll a D6; on a roll of 5 or 6, the model does not lose that wound.

Cloud of Flies: Large groups of Plaguebearers attract great clouds of flies that buzz about them, obscuring them from view. If this unit contains 20 or more models at the start of a phase, your opponent must subtract 1 from all hit rolls for attacks that target them.

Daemonic Icon:
15
If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Plaguebearers are instead added to the unit.

Instrument of Chaos:
10
A unit that includes any Instruments of Chaos adds 1 to their Advance and charge rolls.
FACTION KEYWORDS
CHAOS, NURGLE, DAEMON
KEYWORDS
INFANTRY, PLAGUEBEARERS


4

Horrors

NAME M WS BS S T W A Ld Sv
Pink Horror 6" 4+ 4+ 3 3 1 1 7 6+
Blue Horror 6" 5+ - 2 3 1 1 7 6+
Pair of Brimstone Horrors 6" 5+ - 1 3 1 2 7 6+
Iridescent Horror 6" 4+ 4+ 3 3 1 2 7 6+
This unit contains 10 Pink, Blue or pairs of Brimstone Horrors, in any combination. It can include up to 10 additional Horrors (Power Rating +4) or up to 20 additional Horrors (Power Rating +8). Pink Horrors attack with coruscating flames, while Blue Horrors and Brimstone Horrors simply scrabble at anyone who comes too close.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Coruscating flames
18"
Assault 2
User
0
1
-
WARGEAR OPTIONS
 • For every 10 models this unit contains, 1 Pink Horror that does not have an Instrument of Chaos can have a Daemonic Icon.
 • For every 10 models this unit contains, 1 model that does not have a Daemonic Icon can have an Instrument of Chaos.
ABILITIES
Daemonic Ritual

Iridescent Horror: An Iridescent Horror counts as a Pink Horror for the purposes of this unit’s other abilities.

Split: When a Pink Horror in this unit is destroyed in any phase other than the Morale phase, you can add up to 2 Blue Horrors to this unit before removing that Pink Horror from play. When a Blue Horror in this unit is destroyed in any phase other than the Morale phase, you can add 1 Pair of Brimstone Horrors to this unit before removing that Blue Horror from play. When adding a model to this unit using this ability, it must be placed in unit coherency and more than 1" away from any enemy models (if a model cannot be placed in this way, it is not added to the unit).

Matched Play: Models added to this unit using the Split ability must be paid for with reinforcement points, but can take the unit above its starting size.

Ephemeral Daemons: Pink Horrors have an invulnerable save of 4+. Blue Horrors have an invulnerable save of 5+. Pairs of Brimstone Horrors have an invulnerable save of 6+.

Magical Horde: Whilst this unit contains 20 or more Pink Horrors, the Type characteristic of Coruscating Flames that models in this unit are equipped with is Assault 3.

Psyker Unit: Before manifesting or denying a psychic power with this unit, select one model in this unit to be the source. When manifesting or denying that psychic power, measure distances and, if required, line of sight from that model. If this unit suffers Perils of the Warp, it suffers D3 mortal wounds as described in the core rules, but units within 6" will only suffer mortal wounds if the Perils of the Warp causes the last model in this unit to be slain.

Magic Made Manifest: When a Psychic test or Deny the Witch test is taken for this unit, roll one D6 instead of 2D6. In addition, when this unit manifests Smite whilst it contains fewer than 10 Pink Horrors, the closest visible enemy unit within 18" can only suffer 1 mortal wound, irrespective of the result of the Psychic test.

Brimstone Horror: When a Pair of Brimstone Horrors in this unit is selected as the source for manifesting or denying a psychic power, that model is destroyed after that psychic power has been resolved or denied.

Daemonic Icon:
15
If this unit has any Daemonic Icons, then when a Morale test is taken for this unit, on a roll of 1 it is automatically passed and you can return up to D6 destroyed Pink Horrors from this unit to the battlefield with 1 wound remaining, placing them in unit coherency (if a model cannot be placed in this way, it is not returned to the battlefield).

Instrument of Chaos:
10
If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
PSYKER
This unit can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite.
FACTION KEYWORDS
CHAOS, DAEMON, TZEENTCH, DAEMON
KEYWORDS
INFANTRY, PSYKER, HORRORS


1

Black Legionnaires

NAME M WS BS S T W A Ld Sv
Chaos Space Marine 6" 3+ 3+ 4 4 1 1 7 3+
This unit contains 2 Chaos Space Marines. Each model is armed with a boltgun, bolt pistol, frag grenades and krak grenades. Only one of this unit can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Boltgun
24"
Rapid Fire 1
4
0
1
-
Bolt pistol
12"
Pistol 1
4
0
1
-
Frag grenade
6"
Grenade D6
3
0
1
-
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
Death to the False Emperor, Servants of the Abyss, Bolter Discipline, Hateful Assault

Mallex’s Followers: If your army is Battle-forged, you can only include this unit in a Detachment that also includes OBSIDIUS MALLEX. Furthermore, this unit does not take up slots in a Detachment that includes OBSIDIUS MALLEX.
FACTION KEYWORDS
CHAOS, HERETIC ASTARTES, BLACK LEGION, SERVANTS OF THE ABYSS
KEYWORDS
INFANTRY, CHAOS SPACE MARINES, BLACK LEGIONNAIRES


1

Chaos Beastman

NAME M WS BS S T W A Ld Sv
Chaos Beastman 6" 3+ 4+ 4 4 1 1 6 5+
This unit contains 4 Chaos Beastmen. Each model is armed with either a laspistol or autopistol, and either a chainsword or brutal assault weapon. Each model is also armed with frag grenades and krak grenades. Only one of this unit can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Autopistol
12"
Pistol 1
3
0
1
-
Laspistol
12"
Pistol 1
3
0
1
-
Brutal assault weapon
Melee
Melee
User
0
1
Each time the bearer fights, it can make 1 additional attack with this weapon.
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenade
6"
Grenade D6
3
0
1
-
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
Servants of the Abyss

Savage Charge: Add 1 to the Strength and Attacks characteristic of models in this unit if it made a charge move in the same turn.

Slaves to Mallex: If your army is Battle-forged, this unit does not take up slots in a Detachment that includes OBSIDIUS MALLEX.
FACTION KEYWORDS
CHAOS, SERVANTS OF THE ABYSS
KEYWORDS
INFANTRY, CHAOS BEASTMEN


2

Cultists of the Abyss

NAME M WS BS S T W A Ld Sv
Cultist 6" 4+ 4+ 3 3 1 1 5 6+
Cultist Champion 6" 4+ 4+ 3 3 1 2 6 6+
This unit consists of 1 Cultist Champion and 6 Cultists.
 • The Cultist Champion is armed with a stubcarbine, chainsword, frag grenades and krak grenades.
 • 1 Cultist is armed with a grenade launcher.
 • 1 Cultist is armed with a heavy stubber, frag grenades and krak grenades.
 • 4 Cultists are each armed with an autogun, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Autogun
24"
Rapid Fire 1
3
0
1
-
Grenade launcher
When attacking with this weapon, choose one of the profiles below.
 - Frag grenade
24"
Assault D6
3
0
1
-
 - Krak grenade
24"
Assault 1
6
-1
D3
-
Heavy stubber
36"
Heavy 3
4
0
1
-
Stubcarbine
18"
Pistol 3
4
0
1
-
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenade
6"
Grenade D6
3
0
1
-
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
Servants of the Abyss
FACTION KEYWORDS
CHAOS, SERVANTS OF THE ABYSS
KEYWORDS
INFANTRY, CULTISTS OF THE ABYSS


2

Traitor Guardsman

NAME M WS BS S T W A Ld Sv
Traitor Guardsman 6" 4+ 4+ 3 3 1 1 6 5+
Traitor Sergeant 6" 4+ 4+ 3 3 1 2 7 5+
This unit contains 1 Traitor Sergeant and 6 Traitor Guardsmen. Only up to two of this unit can be included in your army.
 - The Traitor Sergeant is armed with a laspistol, chainsword and frag grenades.
 - 1 Traitor Guardsman is armed with a flamer and frag grenades.
 - 2 Traitor Guardsmen are each armed with a lasgun and frag grenades.
 - 1 Traitor Guardsman is armed with a lasgun, frag grenades and krak grenades.
 - 2 Traitor Guardsmen are each armed with a brutal assault weapon, frag grenades and either a laspistol or autopistol.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Autopistol
12"
Pistol 1
3
0
1
-
Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
Lasgun
24"
Rapid Fire 1
3
0
1
-
Laspistol
12"
Pistol 1
3
0
1
-
Brutal assault weapon
Melee
Melee
User
0
1
Each time the bearer fights, it can make 1 additional attack with this weapon.
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenade
6"
Grenade D6
3
0
1
-
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
Servants of the Abyss
FACTION KEYWORDS
CHAOS, SERVANTS OF THE ABYSS
KEYWORDS
INFANTRY, TRAITOR GUARDSMAN


Dedicated Transport


4

Chaos Rhino

NAME M WS BS S T W A Ld Sv
Chaos Rhino * 6+ * 6 7 10 * 8 3+
A Chaos Rhino is a single model equipped with a combi-bolter.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-10+
12"
3+
3
3-5
6"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
6
Havoc launcher
48"
Heavy D6
5
0
1
-
WARGEAR OPTIONS
 • This model may take a havoc launcher and/or one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Self-repair: Roll a D6 at the start of your turn; on a 6, this model regains 1 lost wound.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
TRANSPORT
This model can transport 10 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models. It cannot, however, transport TERMINATORS, CULT OF DESTRUCTION or JUMP PACK models.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, TRANSPORT, CHAOS RHINO


8

Terrax-pattern Termite Assault Drill

NAME M WS BS S T W A Ld Sv
Terrax-pattern Termite Assault Drill * 4+ * 7 8 10 * 8 3+
A Terrax-pattern Termite Assault Drill is a single model equipped with two storm bolters, a melta cutter and a Termite drill.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-10+
8"
3+
6
3-5
6"
4+
D6
1-2
4"
5+
D3
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
14
Heavy flamer
8"
Heavy D6
5
-1
1
This weapon automatically hits its target.
0
Melta cutter
12"
Assault D3
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
8
Twin volkite charger
15"
Heavy 4
5
0
2
-
0
Termite drill
Melee
Melee
x2
-4
3
After the bearer has made all of its attacks, roll a D6 for each model that suffered damage from this weapon this phase but has not been destroyed; on a 2+ the model being rolled for suffers a mortal wound and, if that model is not destroyed, you can roll another D6. This time, that model suffers a mortal wound on a 3+. Keep rolling a D6, increasing the result required to cause a mortal wound by 1 each time, until the model being rolled for is destroyed or the roll is failed.
WARGEAR OPTIONS
 • This model may replace both its storm bolters with either two heavy flamers or two twin volkite chargers.
ABILITIES
Bolter Discipline, Hateful Assault

Subterranean Assault: During deployment, you can set up this model, along with any units embarked within it, underground instead of placing it on the battlefield. At the end of any of your Movement phases, this model can perform a subterranean assault – set it up anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked inside can then immediately disembark, but they must be set up more than 9" from any enemy models. Any models that cannot be set up because there is not enough room are slain.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.
TRANSPORT
This model can transport 12 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models. It cannot transport JUMP PACK, TERMINATOR or CULT OF DESTRUCTION models.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, TRANSPORT, TERMITE ASSAULT DRILL


Elites


6

Chosen

NAME M WS BS S T W A Ld Sv
Chosen 6" 3+ 3+ 4 4 1 2 8 3+
Chosen Champion 6" 3+ 3+ 4 4 1 3 9 3+
This unit contains 1 Chosen Champion and 4 Chosen. It can include up to 5 additional Chosen (Power Rating +5). Each model is armed with a boltgun, a bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
5
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On a hit roll of 1, the bearer is slain.
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
Lightning claw
Melee
Melee
User
-2
1
You can re-roll failed wound rolls for this weapon. If a model is armed with two lightning claws, each time it fights it can make 1 additional attack with them.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Any Chosen may take one item from the Melee Weapons list.
 • Up to four Chosen may choose one of the following options:
  - Replace his bolt pistol with a plasma pistol.
  - Replace his boltgun with one item from the Combi-weapons or Special Weapons lists.
  - Replace his boltgun and bolt pistol with a lightning claw.
  - Replace his boltgun and bolt pistol with two lightning claws.
  - Replace his boltgun with one item from the Combi-weapons, Special Weapons or Melee Weapons lists.
 • An additional Chosen may replace his boltgun with one item from the Special Weapons or Heavy Weapons lists.
 • The Chosen Champion may either take one item from the Melee Weapons list, or replace his boltgun and bolt pistol with items from the Champion Equipment list.
 • One model may take a Chaos Icon.
 ◦ The Chosen Champion may replace his boltgun and bolt pistol with items from the Champion Equipment list.
 ◦ Any model may replace its boltgun with a chainsword.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
INFANTRY, CHOSEN


1

Dark Disciples

NAME M WS BS S T W A Ld Sv
Dark Disciple 6" 4+ 5+ 3 3 1 1 6 5+
This unit contains 2 Dark Disciples. Each model is armed with a close combat weapon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Close combat weapon
Melee
Melee
User
0
1
-
ABILITIES
Bolter Discipline, Hateful Assault

Followers: Only one unit of Dark Disciples can be included in your army for each Dark Apostle in your army. <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED Dark Disciples units do not take up slots in a Detachment that includes any <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED Dark Apostles. While this unit is within 2" of any friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED Dark Apostles, enemy models can only shoot this unit if it is the closest enemy unit (ignore CHARACTERS with a Wounds characteristic of less than 10 when determining if this unit is the closest enemy unit to the firing model).

Relic of Corruption: While any <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED Dark Disciples units are within 2" of a friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED Dark Apostle, add 1 to dice rolls to see if a prayer chanted by that Dark Apostle is heard.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
INFANTRY, DARK DISCIPLES


6

Fallen

NAME M WS BS S T W A Ld Sv
Fallen 6" 3+ 3+ 4 4 1 2 8 3+
Fallen Champion 6" 3+ 3+ 4 4 1 3 9 3+
This unit contains 1 Fallen Champion and 4 Fallen. It can include up to 5 additional Fallen (Power Rating +4). Each model is armed with a boltgun, a bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
5
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On a hit roll of 1, the bearer is slain.
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
Lightning claw
Melee
Melee
User
-2
1
You can re-roll failed wound rolls for this weapon. If a model is armed with two lightning claws, each time it fights it can make 1 additional attack with them.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Any model may replace its boltgun with a chainsword.
 • Up to four Fallen may choose one of the following options:
  - Replace bolt pistol with a plasma pistol.
  - Replace boltgun with one item from the Combi-weapons or Special Weapons lists.
  - Replace bolt pistol and boltgun with two lightning claws.
  - Take one item from the Melee Weapons list.
 • One additional Fallen may replace his boltgun with one item from the Special Weapons or Heavy Weapons lists.
 • The Fallen Champion may replace his boltgun and/or bolt pistol with one item from the Champion Equipment list.
ABILITIES
Bolter Discipline, Hateful Assault

Fallen Angels: You can re-roll hit rolls of 1 for any Fallen unit when shooting (including when firing Overwatch) as long as the unit did not move in its last Movement phase. In addition, Fallen units can never lose more than one model as the result of any single failed Morale test; any additional casualties beyond the first are ignored.
FACTION KEYWORDS
CHAOS, IMPERIUM, FALLEN
KEYWORDS
INFANTRY


4

Greater Possessed

NAME M WS BS S T W A Ld Sv
Greater Possessed 7" 2+ 3+ 5 5 5 5 8 3+
This unit contains 1 Greater Possessed. It can include 1 additional Greater Possessed (Power Rating +4). Each model attacks with daemonic mutations.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Daemonic mutations
Melee
Melee
User
-2
D3
-
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Champions of the Host: The first time this unit is set up, all models in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each Greater Possessed is treated as a separate unit.

Daemonic: Models in this unit have a 5+ invulnerable save.

Locus of Power: Add 1 to the Strength characteristic of <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED DAEMON units while they are within 6" of any friendly models with this ability.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
CHARACTER, INFANTRY, DAEMON, GREATER POSSESSED


6

Helbrute

NAME M WS BS S T W A Ld Sv
Helbrute 8" 3+ 3+ 6 7 8 4 8 3+
A Helbrute is a single model equipped with a multi-melta and a Helbrute fist.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
This weapon automatically hits its target.
16
Helbrute plasma cannon
36"
Heavy D3
8
-3
2
For each hit roll of 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved.
20
Missile launcher
When attacking with this weapon, choose one of the profiles below.
 - Frag missile
48"
Heavy D6
4
0
1
-
 - Krak missile
48"
Heavy 1
8
-2
D6
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
10
Reaper autocannon
36"
Heavy 4
7
-1
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
Helbrute fist
Melee
Melee
x2
-3
3
-
30
Helbrute hammer
Melee
Melee
x2
-4
D6
When attacking with this weapon, you must subtract 1 from the hit roll.
25
Power scourge
Melee
Melee
+2
-2
2
Each time the bearer fights, it can make 3 additional attacks with this weapon.
WARGEAR OPTIONS
 • This model may replace its multi-melta with a second Helbrute fist, or a twin heavy bolter, twin lascannon, Helbrute plasma cannon, or reaper autocannon.
 • This model may replace one Helbrute fist with a missile launcher.
 • This model may replace each Helbrute fist with a Helbrute hammer or power scourge.
 • This model may incorporate a combi-bolter or heavy flamer into each Helbrute fist.
ABILITIES
Bolter Discipline, Hateful Assault

Crazed: At the end of any phase in which this model suffers any unsaved wounds or mortal wounds, roll a D6. On a roll of 6, this model immediately makes a shooting attack as if it were your Shooting phase if there are no enemies within 1", or piles in and fights as if it were the Fight phase if there are enemies within 1". If there is no visible target within range, nothing happens.

Battering Onslaught: Add 1 to this model’s Attacks characteristic if it is equipped with two melee weapons.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, HELBRUTE


5

Khorne Berzerkers

NAME M WS BS S T W A Ld Sv
Khorne Berzerker 6" 3+ 3+ 5 4 1 2 7 3+
Berzerker Champion 6" 3+ 3+ 5 4 1 3 8 3+
This unit contains 1 Berzerker Champion and 4 Khorne Berzerkers. It can include up to 5 additional Khorne Berzerkers (Power Rating +4), up to 10 additional Khorne Berzerkers (Power Rating +8) or up to 15 additional Khorne Berzerkers (Power Rating +12). Each model is armed with a chainsword, bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
5
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On a hit roll of 1, the bearer is slain.
1
Chainaxe
Melee
Melee
+1
-1
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Any Khorne Berzerker may replace his chainsword or bolt pistol with a chainaxe.
 • Up to two Khorne Berzerkers may replace their bolt pistol with a plasma pistol.
 • The Berzerker Champion may replace his bolt pistol and chainsword with items from the Champion Equipment list.
 • One Khorne Berzerker in the unit may take an Icon of Wrath.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Blood for the Blood God: This unit can fight twice in each Fight phase, instead of only once.

Berzerker Horde: The Battlefield Role of WORLD EATERS Khorne Berzerkers is Troops instead of Elites.
FACTION KEYWORDS
CHAOS, KHORNE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
INFANTRY, KHORNE BERZERKERS


6

Mutilators

NAME M WS BS S T W A Ld Sv
Mutilator 4" 3+ 3+ 5 4 3 3 8 2+
This unit contains 3 Mutilators. Each Mutilator is armed with fleshmetal weapons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Fleshmetal weapons
Melee
Melee
+D3
-D3
D3
See Fleshmetal Weapons ability
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Fleshmetal Weapons: When a unit of Mutilators is chosen to fight, roll three D3, one after the other. For that fight, the first roll is added to the Mutilators’ Strength for the unit’s attacks, the second roll is the AP for the unit’s attacks, and the third roll is the Damage for the unit’s attacks. For example, if the rolls were a 1, followed by a 3, followed by a 2, then all of the unit’s attacks for that fight would have a Strength of +1, an AP of -3, and a Damage of 2.

Daemonic: Models in this unit have a 5+ invulnerable save.

Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
INFANTRY, DAEMON, CULT OF DESTRUCTION, MUTILATORS


6

Noise Marines

NAME M WS BS S T W A Ld Sv
Noise Marine 6" 3+ 3+ 4 4 1 2 7 3+
Noise Champion 6" 3+ 3+ 4 4 1 3 8 3+
This unit contains 1 Noise Champion and 4 Noise Marines. It can include up to 5 additional Noise Marines (Power Rating +5), up to 10 additional Noise Marines (Power Rating +9) or up to 15 additional Noise Marines (Power Rating +13). Each model is armed with a boltgun, a bolt pistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
12
Blastmaster
When attacking with this weapon, choose one of the profiles below.
 - Single frequency
48"
Heavy D3
8
-2
D3
Units do not receive the benefit of cover to their saving throws for attacks made with this weapon.
 - Varied frequency
36"
Assault D6
4
-1
1
Units do not receive the benefit of cover to their saving throws for attacks made with this weapon.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
8
Doom siren
8"
Assault D6
5
-2
1
This weapon automatically hits its target. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon.
4
Sonic blaster
24"
Assault 3
4
0
1
Units do not receive the benefit of cover to their saving throws for attacks made with this weapon.
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Any model may replace its boltgun with a chainsword or sonic blaster.
 • One Noise Marine may replace his boltgun with a blastmaster. If the unit numbers ten or more models, a second Noise Marine may do this.
 • The Noise Champion may replace his bolt pistol and boltgun with items from the Champion Equipment list.
 • The Noise Champion may take a doom siren.
 • One Noise Marine may take an Icon of Excess.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Music of the Apocalypse: Each time a model in this unit is slain, it is driven to make one last attack before succumbing to its injuries. Do not remove the slain model yet – after the attacking unit has finished making all its attacks, the slain model can shoot with one of its ranged weapons as if it were your Shooting phase. The slain model is then removed as a casualty as normal.

Masters of the Kakophoni: The Battlefield Role of EMPEROR’S CHILDREN Noise Marines is Troops instead of Elites.
FACTION KEYWORDS
CHAOS, SLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
INFANTRY, NOISE MARINES


6

Plague Marines

NAME M WS BS S T W A Ld Sv
Plague Marine 5" 3+ 3+ 4 5 1 1 7 3+
Plague Champion 5" 3+ 3+ 4 5 1 2 8 3+
This unit contains 1 Plague Champion and 4 Plague Marines. It can include up to 2 additional Plague Marines (Power Rating +2), up to 5 additional Plague Marines (Power Rating +5), up to 10 additional Plague Marines (Power Rating +9) or up to 15 additional Plague Marines (Power Rating +14). Each model is armed with a plague knife, boltgun, blight grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
10
Blight launcher
24"
Assault 2
6
-2
D3
You can re-roll wound rolls of 1 for this weapon.
0
Bolt pistol
12"
Pistol 1
4
0
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
14
Meltagun
12"
Assault 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
7
Plague belcher
9"
Assault D6
4
0
1
You can re-roll wound rolls of 1 for this weapon. This weapon automatically hits its target.
15
Plague spewer
9"
Heavy D6
5
-1
1
You can re-roll wound rolls of 1 for this weapon. This weapon automatically hits its target.
11
Plasma gun
When attacking with this weapon, choose one of the profiles below.
 - Standard
24"
Rapid Fire 1
7
-3
1
-
 - Supercharge
24"
Rapid Fire 1
8
-3
2
On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved.
5
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On a hit roll of 1, the bearer is slain.
5
Bubotic axe
Melee
Melee
+1
-2
1
You can re-roll wound rolls of 1 for this weapon.
10
Flail of corruption
Melee
Melee
+2
-2
2
You can re-roll wound rolls of 1 for this weapon. Make D3 hit rolls each time you attack with this weapon. Excess damage from this weapon is not lost; instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target is destroyed.
15
Great plague cleaver
Melee
Melee
x2
-3
D6
You can re-roll wound rolls of 1 for this weapon. When attacking with this weapon, you must subtract 1 from the hit roll.
7
Mace of contagion
Melee
Melee
+2
-1
3
You can re-roll wound rolls of 1 for this weapon. When attacking with this weapon, you must subtract 1 from the hit roll.
0
Plague knife
Melee
Melee
User
0
1
You can re-roll wound rolls of 1 for this weapon.
1
Plaguesword
Melee
Melee
User
0
1
You can re-roll failed wound rolls for this weapon.
9
Power fist
Melee
Melee
x2
-3
D3
When attacking with this weapon, you must subtract 1 from the hit roll.
0
Blight grenade
6"
Grenade D6
3
0
1
You can re-roll wound rolls of 1 for this weapon.
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • The Plague Champion may replace his plague knife with a plaguesword.
 • The Plague Champion may replace his boltgun with a bolt pistol, a plasma pistol or a plasma gun.
 • The Plague Champion may take a power fist.
 • Up to two Plague Marines can each replace their boltgun with either a plague spewer, a plague belcher, a blight launcher, a meltagun or a plasma gun.
 • Any Plague Marine can replace their boltgun with either a bubotic axe or a second plague knife.
 • Up to two Plague Marines can each replace their boltgun with a mace of contagion and a bubotic axe.
 • Up to two Plague Marines can each replace their boltgun with either a great plague cleaver or a flail of corruption.
 • One Plague Marine with a boltgun or with two plague knives may also take an Icon of Despair.
 ◦ The Plague Champion may replace his bolt pistol and boltgun with a power fist and a plasma gun, or with items from the Champion Equipment list.
 ◦ One Plague Marine in the unit may take an Icon of Despair.
 ◦ Up to two Plague Marines may take a plasma pistol, or replace their boltgun with a blight launcher or one item from the Special Weapons list.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Vectors of Death and Disease: A Plague Marine equipped with two plague knives, a plague knife and a bubotic axe, or a mace of contagion and a bubotic axe, has an Attacks characteristic of 2 instead of 1.

Disgustingly Resilient: Each time a model in this unit loses a wound, roll a D6; on a roll of 5 or 6, the model does not lose that wound.
FACTION KEYWORDS
CHAOS, NURGLE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
INFANTRY, PLAGUE MARINES


5

Possessed

NAME M WS BS S T W A Ld Sv
Possessed 7" 3+ 3+ 5 4 2 * 8 3+
This unit contains 5 Possessed. It can include up to 5 additional Possessed (Power Rating +5), up to 10 additional Possessed (Power Rating +10) or up to 15 additional Possessed (Power Rating +15). Each model attacks with horrifying mutations.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Horrifying mutations
Melee
Melee
User
-2
1
-
WARGEAR OPTIONS
 • One model may take a Chaos Icon.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Daemonic: Models in this unit have a 5+ invulnerable save.

Writhing Tentacles: Roll a D3 when a unit of Possessed is selected to attack in the Fight phase. The result is the Attacks characteristic of each model in the unit.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
INFANTRY, DAEMON, POSSESSED


6

Rubric Marines

NAME M WS BS S T W A Ld Sv
Rubric Marine 5" 3+ 3+ 4 4 1 1 7 3+
Aspiring Sorcerer 6" 3+ 3+ 4 4 1 2 8 3+
This unit contains 1 Aspiring Sorcerer and 4 Rubric Marines. It can include up to 5 additional Rubric Marines (Power Rating +5), up to 10 additional Rubric Marines (Power Rating +11) or up to 15 additional Rubric Marines (Power Rating +16).
 • Each Rubric Marine is armed with an inferno boltgun.
 • The Aspiring Sorcerer is armed with a force stave and an inferno bolt pistol.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Inferno bolt pistol
12"
Pistol 1
4
-2
1
-
0
Inferno boltgun
24"
Rapid Fire 1
4
-2
1
-
5
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On a hit roll of 1, the bearer is slain.
10
Soulreaper cannon
24"
Heavy 4
5
-3
1
-
3
Warpflame pistol
6"
Pistol D6
3
-2
1
This weapon automatically hits its target.
8
Warpflamer
8"
Assault D6
4
-2
1
This weapon automatically hits its target.
8
Force stave
Melee
Melee
+2
-1
D3
-
10
Force axe
Melee
Melee
+1
-2
D3
-
8
Force sword
Melee
Melee
User
-3
D3
-
WARGEAR OPTIONS
 • The Aspiring Sorcerer may replace his inferno bolt pistol with a plasma pistol or warpflame pistol.
 • Any Rubric Marine may replace his inferno boltgun with a warpflamer.
 • For every ten models in the unit, one Rubric Marine may replace his inferno boltgun with a soulreaper cannon.
 • One Rubric Marine may take an Icon of Flame.
 ◦ The Aspiring Sorcerer may replace his force stave with a force axe or force sword.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Favoured of Tzeentch: All models in this unit have a 5+ invulnerable save.

All is Dust: Add 1 to the saving throws for Rubric Marines if the attack has a Damage characteristic of 1. In addition, the -1 modifier to hit rolls for moving and shooting with a Heavy weapon does not apply to Rubric Marines.
PSYKER
An Aspiring Sorcerer can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. He knows the Smite psychic power. When an Aspiring Sorcerer manifests the Smite psychic power, he inflicts 1 mortal wound instead of D3, or D3 mortal wounds instead of D6 if the result of the Psychic test is more than 10.
FACTION KEYWORDS
CHAOS, TZEENTCH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
INFANTRY, PSYKER, RUBRIC MARINES


10

Terminators

NAME M WS BS S T W A Ld Sv
Terminator 5" 3+ 3+ 4 4 2 2 8 2+
Terminator Champion 5" 3+ 3+ 4 4 2 3 9 2+
This unit contains 1 Terminator Champion and 4 Terminators. It can include up to 5 additional Terminators (Power Rating +10). Each model is armed with a combi-bolter and chainaxe.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
This weapon automatically hits its target.
10
Reaper autocannon
36"
Heavy 4
7
-1
1
-
1
Chainaxe
Melee
Melee
+1
-1
1
-
Lightning claw
Melee
Melee
User
-2
1
You can re-roll failed wound rolls for this weapon. If a model is armed with two lightning claws, each time it fights it can make 1 additional attack with them.
5
Power axe
Melee
Melee
+1
-2
1
-
WARGEAR OPTIONS
 • Any model may replace its combi-bolter with one item from the Combi-weapons list.
 • Any model may replace its chainaxe with one item from the Terminator Melee Weapons list.
 • Any model may replace its combi-bolter and chainaxe with a pair of lightning claws.
 • For every five models in the unit, one Chaos Terminator may replace his combi-bolter with a heavy flamer or reaper autocannon.
 • One model may take a Chaos Icon.
 ◦ Any model may replace its power axe with one item from the Terminator Melee Weapons list.
 ◦ Any model may replace its combi-weapon and power axe with a pair of lightning claws.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Terminator Armour: Models in this unit have a 5+ invulnerable save.

Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
INFANTRY, TERMINATORS


4

Chaos Ogryn

NAME M WS BS S T W A Ld Sv
Chaos Ogryn 6" 3+ 4+ 5 5 6 4 8 5+
A Chaos Ogryn is a single model armed with a scavenged maul and mutant claw.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Mutant claw
Melee
Melee
User
-2
2
Each time the bearer fights, before the bearer makes any other attacks, it can make one (and only one) attack with this weapon. If the attack hits, you can re-roll hit rolls for attacks made by the bearer that target that unit until the end of the phase.
Scavenged maul
Melee
Melee
+2
-1
2
-
ABILITIES
Avalanche of Muscle: Add 1 to the Attacks characteristic of this model during any turn in which it made a successful charge.

Bodyguard: Roll a D6 each time a TRAITOR COMMISSAR loses a wound whilst it is within 3" of any friendly models with this ability; on a 3+ the TRAITOR COMMISSAR does not lose a wound but one of those friendly models suffers a mortal wound.

Blasphemous Icon: Before moving this model in the Movement phase, roll a D6. On a 6, this model regains 1 lost wound and you can add 2" to this models Move characteristic until the end of the phase.
FACTION KEYWORDS
CHAOS, SERVANTS OF THE ABYSS
KEYWORDS
CHARACTER, INFANTRY, CHAOS OGRYN


2

Cultist Firebrand

NAME M WS BS S T W A Ld Sv
Cultist Firebrand 6" 3+ 3+ 4 4 3 3 6 4+
A Cultist Firebrand is a single model armed with a hellfire torch, laspistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Hellfire torch
8"
Assault D6
5
-1
2
This weapon automatically hits its target.
Laspistol
12"
Pistol 1
3
0
1
-
Frag grenade
6"
Grenade D6
3
0
1
-
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
Servants of the Abyss

Explosive Demise: If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 5+ the warp energies contained within it burst out, and each unit within 3” suffers 1 mortal wound.
FACTION KEYWORDS
CHAOS, SERVANTS OF THE ABYSS
KEYWORDS
CHARACTER, INFANTRY, CULTIST FIREBRAND


2

Negavolt Cultists

NAME M WS BS S T W A Ld Sv
Negavolt Cultist 6" 3+ 4+ 3 3 1 3 8 6+
This unit contains 4 Negavolt Cultists. Each model is armed with electro-goads. Only one of this unit can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Electro-goads
Melee
Melee
+2
0
1
Each hit roll of 6+ made with this weapon scores 3 hits.
ABILITIES
Servants of the Abyss

Voltagheist Field: Models in this unit have a 5+ invulnerable save. When this unit completes a charge move, choose one of the target units you charged and roll a D6 for each model in the charging unit. Each roll of 6 inflicts 1 mortal wound on the unit you chose.

Fanatical Devotion: Each time a model in this unit loses a wound, roll a D6; on a 5+ the model does not lose that wound.
FACTION KEYWORDS
CHAOS, SERVANTS OF THE ABYSS
KEYWORDS
INFANTRY, NEGAVOLT CULTISTS


2

Rogue Psyker

NAME M WS BS S T W A Ld Sv
Rogue Psyker 6" 4+ 4+ 3 3 4 2 8 5+
A Rogue Psyker is single model armed with a laspistol and Chaos stave. No more than two of these models can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Laspistol
12"
Pistol 1
3
0
1
-
Chaos stave
Melee
Melee
User
-1
D3
-
ABILITIES
Servants of the Abyss

Unrestrained Power: You can re-roll any dice rolls of 1 when taking a psychic test for this model. However, this model suffers Perils of the Warp on any psychic test that is a double, not just a double 1 or double 6.

Slaves to Mallex: If your army is Battle-forged, this unit does not take up slots in a Detachment that includes OBSIDIUS MALLEX.
PSYKER
This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power.
FACTION KEYWORDS
CHAOS, SERVANTS OF THE ABYSS
KEYWORDS
CHARACTER, INFANTRY, PSYKER, ROGUE PSYKER


8

Chaos Decimator

NAME M WS BS S T W A Ld Sv
Chaos Decimator 10" 3+ 3+ 7 7 8 5 8 3+
A Chaos Decimator is a single model. It is equipped with two Decimator siege claws each with an inbuilt hellflamer.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
30
Decimator siege claw
Melee
Melee
+2
-3
3
-
17
Hellflamer
8"
Heavy D6
5
-1
2
This weapon automatically hits its target.
25
Decimator storm laser
24"
Assault 5
6
-2
1
-
60
Soulburner petard
24"
Assault 2D3
-
0
1
Each successful hit roll made with this weapon inflicts a mortal wound instead of the normal damage. If any hit roll made in a given phase results in a score or a ‘1’, then the firing unit suffers one mortal wound. This effect can only occur once per phase regardless of how many results of ‘1’ are rolled.
25
Butcher cannon
36"
Heavy 4
8
-1
2
If a unit has any models slain by any butcher cannon in the Shooting phase, the unit must subtract 2 from its Leadership for the rest of the turn. This modifier is not cumulative.
30
C-beam cannon
72"
Heavy 1
6
-3
D3
This weapon may not be fired on any turn in which the model carrying it has moved. In addition, for each 24" between the bearer and the target, increase the Strength by +2 and the Damage by +D3. If a model is removed from play as a casualty due to wounds caused by this weapon, then the target unit suffers 2D6 additional hits at Strength 6, AP 0, causing 1 Damage. These additional hits do not trigger further hits themselves.
WARGEAR OPTIONS
 • A Chaos Decimator may replace any of its Decimator siege claws with an inbuilt hellflamer with any of the following weapons:
  - Soulburner petard
  - C-beam cannon
  - Butcher cannon
  - Decimator storm laser
ABILITIES
Hateful Assault

Daemon Engine: The model has a 5+ invulnerable save.

Infernal Regeneration: At the beginning of each of your turns, this model heals one wound.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.

Dark Fury: If this model is equipped with two melee weapons, it gains +1 attack.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, DAEMON, DAEMON ENGINE, CHAOS DECIMATOR


6

Ferrum Infernus Chaos Dreadnought

NAME M WS BS S T W A Ld Sv
Ferrum Infernus Chaos Dreadnought 8" 3+ 3+ 6 7 8 4 8 3+
This unit contains one Ferrum Infernus Chaos Dreadnought equipped with a multi-melta and a Helbrute fist.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
This weapon automatically hits its target.
16
Helbrute plasma cannon
36"
Heavy D3
8
-3
2
For each hit roll of 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved.
20
Missile launcher
When attacking with this weapon, choose one of the profiles below.
 - Frag missile
48"
Heavy D6
4
0
1
-
 - Krak missile
48"
Heavy 1
8
-2
D6
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
10
Reaper autocannon
36"
Heavy 4
7
-1
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
Helbrute fist
Melee
Melee
x2
-3
3
-
30
Helbrute hammer
Melee
Melee
x2
-4
D6
When attacking with this weapon, you must subtract 1 from the hit roll.
25
Power scourge
Melee
Melee
+2
-2
2
Each time the bearer fights, it can make 3 additional attacks with this weapon.
WARGEAR OPTIONS
 • This model may replace its multi-melta with a second Helbrute fist, or a twin heavy bolter, twin lascannon, Helbrute plasma cannon, or reaper autocannon.
 • This model may replace one Helbrute fist with a missile launcher.
 • This model may replace each Helbrute fist with a Helbrute hammer or power scourge.
 • This model may incorporate a combi-bolter or heavy flamer into each Helbrute fist.
ABILITIES
Bolter Discipline, Hateful Assault

Crazed: At the end of any phase in which this model suffers any unsaved wounds or mortal wounds, roll a D6. On a roll of 6, this model immediately makes a shooting attack as if it were your Shooting phase if there are no enemies within 1", or piles in and fights as if it were the Fight phase if there are enemies within 1". If there is no visible target within range, nothing happens.

Battering Onslaught: Add 1 to this model’s Attacks characteristic if it is equipped with two melee weapons.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, HELBRUTE, FERRUM INFERNUS CHAOS DREADNOUGHT


10

Hellforged Contemptor Dreadnought

NAME M WS BS S T W A Ld Sv
Hellforged Contemptor Dreadnought * * * 7 7 10 4 8 3+
A Hellforged Contemptor Dreadnought is a single model. It is equipped with two hellforged deathclaws and two combi-bolters.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
6-10+
9"
2+
2+
3-5
6"
3+
3+
1-2
4"
4+
4+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Hellforged deathclaw
Melee
Melee
x2
-3
3
-
Hellforged chainclaw
Melee
Melee
x2
-4
4
-
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
11
Ectoplasma blaster
18"
Assault 2
8
-3
2
If any hit roll made in a given phase results in a score of a ‘1’, then the firing unit suffers one mortal wound.
17
Hellflamer
8"
Heavy D6
5
-1
2
This weapon automatically hits its target.
30
Soulburner
24"
Assault D3
-
0
1
Each successful hit roll made with this weapon inflicts a mortal wound instead of the normal damage.
25
Butcher cannon
36"
Heavy 4
8
-1
2
If a unit has any models slain by any butcher cannon in the Shooting phase, the unit must subtract 2 from its Leadership for the rest of the turn. This modifier is not cumulative.
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
22
Multi-melta
24"
Heavy 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
20
Twin autocannon
48"
Heavy 4
7
-1
2
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
20
Ectoplasma cannon
24"
Heavy D3
7
-3
D3
-
22
Kheres assault cannon
24"
Heavy 6
7
-1
1
-
30
C-beam cannon
72"
Heavy 1
6
-3
D3
This weapon may not be fired on any turn in which the model carrying it has moved. In addition, for each 24" between the bearer and the target, increase the Strength by +2 and the Damage by +D3. If a model is removed from play as a casualty due to wounds caused by this weapon, then the target unit suffers 2D6 additional hits at Strength 6, AP 0, causing 1 Damage. These additional hits do not trigger further hits themselves.
6
Havoc launcher
48"
Heavy D6
5
0
1
-
WARGEAR OPTIONS
 • A Hellforged Contemptor may replace one or both deathclaws with chainclaws.
 • A Hellforged Contemptor may replace one deathclaw and one combi-bolter with one of the following weapons (both death claw and combi-bolter must be replaced). Alternatively, it can replace both deathclaws and both combi-bolters for two of the following weapons:
  - Twin heavy bolter
  - Multi-melta
  - Twin autocannon
  - Ectoplasma cannon
  - Kheres assault cannon
  - C-beam cannon
  - Butcher cannon
  - Twin lascannon
 • One or both combi-bolters may be replaced with one of the following:
  - Hellflamer
  - Ectoplasma blaster
  - Soulburner
 • This model may take a havoc launcher.
ABILITIES
Bolter Discipline, Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Hellfire Reactor: A unit with this ability has a 5+ invulnerable save against Shooting or Overwatch attacks, and a 4+ invulnerable save against Melee attacks in the Fight phase.

Dark Fury: If this model is equipped with two melee weapons, it gains +1 attack.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6" it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffer D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, DREADNOUGHT, HELBRUTE, HELLFORGED, HELLFORGED CONTEMPTOR DREADNOUGHT


12

Hellforged Predator

NAME M WS BS S T W A Ld Sv
Hellforged Predator * * * 6 7 11 4 8 3+
A Hellforged Predator is a single model. It is equipped with a plasma destroyer and an infernal hunger.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
7-11+
12"
5+
3+
3-6
6"
4+
4+
1-2
3"
3+
5+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Infernal hunger
Melee
Melee
User
-3
1
-
30
Infernal flamestorm cannon
8"
Heavy 2D6
5
-1
2
This weapon automatically hits its target.
50
Magna-melta cannon
24"
Heavy D3
10
-4
D6
If the target of an attack by this weapon is within half range, roll an additional dice when inflicting damage and discard the lowest result.
30
C-beam cannon
72"
Heavy 1
6
-3
D3
This weapon may not be fired on any turn in which the model carrying it has moved. In addition, for each 24" between the bearer and the target, increase the Strength by +2 and the Damage by +D3. If a model is removed from play as a casualty due to wounds caused by this weapon, then the target unit suffers 2D6 additional hits at Strength 6, AP 0, causing 1 Damage. These additional hits do not trigger further hits themselves.
40
Plasma destroyer
36"
Heavy 2D3
7
-3
2
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
14
Heavy flamer
8"
Heavy D6
5
-1
1
This weapon automatically hits its target.
40
Predator autocannon
48"
Heavy 2D3
7
-1
3
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
6
Havoc launcher
48"
Heavy D6
5
0
1
-
WARGEAR OPTIONS
 • A Hellforged Predator may replace its plasma destroyer with any one of the following weapons:
  - Magna-melta cannon
  - C-beam cannon
  - Infernal flamestorm cannon
  - Predator autocannon
  - Twin lascannon
 • A Hellforged Predator may also be equipped with either two heavy bolters, two lascannon or two heavy flamers.
 • A Hellforged Predator may also be equipped with a havoc launcher or one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Hate-fuelled Rampage: A model with this ability can make D3 additional Attacks during the Fight phase if it successfully charged in the same turn.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, HELLFORGED, HELLFORGED PREDATOR


14

Hellforged Sicaran

NAME M WS BS S T W A Ld Sv
Hellforged Sicaran * 4+ * 6 7 14 * 8 3+
A Hellforged Sicaran is a single model. It is equipped with twin accelerator autocannon, a heavy bolter and an infernal hunger.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-14+
14"
3+
4
3-6
10"
4+
3
1-2
8"
5+
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Infernal hunger
Melee
Melee
User
-3
1
-
0
Twin accelerator autocannon
48"
Assault 8
7
-1
2
Attacks made with this weapon suffer no penalty to its hit roll when targeting units with the FLY keyword. In addition, every wound roll of 6+ made with this weapon increases the AP of that individual wound to -3.
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
6
Havoc launcher
48"
Heavy D6
5
0
1
-
WARGEAR OPTIONS
 • A Hellforged Sicaran may also be equipped with either two heavy bolters or two lascannon.
 • A Hellforged Sicaran may also be equipped with a havoc launcher or one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, HELLFORGED, HELLFORGED SICARAN


Fast Attack


4

Bikers

NAME M WS BS S T W A Ld Sv
Biker 14" 3+ 3+ 4 5 2 1 7 3+
Biker Champion 14" 3+ 3+ 4 5 2 2 8 3+
This unit contains 1 Biker Champion and 2 Bikers. It can include up to 3 additional Bikers (Power Rating +4) or up to 6 additional Bikers (Power Rating +7). Each model is armed with a bolt pistol, frag grenades and krak grenades, and rides a bike equipped with a combi-bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Any Biker may replace his bolt pistol with a chainsword.
 • The Biker Champion may replace his bolt pistol with one item from the Champion Equipment list.
 • Up to two Bikers may either take one additional item from the Special Weapons list, or replace their bike’s combi-bolter with one item from the Special Weapons list.
 • One model may take a Chaos Icon.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Turbo-boost: When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
BIKERS


2

Chaos Spawn

NAME M WS BS S T W A Ld Sv
Chaos Spawn 7" 4+ - 5 5 4 D6 9 5+
This unit contains 1 Chaos Spawn. It can include up to 4 additional Chaos Spawn (Power Rating +2 per model). Each Chaos Spawn attacks with hideous mutations.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Hideous mutations
Melee
Melee
User
-2
2
-
ABILITIES
Hateful Assault

Fearsome: Enemy units within 1" of any Chaos Spawn must subtract 1 from their Leadership.

Mutated Beyond Reason: When a unit of Chaos Spawn makes its close combat attacks, roll a D3 and consult the table below:

D3Result
1Razor Claws: The hideous mutations of all Chaos Spawn in the unit have an AP of -4 until the end of the Fight phase
2Grasping Pseudopods: Each Chaos Spawn in the unit adds 2 to its Attacks characteristic until the end of the Fight phase
3Toxic Haemorrhage: You can re-roll failed wound rolls for this unit until the end of the Fight phase
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
BEAST, CHAOS SPAWN


5

Raptors

NAME M WS BS S T W A Ld Sv
Raptor 12" 3+ 3+ 4 4 1 1 7 3+
Raptor Champion 12" 3+ 3+ 4 4 1 2 8 3+
This unit contains 1 Raptor Champion and 4 Raptors. It can include up to 5 additional Raptors (Power Rating +4) or up to 10 additional Raptors (Power Rating +8). Each model is armed with a bolt pistol, chainsword, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Bolt pistol
12"
Pistol 1
4
0
1
-
5
Plasma pistol
When attacking with this weapon, choose one of the profiles below.
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
12"
Pistol 1
8
-3
2
On a hit roll of 1, the bearer is slain.
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Up to two Raptors may replace their bolt pistol and chainsword with a plasma pistol and chainsword, or with one item from the Special Weapons list.
 • The Raptor Champion may replace his bolt pistol and chainsword with items from the Champion Equipment list.
 • One model may take a Chaos Icon.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Fearsome Visage: Units within 1" of any enemy Raptors must subtract 1 from their Leadership characteristic.

Raptor Strike: During deployment, you can set up this unit high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a Raptor strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
INFANTRY, JUMP PACK, FLY, RAPTORS


6

Warp Talons

NAME M WS BS S T W A Ld Sv
Warp Talon 12" 3+ 3+ 4 4 1 1 8 3+
Warp Talon Champion 12" 3+ 3+ 4 4 1 2 8 3+
This unit contains 1 Warp Talon Champion and 4 Warp Talons. It can include up to 5 additional Warp Talons (Power Rating +6). Each model is armed with two lightning claws.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Lightning claw
Melee
Melee
User
-2
1
You can re-roll failed wound rolls for this weapon. If a model is armed with two lightning claws, each time it fights it can make 1 additional attack with them.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Daemonic: Models in this unit have a 5+ invulnerable save.

Warpflame Strike: When you set up this unit during deployment, it can be set up in the warp, ready to strike, instead of being placed on the battlefield. If it is, it can use a Warpflame Strike to arrive on the battlefield at the end of any of your Movement phases; when it does so, set the unit up anywhere that is more than 9" from any enemy models. In addition, enemy units cannot fire Overwatch against units that arrived by warpflame strike in the same turn.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
INFANTRY, DAEMON, JUMP PACK, FLY, WARP TALONS


9

Blood Slaughterer of Khorne

NAME M WS BS S T W A Ld Sv
Blood Slaughterer of Khorne * 3+ 4+ * 7 10 * 7 3+
A Blood Slaughterer of Khorne is a single model. It is equipped with a slaughter blade and an impaler harpoon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
S
A
7-10+
10"
8
6
4-6
8"
7
5
1-3
6"
6
4
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Slaughter blade
Melee
Melee
+2
-3
3
A model equipped with two slaughter blades may make 1 additional attack with the weapon each time it fights.
Impaler harpoon
12"
Assault 1
8
-3
3
If the bearer charges a VEHICLE or MONSTER unit it has previously successfully hit with this weapon in the Shooting phase of the same turn, add +2 to their charge rolls.
WARGEAR OPTIONS
 • A Blood Slaughterer of Khorne can replace its impaler harpoon with a second slaughter blade.
ABILITIES
Hateful Assault

Daemon Engine: The model has a 5+ invulnerable save.

Bloody Rampage: At the start of every Fight phase where this model is within 1" of any enemy INFANTRY units, it gains +2 to its current Attacks characteristic for the duration of the phase.

Scuttling Gait: When this model Advances, add 6" to its Move characteristic instead of rolling a dice.

Infernal Regeneration: At the beginning of each of your turns, this model heals one wound.

Blind Fury: This model may not Fall Back if within 1" of any enemy INFANTRY units.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS
CHAOS, KHORNE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, DAEMON, DAEMON ENGINE, BLOOD SLAUGHTERER OF KHORNE


11

Greater Blight Drone

NAME M WS BS S T W A Ld Sv
Greater Blight Drone * 4+ 3+ * 7 12 * 7 3+
A Greater Blight Drone is a single model. It is equipped with a Blightreaper cannon, a bile maw and a plague probe.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
S
A
8-12+
14"
6
3
4-7
10"
5
D3
1-3
6"
4
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
18
Bile maw
12"
Pistol D3
8
-2
D3
You can re-roll any wound rolls of 1 when attacking with this weapon.
18
Blightreaper cannon
36"
Heavy 4
7
-1
2
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of -1.
25
Plague probe
Melee
Melee
User
-2
D3
You can re-roll wound rolls of 1 for this weapon.
ABILITIES
Hateful Assault

Daemon Engine: The model has a 5+ invulnerable save.

Infernal Regeneration: At the beginning of each of your turns, this model heals one wound.

Carrion Haunter: At the start of the first battle round but before the turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy units. If both players have units that can do this, the player who is taking the first turn moves their units first.

Putrid Explosion: If a Greater Blight Drone is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 4+ it explodes, and each unit within 7" suffers D3 mortal wounds.
FACTION KEYWORDS
CHAOS, NURGLE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, DAEMON, DAEMON ENGINE, FLY, GREATER BLIGHT DRONE


10

Hellforged Dreadclaw Drop Pod

NAME M WS BS S T W A Ld Sv
Hellforged Dreadclaw Drop Pod 15" 4+ 5+ * 7 10 * 8 3+
A Hellforged Dreadclaw is a single model. It is equipped with blade struts and thermal jets.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
S
A
8-10+
7
4
4-7
5
3
1-3
3
D3
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Blade struts
Melee
Melee
User
-2
2
-
0
Thermal jets
6"
Pistol D6
6
-1
1
When fired, this weapon automatically inflicts D6 hits on each unit, friendly or enemy, with at least one model within range. The weapon can only be used if more enemy units will be affected than friendly ones.
ABILITIES
Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead.

Drop Pod Assault: Instead of deploying this model with the rest of your army, you can set it up, along with any units embarked within it, in orbit, ready for a Drop Pod Assault. If you do so, it can make a Drop Pod Assault at the end of any of your Movement phases. When it does so, set it up anywhere on the battlefield that is more than 9" from any enemy models. Any models embarked inside must immediately disembark, but they cannot be set up within 9" of any enemy models. Any models that cannot be set up because there is not enough room are slain.
TRANSPORT
This model can transport 10 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of two other models. This model can instead transport a single HELLFORGED CONTEMPTOR DREADNOUGHT, CHAOS DECIMATOR or HELBRUTE, and no other models. It cannot transport a HELLFORGED LEVIATHAN DREADNOUGHT or a HELLFORGED DEREDEO DREADNOUGHT.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, TRANSPORT, DROP POD, HELLFORGED, FLY, HELLFORGED DREADCLAW DROP POD


15

Hellforged Kharybdis Assault Claw

NAME M WS BS S T W A Ld Sv
Hellforged Kharybdis Assault Claw 15" 4+ 4+ * 8 16 * 8 3+
A Hellforged Kharybdis is a single model. It is equipped with blade struts, a thermal jet array, melta cutters and five Kharybdis storm launchers.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
S
A
10-16+
9
8
5-9
7
6
1-4
5
D6
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Blade struts
Melee
Melee
User
-2
2
-
0
Melta cutters
Melee
Melee
16
-5
2D6
Normal attacks may not be made using this profile, instead if the Hellforged Kharybdis successfully charges a model with the VEHICLE, MONSTER or TITANIC keywords, the controlling player may choose to forfeit all of its standard attacks to make a single attack with this profile that hits its target on a 2+.
0
Thermal jet array
6"
Pistol D6
8
-1
D3
When fired, this weapon automatically inflicts D6 hits on each unit, friendly or enemy, with at least one model within range. The weapon can only be used if more enemy units will be affected than friendly ones.
0
Kharybdis storm launchers
24"
Heavy 3
6
-1
1
-
ABILITIES
Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead.

Drop Pod Assault: Instead of deploying this model with the rest of your army, you can set it up, along with any units embarked within it, in orbit, ready for a Drop Pod Assault. If you do so, it can make a Drop Pod Assault at the end of any of your Movement phases. When it does so, set it up anywhere on the battlefield that is more than 9" from any enemy models. Any models embarked inside must immediately disembark, but they cannot be set up within 9" of any enemy models. Any models that cannot be set up because there is not enough room are slain.
TRANSPORT
This model can transport 20 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, TRANSPORT, DROP POD, HELLFORGED, FLY, HELLFORGED KHARYBDIS ASSAULT CLAW


Flyers


9

Heldrake

NAME M WS BS S T W A Ld Sv
Heldrake * * 4+ 7 7 12 * 8 3+
A Heldrake is a single model equipped with a hades autocannon and Heldrake claws.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
A
7-12+
30"
3+
4
4-6
20"
4+
3
1-3
10"
5+
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
20
Baleflamer
18"
Assault D6
6
-2
2
This weapon automatically hits its target.
20
Hades autocannon
36"
Heavy 4
8
-1
2
-
0
Heldrake claws
Melee
Melee
User
-1
D3
When attacking models that can FLY, you may add 1 to this weapon’s hit roll.
WARGEAR OPTIONS
 • This model may replace its hades autocannon with a baleflamer.
ABILITIES
Hateful Assault

Daemonic: This model has a 5+ invulnerable save.

Infernal Regeneration: At the start of your turn, this model regains 1 lost wound.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it crashes in a fiery explosion and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, DAEMON, DAEMON ENGINE, FLY, HELDRAKE


19

Chaos Fire Raptor Assault Gunship

NAME M WS BS S T W A Ld Sv
Chaos Fire Raptor Assault Gunship * 6+ * 8 7 16 * 9 3+
A Chaos Fire Raptor Gunship is a single model. It is equipped with a twin avenger bolt cannon, two quad heavy bolters and hellstrike missiles.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
8-16+
20"-45"
3+
3
4-7
20"-30"
4+
D3
1-3
20"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Twin avenger bolt cannon
36"
Heavy 10
6
-2
2
-
30
Reaper battery
36"
Heavy 6
7
-1
1
-
36
Quad heavy bolter
36"
Heavy 12
5
-1
1
-
40
Hellstrike missiles
72"
Heavy 2
8
-3
3
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
30
Balefire missiles
36"
Heavy 2D3
6
-1
D3
Units targeted by this weapon do not gain any bonus to their saving throws for being in cover.
WARGEAR OPTIONS
 • This model may replace its two quad heavy bolters with two reaper batteries.
 • The model may replace its hellstrike missiles with balefire missiles or two twin lascannon.
ABILITIES
Hateful Assault

Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic: Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase – do not roll a dice.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it crashes and explodes, and each unit within 6" suffers D6 mortal wounds.

Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Daemonic Machine Spirit: Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, EYRINE CULTS, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
AIRCRAFT, VEHICLE, FLY, CHAOS FIRE RAPTOR ASSAULT GUNSHIP


8

Chaos Hell Blade

NAME M WS BS S T W A Ld Sv
Chaos Hell Blade 18-60" 6+ 3+ 6 6 8 2 8 3+
A Hell Blade is a single model. It is equipped with two Helstorm cannon.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
20
Helstorm cannon
36"
Heavy 2
6
-2
3
Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.
25
Lascannon
48"
Heavy 1
9
-3
D6
-
WARGEAR OPTIONS
 • This model may replace its two Helstorm cannon with two lascannon.
ABILITIES
Hateful Assault

Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Baleful Aberration: This model has a 5+ invulnerable save.

Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Preternatural Manoeuvrability: Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. You may then if you wish pivot it again up to 90° to face a new direction. When this model Advances, increase its Move characteristic by 20" until the end of the phase – do not roll a dice.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.

Skyborn Predator: When targeting units that can FLY, add 1 to your hit rolls for this model.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, EYRINE CULTS, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, FLY, CHAOS HELL BLADE


12

Chaos Hell Talon

NAME M WS BS S T W A Ld Sv
Chaos Hell Talon * 6+ * 7 7 12 * 8 3+
A Hell Talon is a single model. It is equipped with a helstorm cannon, a twin lascannon and a cluster of pyrax incendiary bombs.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-12+
20"-60"
3+
3
4-6
20"-40"
4+
D3
1-3
20"
4+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
20
Helstorm cannon
36"
Heavy 2
6
-2
3
Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.
6
Havoc launcher
48"
Heavy D6
5
0
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
WARGEAR OPTIONS
 • This model may replace its Helstorm cannon with a havoc launcher.
 • This model may replace its Pyrax incendiary bombs1 with either Warp-pulse bombs1 or Baletalon shatter charges1.
ABILITIES
Hateful Assault

Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Baleful Aberration: This model has a 5+ invulnerable save.

Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic: Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase – do not roll a dice.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.

Daemonic Machine Spirit: Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.

Pyrax Incendiary Bombs:
0
Once per battle, a Hell Talon equipped with Pyrax incendiary bombs can make a bombing run against a single enemy unit it moves over during one of its Movement phases. After the Hell Talon has moved, pick an enemy unit that it flew over then roll a D6 for every model in the unit, up to a maximum of 20 D6. Add 1 to the results of the dice if the target is INFANTRY. For each roll of a 5+, the unit suffers a mortal wound.

Warp-pulse Bombs:
0
Once per battle, a Hell Talon equipped with Warp-pulse bombs can make a bombing run against a single enemy unit it moves over during one of its Movement phases. After the Hell Talon has moved, pick an enemy unit that it flew over. Then roll 3D6 for each VEHICLE or MONSTER in the unit or a single D6 for every other model in the unit, up to a maximum of 9D6. For every roll of a 5+, the unit suffers a mortal wound. In addition, the targeted unit subtracts 1 from its hit rolls and Leadership characteristic until the start of your opponent’s next game turn.

Baletalon Shatter Charges:
0
Once per battle, a Hell Talon equipped with Baletalon shatter charges can make a bombing run against a single enemy unit it moves over during one of its Movement phases. After the Hell Talon has moved, pick an enemy unit that it flew over, then roll 6D6 for each VEHICLE, BUILDING or MONSTER in the unit, or a single D6 for every other model in the unit, up to a maximum of 6D6. For each roll of a 3+, the unit being bombed suffers a mortal wound.

1 Note that a Hell Talon will only have one of these abilities, which should be noted before the game begins.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, EYRINE CULTS, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
AIRCRAFT, VEHICLE, FLY, CHAOS HELL TALON


18

Chaos Storm Eagle Assault Gunship

NAME M WS BS S T W A Ld Sv
Chaos Storm Eagle Assault Gunship * 6+ * 8 7 16 * 9 3+
A Chaos Storm Eagle Assault Gunship is a single model. It is equipped with a twin heavy bolter, a vengeance launcher and hellstrike missiles.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
8-16+
20"-45"
3+
3
4-7
20"-30"
4+
D3
1-3
20"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
28
Vengeance launcher
48"
Heavy 2D6
5
-1
1
-
40
Hellstrike missiles
72"
Heavy 2
8
-3
3
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
30
Balefire missiles
36"
Heavy 2D3
6
-1
D3
Units targeted by this weapon do not gain any bonus to their saving throws for being in cover.
40
Twin multi-melta
24"
Heavy 2
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
6
Havoc launcher
48"
Heavy D6
5
0
1
-
10
Reaper autocannon
36"
Heavy 4
7
-1
1
-
WARGEAR OPTIONS
 • This model may replace its twin heavy bolter with either a twin multi-melta, a reaper autocannon or a havoc launcher.
 • The model may replace its hellstrike missiles with balefire missiles or two twin lascannon.
ABILITIES
Hateful Assault

Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic: Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase – do not roll a dice.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.

Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Daemonic Machine Spirit: Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.
TRANSPORT
The Chaos Storm Eagle can transport 20 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models).
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, EYRINE CULTS, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
AIRCRAFT, VEHICLE, TRANSPORT, FLY, CHAOS STORM EAGLE ASSAULT GUNSHIP


11

Chaos Xiphon Interceptor

NAME M WS BS S T W A Ld Sv
Chaos Xiphon Interceptor * 6+ * 6 7 10 2 8 3+
A Chaos Xiphon Interceptor is a single model. It is equipped with two twin lascannon and a Soulstalker missile launcher.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
6-10+
20"-70"
3+
3-5
20"-40"
4+
1-2
20"
5+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
50
Soulstalker missiles
60"
Heavy D3
7
-2
2
Each time you roll a wound roll of 5+ for this weapon, the target suffers a mortal wound in addition to the weapon's normal damage.
ABILITIES
Hateful Assault

Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Preternatural Manoeuvrability: Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. You may then if you wish pivot it again up to 90° to face a new direction. When this model Advances, increase its Move characteristic by 20" until the end of the phase – do not roll a dice.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6, it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.

Terminal Targeting: Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.

Skyborn Predator: When targeting units that can FLY, add 1 to your hit rolls for this model.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, EYRINE CULTS, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
AIRCRAFT, VEHICLE, FLY, CHAOS XIPHON INTERCEPTOR


Heavy Support


16

Chaos Land Raider

NAME M WS BS S T W A Ld Sv
Chaos Land Raider * 6+ * 8 8 16 * 9 2+
A Chaos Land Raider is a single model equipped with a twin heavy bolter and two twin lascannons.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
9-16+
10"
3+
6
5-8
5"
4+
D6
1-4
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Havoc launcher
48"
Heavy D6
5
0
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
WARGEAR OPTIONS
 • This model may take a havoc launcher and/or one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, a Chaos Land Raider can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Daemonic Machine Spirit: Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT
This model can transport 10 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models).
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, TRANSPORT, CHAOS LAND RAIDER


9

Chaos Predator

NAME M WS BS S T W A Ld Sv
Chaos Predator * 6+ * 6 7 11 * 8 3+
A Chaos Predator is a single model equipped with a Predator autocannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-11+
12"
3+
3
3-5
6"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Havoc launcher
48"
Heavy D6
5
0
1
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
40
Predator autocannon
48"
Heavy 2D3
7
-1
3
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
WARGEAR OPTIONS
 • This model may replace its Predator autocannon with a twin lascannon.
 • This model may take either two heavy bolters or two lascannons.
 • This model may take a havoc launcher and/or one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, CHAOS PREDATOR


7

Chaos Vindicator

NAME M WS BS S T W A Ld Sv
Chaos Vindicator * 6+ * 6 8 11 * 8 3+
A Chaos Vindicator is a single model equipped with a demolisher cannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
6-11+
10"
3+
3
3-5
5"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Demolisher cannon
24"
Heavy D6
10
-3
D6
-
6
Havoc launcher
48"
Heavy D6
5
0
1
-
WARGEAR OPTIONS
 • This model may take a havoc launcher and/or one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, CHAOS VINDICATOR


9

Defiler

NAME M WS BS S T W A Ld Sv
Defiler * 4+ * 8 7 14 * 8 3+
A Defiler is a single model equipped with a battle cannon, a reaper autocannon, a twin heavy flamer and Defiler claws.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
8-14+
8"
4+
4
4-7
6"
5+
3
1-3
4"
5+
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Battle cannon
72"
Heavy D6
8
-2
D3
-
6
Havoc launcher
48"
Heavy D6
5
0
1
-
10
Reaper autocannon
36"
Heavy 4
7
-1
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
0
Defiler claws
Melee
Melee
x2
-3
D6
-
12
Defiler scourge
Melee
Melee
+4
-2
3
Each time the bearer fights, it can make 3 additional attacks with this weapon.
WARGEAR OPTIONS
 • This model may replace its twin heavy flamer with a havoc launcher or Defiler scourge.
 • This model may replace its reaper autocannon with a twin heavy bolter or twin lascannon.
 • This model may take one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Daemonic: This model has a 5+ invulnerable save.

Infernal Regeneration: At the start of your turn, this model regains 1 lost wound.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, DAEMON, DAEMON ENGINE, DEFILER


8

Forgefiend

NAME M WS BS S T W A Ld Sv
Forgefiend * 4+ * 6 7 12 * 8 3+
A Forgefiend is a single model equipped with two hades autocannons and Daemon jaws.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-12+
8"
4+
4
4-6
6"
5+
3
1-3
4"
6+
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
20
Ectoplasma cannon
24"
Heavy D3
7
-3
D3
-
20
Hades autocannon
36"
Heavy 4
8
-1
2
-
8
Daemon jaws
Melee
Melee
User
-1
2
-
WARGEAR OPTIONS
 • This model may replace both hades autocannons with ectoplasma cannons.
 • This model may replace its Daemon jaws with an ectoplasma cannon.
ABILITIES
Hateful Assault

Daemonic: This model has a 5+ invulnerable save.

Infernal Regeneration: At the start of your turn, this model regains 1 lost wound.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, DAEMON, DAEMON ENGINE, FORGEFIEND


7

Havocs

NAME M WS BS S T W A Ld Sv
Havoc 6" 3+ 3+ 4 5 1 1 7 3+
Aspiring Champion 6" 3+ 3+ 4 5 1 2 8 3+
This unit contains 1 Aspiring Champion and 4 Havocs. The Aspiring Champion is armed with a flamer, chainsword, frag grenades and krak grenades. Each Havoc is armed with a heavy bolter or lascannon, and frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Flamer
8"
Assault D6
4
0
1
This weapon automatically hits its target.
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
0
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
0
Frag grenade
6"
Grenade D6
3
0
1
-
0
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
 • Any Havoc may replace their heavy bolter or lascannon with one item from the Heavy Weapons list.
 • The Aspiring Champion may replace his flamer with one item from the Champion Equipment or Special Weapons list.
 • The Aspiring Champion may replace his chainsword with one item from the Champion Equipment list.
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Stabilisation Talons: This unit can move and fire Heavy weapons without suffering the penalty to their hit rolls.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
INFANTRY, HAVOCS


7

Maulerfiend

NAME M WS BS S T W A Ld Sv
Maulerfiend * 4+ 4+ * 7 12 * 8 3+
A Maulerfiend is a single model equipped with Maulerfiend fists and two magma cutters.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
S
A
7-12+
10"
6
4
4-6
8"
5
3
1-3
6"
4
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
6
Magma cutter
6"
Pistol 1
8
-4
3
-
12
Lasher tendrils
Melee
Melee
User
-2
2
Each time the bearer fights, it can make 6 additional attacks with this weapon.
0
Maulerfiend fists
Melee
Melee
x2
-3
3
-
WARGEAR OPTIONS
 • This model may replace both magma cutters with lasher tendrils.
ABILITIES
Hateful Assault

Daemonic: This model has a 5+ invulnerable save.

Infernal Regeneration: At the start of your turn, this model regains 1 lost wound.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, DAEMON, DAEMON ENGINE, MAULERFIEND


6

Obliterators

NAME M WS BS S T W A Ld Sv
Obliterator 4" 3+ 3+ 5 5 4 3 8 2+
This unit contains 1 Obliterator. It can include up to 2 additional Obliterators (Power Rating +6 per model). Each Obliterator is armed with fleshmetal guns and crushing fists.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Fleshmetal guns
24"
Assault 6
6+D3
-D3
D3
See Fleshmetal Guns ability
0
Crushing fists
Melee
Melee
+1
-1
D3
-
ABILITIES
Death to the False Emperor, Bolter Discipline, Hateful Assault

Daemonic: Models in this unit have a 5+ invulnerable save.

Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Fleshmetal Guns: Each time this unit is chosen to attack with fleshmetal guns, roll three D3, one after the other, to determine the characteristics of the unit’s fleshmetal guns when resolving those attacks. The first roll is added to 6 to determine the Strength, the second roll is the AP, and the third roll is the Damage. For example, if the rolls were a 1, followed by a 3, followed by a 2, then the weapon would have a Strength of 7, an AP of -3 and a Damage of 2.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
INFANTRY, DAEMON, CULT OF DESTRUCTION, OBLITERATORS


7

Venomcrawler

NAME M WS BS S T W A Ld Sv
Venomcrawler * 4+ 4+ * 7 10 * 8 3+
A Venomcrawler is a single model equipped with soulflayer tendrils, eviscerating claws and two excruciator cannons.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
S
A
6-10+
10"
6
4
3-5
8"
5
3
1-2
6"
4
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Excruciator cannon
36"
Assault D3
+2
-2
D3
-
0
Eviscerating claws
Melee
Melee
+2
-3
3
-
0
Soulflayer tendrils
Melee
Melee
User
-2
2
Each time the bearer fight, it can make 2 additional attacks with this weapon.
ABILITIES
Hateful Assault

Daemonic: This model has a 5+ invulnerable save.

Devourer of Souls: At the start of your turn, this model regains 1 lost wound. In addition, at the end of a Fight phase in which this model destroyed any enemy models, this model regains 1 lost wound.

Reservoir of Daemonic Energy: Add 1 to the result of any Daemonic Ritual summoning rolls made for <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED MASTERS OF POSSESSION while they are within 6" of any friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED VENOMCRAWLERS.

Soul-shredding Explosion: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 5+ it explodes, and each unit within 6" suffers D3 mortal wounds.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, DAEMON, DAEMON ENGINE, VENOMCRAWLER


10

Chaos Vindicator Laser Destroyer

NAME M WS BS S T W A Ld Sv
Chaos Vindicator Laser Destroyer * 6+ * 6 8 12 * 8 3+
A Chaos Vindicator Laser Destroyer is a single model. It is equipped with a laser volley cannon and a storm bolter.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-12+
10"
3+
3
3-6
5"
4+
D3
1-2
3"
5+
1
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Laser volley cannon
When firing this weapon, choose one of the following profiles:
 - Volley fire
36"
Heavy 2
9
-3
3
-
 - Overcharge fire
36"
Heavy 2
10
-5
6
If any hit rolls made for this weapon result in one or more results of a ‘1’, the firing vehicle suffers 3 mortal wounds.
2
Storm bolter
24"
Rapid Fire 2
4
0
1
-
6
Hunter-killer missile
48"
Heavy 1
8
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
0
Infernal hunger
Melee
Melee
User
-3
1
-
WARGEAR OPTIONS
 • A Chaos Vindicator Laser Destroyer may also be equipped with a hunter-killer missile.
ABILITIES
Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Power Capacitor: On any turn in which the Chaos Vindicator Laser Destroyer does not move in the Movement phase, it may fire twice with its laser volley cannon, but may only use volley fire if it does so.
FACTION KEYWORDS
CHAOS, HERETIC ASTARTES, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, HELLFORGED, VINDICATOR, CHAOS VINDICATOR LASER DESTROYER


14

Hellforged Deredeo Dreadnought

NAME M WS BS S T W A Ld Sv
Hellforged Deredeo Dreadnought * * * 7 7 14 2 8 3+
A Hellforged Deredeo Dreadnought is a single model. It is equipped with a butcher cannon array and a twin heavy bolter.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
10-14+
7"
4+
2+
5-9
5"
5+
3+
1-4
3"
6+
4+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
40
Butcher cannon array
36"
Heavy 8
8
-1
2
If a unit has any models slain by any butcher cannon in the Shooting phase, the unit subtracts 2 from its Leadership for the rest of the turn. This modifier is not cumulative.
40
Ectoplasma battery
24"
Heavy 5
8
-3
3
If any hit roll made in a given phase results in a score or a ‘1’, then the firing unit suffers one mortal wound.
40
Dual Malignatas saker
48"
Heavy 2
*
-5
D6
This weapon does not roll to wound as normal, instead roll 3D6 and compare the total rolled to the target model’s Leadership characteristic, if the total equals or exceeds the Leadership characteristic then the target model is wounded.
21
Greater havoc launcher
48"
Heavy 3D3
6
-1
1
This weapon can target units that are not visible to the bearer.
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
WARGEAR OPTIONS
 • A Hellforged Deredeo may replace its twin heavy bolter with a twin heavy flamer.
 • A Hellforged Deredeo Dreadnought may be equipped with one of the following
  - Greater havoc launcher
  - Hellfire veil
 • A Hellforged Deredeo may replace its butcher cannon array with one of the following:
  - Ectoplasma battery
  - Dual Malignatas saker
ABILITIES
Bolter Discipline, Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Hellfire Reactor: A unit with this ability has a 5+ invulnerable save against Shooting or Overwatch attacks and a 4+ invulnerable save against Melee attacks in the Fight phase.

Hellfire Veil:
35
If equipped with a Hellfire veil, all friendly units with the CHAOS and <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED keywords that are wholly within 6" of the Hellforged Deredeo Dreadnought gain a 5+ invulnerable save. This invulnerable save does not stack with or improve existing saves.

Helical Targeting Array: At the beginning of any turn, the controlling player may declare that the helical targeting array is active. While the helical targeting array is active, the Hellforged Deredeo Dreadnought may not move, Advance or charge in any phase, but adds 1 to its hit rolls for targeting vehicles with the FLY keyword. The helical targeting array remains active from the start of the turn in which their use is declared until the beginning of the controlling player’s next turn. The helical targeting array may be activated any number of times during a game, but not in consecutive turns.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, DREADNOUGHT, HELBRUTE, HELLFORGED, HELLFORGED DEREDEO DREADNOUGHT


20

Hellforged Land Raider Achilles

NAME M WS BS S T W A Ld Sv
Hellforged Land Raider Achilles * * * 8 8 19 4 9 2+
A Hellforged Achilles is a single model. It is equipped with a soulburner bombard, two twin multi-meltas and an infernal hunger.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
10-19+
10"
5+
3+
5-9
5"
4+
4+
1-4
3"
3+
5+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Infernal hunger
Melee
Melee
User
-3
1
-
6
Havoc launcher
48"
Heavy D6
5
0
1
-
40
Twin multi-melta
24"
Heavy 2
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
90
Soulburner bombard
48"
Heavy 2D3
-
0
1
Each successful hit roll made with this weapon inflicts a mortal wound instead of the normal damage. This weapon may target enemy units which the bearer cannot see.
WARGEAR OPTIONS
 • A Hellforged Achilles may also be equipped with a havoc launcher or one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Daemonic Resilience: This model has a 4+ invulnerable save.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D6 mortal wounds unless it is a PSYKER, in which case it suffers 2D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
TRANSPORT
This model can transport six <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models).
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, TRANSPORT, HELLFORGED, LAND RAIDER, HELLFORGED LAND RAIDER ACHILLES


19

Hellforged Land Raider Proteus

NAME M WS BS S T W A Ld Sv
Hellforged Land Raider Proteus * * * 8 8 16 4 9 2+
A Hellforged Land Raider Proteus is a single model. It is equipped with a twin heavy bolter, two twin lascannon and an infernal hunger.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
9-16+
10"
5+
3+
5-8
5"
4+
4+
1-4
3"
3+
5+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Infernal hunger
Melee
Melee
User
-3
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
6
Havoc launcher
48"
Heavy D6
5
0
1
-
WARGEAR OPTIONS
 • A Hellforged Proteus may choose to take the Accursed Phylactery ability. If this option is selected then the number of models that the Hellforged Proteus may transport is reduced to 6.
 • A Hellforged Proteus may replace its twin heavy bolter with a twin heavy flamer or a twin lascannon.
 • Hellforged Proteus may also be equipped with a havoc launcher or one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Accursed Phylactery: The fallen and tormented souls bound to the phylactery constantly swirl about the Hellforged Proteus in battle. All units within 9" (both friendly and enemy) must subtract 1 from their Leadership, and if any enemy units attempt to enter the game from a position that is not represented on the tabletop (i.e., in orbit, teleport, from the hidden halls of the Webway, etc.) anywhere within 12" of the Hellforged Land Raider Proteus, the arriving unit’s controlling player must roll a D6. If the score is a ‘1’ or a ‘2’ then the unit suffers D3 mortal wounds as it is deployed on the battlefield.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D6 mortal wounds unless it is a PSYKER, in which case it suffers 2D3 mortal wounds.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
TRANSPORT
This model can transport 10 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models). If the Accursed Phylactery ability has been selected, then this model may only transport six models.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, TRANSPORT, HELLFORGED, LAND RAIDER, HELLFORGED LAND RAIDER PROTEUS


16

Hellforged Leviathan Dreadnought

NAME M WS BS S T W A Ld Sv
Hellforged Leviathan Dreadnought * * * 8 8 14 4 8 2+
A Hellforged Leviathan Dreadnought is a single model. It is equipped with two hellforged siege claws, two meltaguns and two hellflamers.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
8-14+
8"
2+
2+
4-7
5"
3+
3+
1-3
3"
4+
4+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
Hellforged siege claw
Melee
Melee
x2
-3
3
Re-roll failed wound rolls against INFANTRY.
Hellforged siege drill
Melee
Melee
x2
-4
4
-
17
Hellflamer
8"
Heavy D6
5
-1
2
This weapon automatically hits its target.
40
Butcher cannon array
36"
Heavy 8
8
-1
2
If a unit has any models slain by any butcher cannon in the Shooting phase, the unit subtracts 2 from its Leadership for the rest of the turn. This modifier is not cumulative.
70
Soulburner ribaudkin
18"
Heavy 2D3
-
0
1
Each successful hit roll made with this weapon inflicts a mortal wound instead of the normal damage.
65
Grav-flux bombard
18"
Heavy D3
9
-5
2
If the target model is a MONSTER, VEHICLE or TITANIC then the amount of Damage suffered from successful attacks becomes 5 per hit. For every five models in the target unit, add D3 to the number of attacks made by this weapon.
14
Meltagun
12"
Assault 1
8
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
WARGEAR OPTIONS
 • A Hellforged Leviathan may replace one or both siege claws with siege drills.
 • A Hellforged Leviathan may replace one siege claw and one meltagun for one of the following weapons (or it can replace both siege claws and both meltaguns for two of the following):
  - Butcher cannon array
  - Soulburner ribaudkin
  - Grav-flux bombard
ABILITIES
Bolter Discipline, Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Hellfire Reactor: A unit with this ability has a 5+ invulnerable save against Shooting or Overwatch attacks and a 4+ invulnerable save against Melee attacks in the Fight phase.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead.

Dark Fury: If this model is equipped with two melee weapons, it gains +1 attack.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, DREADNOUGHT, HELBRUTE, HELLFORGED, HELLFORGED LEVIATHAN DREADNOUGHT


4

Hellforged Rapier Battery

NAME M WS BS S T W A Ld Sv
Hellforged Rapier 4" 6+ 3+ 3 5 4 2 8 3+
Chaos Space Marine Crew 6" 3+ 3+ 4 4 1 1 8 3+
This unit contains one Hellforged Rapier and two Chaos Space Marine Crewmen. Each Hellforged Rapier is equipped with a quad heavy bolter and each Chaos Space Marine Crewman is armed with a boltgun and bolt pistol. It can include up to one additional Hellforged Rapier and two Chaos Space Marine Crewmen (Power Rating +4), or two additional Hellforged Rapier and four Chaos Space Marine Crewmen (Power Rating +8).
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
60
Laser destroyer
36"
Heavy 1
12
-4
D6
If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6.
20
Ectoplasma cannon
24"
Heavy D3
7
-3
D3
-
30
C-beam cannon
72"
Heavy 1
6
-3
D3
This weapon may not be fired on any turn in which the model carrying it has moved. In addition, for each 24" between the bearer and the target, increase the Strength by +2 and the Damage by +D3. If a model is removed from play as a casualty due to wounds caused by this weapon, then the target unit suffers 2D6 additional hits at Strength 6, AP 0, causing 1 Damage. These additional hits do not trigger further hits themselves.
36
Quad heavy bolter
36"
Heavy 12
5
-1
1
-
0
Boltgun
24"
Rapid Fire 1
4
0
1
-
0
Bolt pistol
12"
Pistol 1
4
0
1
-
WARGEAR OPTIONS
 • Any Hellforged Rapier may replace its quad heavy bolter with any one of the following:
  - Laser destroyer
  - Ectoplasma cannon
  - C-beam cannon
ABILITIES
Bolter Discipline, Hateful Assault

Chaos Space Marine Crew: When a Hellforged Rapier Battery is set up on the battlefield, all models are set up in unit coherency. From that point onwards, all the Hellforged Rapiers are treated as one unit and all the Chaos Space Marine Crew are treated as another. Chaos Space Marine Crew may only be chosen as a target in the Shooting phase if they are the closest visible unit to the firer.

Artillery: A Hellforged Rapier can only fire its ranged weapon if a friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED Chaos Space Marine Crewman model from the same unit is within 3". A single Chaos Space Marine Crewman cannot operate multiple Hellforged Rapiers in this way in a single turn. If all of the Chaos Space Marine Crewmen from the same unit within 6" of a Hellforged Rapier are slain, it loses the Artillery ability and gains the Daemon Unleashed ability, and operates under the rules of that ability instead.

Daemon Unleashed: A Hellforged Rapier gains this ability if all Chaos Space Marine Crewmen in the same unit are slain. While a Hellforged Rapier has this ability, it must move as far as possible directly towards the nearest visible enemy unit during the Movement phase (it does not have to Advance, but may do so if the controlling player wishes), it may fire normally in the Shooting phase, even if no friendly Chaos Space Marine Crewmen are within 6" and must declare a Charge in the Charge phase if there are any enemy units within 12" at the beginning of that phase.

Machina Malifica (Hellforged Rapier only): At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS (Hellforged Rapier)
VEHICLE, ARTILLERY, HELLFORGED, HELLFORGED RAPIER BATTERY
KEYWORDS (Chaos Space Marines)
INFANTRY, HELLFORGED RAPIER CREW


12

Hellforged Scorpius

NAME M WS BS S T W A Ld Sv
Hellforged Scorpius * * * 6 7 11 4 8 3+
A Hellforged Scorpius is a single model. It is equipped with a Scorpius multi-launcher, combi-bolter and an infernal hunger.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
7-11+
12"
5+
3+
3-6
6"
4+
4+
1-2
3"
3+
5+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Infernal hunger
Melee
Melee
User
-3
1
-
40
Scorpius multi-launcher
48"
Heavy 3D3
6
-2
2
This weapon can target units not visible to the firing model.
2
Combi-bolter
24"
Rapid Fire 2
4
0
1
-
6
Havoc launcher
48"
Heavy D6
5
0
1
-
WARGEAR OPTIONS
 • A Hellforged Scorpius may also be equipped with a havoc launcher or one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Rocket Barrage: On any turn in which the Scorpius does not move during the Movement phase, it may fire its Scorpius multi-launcher twice in the following Shooting phase.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, HELLFORGED, HELLFORGED SCORPIUS


14

Hellforged Sicaran Venator

NAME M WS BS S T W A Ld Sv
Hellforged Sicaran Venator * 4+ * 6 7 14 * 8 3+
A Hellforged Sicaran Venator is a single model. It is equipped with a Malignatas beam laser, a heavy bolter and an infernal hunger.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
7-14+
14"
3+
4
3-6
10"
4+
3
1-2
8"
5+
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Infernal hunger
Melee
Melee
User
-3
1
-
0
Malignatas beam laser
36"
Heavy 1
*
-5
2D6
The player with this weapon does not roll to wound as normal, instead roll 3D6 and compare the total rolled to the target model’s Leadership characteristic, if the total equals or exceeds it then the target model is wounded.
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
6
Havoc launcher
48"
Heavy D6
5
0
1
-
WARGEAR OPTIONS
 • A Hellforged Sicaran Venator may also be equipped with either two heavy bolters or two lascannon.
 • A Hellforged Sicaran Venator may also be equipped with a havoc launcher or one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Undying Hatred: If, in the preceding turn, a Hellforged Sicaran Venator has caused any enemy model to be removed as a casualty, it rolls an additional dice when making wound rolls for its Malignatas beam laser and discards the lowest dice before calculating the result of the roll.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
VEHICLE, HELLFORGED, HELLFORGED SICARAN VENATOR


Lords of War


30

Khorne Lord of Skulls

NAME M WS BS S T W A Ld Sv
Khorne Lord of Skulls * 3+ 3+ * 8 28 * 8 3+
A Khorne Lord of Skulls is a single model equipped with a gorestorm cannon, a hades gatling cannon, and a great cleaver of Khorne.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
S
A
14-28+
10"
10
4
7-13
7"
8
6
1-6
4"
5
8
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
50
Daemongore cannon
18"
Heavy D6
User
-2
3
This weapon automatically hits its target.
74
Gorestorm cannon
18"
Heavy D6
User
-2
2
This weapon automatically hits its target. When attacking units with 10 or more models, change this weapon’s Type to Heavy 2D6.
90
Hades gatling cannon
48"
Heavy 12
8
-2
2
-
25
Ichor cannon
48"
Heavy D6
7
-4
D3
-
60
Skullhurler
60"
Heavy D6
9
-3
D3
When attacking units with 10 or more models, change this weapon’s Type to Heavy 2D6.
0
Great cleaver of Khorne
When attacking with this weapon, choose one of the profiles below.
 - Smash
Melee
Melee
x2
-4
6
-
 - Slash
Melee
Melee
User
-2
D3
Make 3 hit rolls for each attack made with this weapon.
WARGEAR OPTIONS
 • This model may replace its gorestorm cannon with an ichor cannon or daemongore cannon.
 • This model may replace its Hades gatling cannon with a skullhurler.
ABILITIES
Hateful Assault

Daemonic: This model has a 5+ invulnerable save.

Infernal Regeneration: At the start of your turn, this model regains 1 lost wound.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.

Titanic Daemon Engine: A Khorne Lord of Skulls can shoot if there are enemy models within 1" of it, as long as all of the enemy models have the INFANTRY keyword. In this case it can shoot the enemy unit that is within 1" of it, or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, a Khorne Lord of Skulls can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, a Khorne Lord of Skulls only gains a bonus to its save in cover if at least half of the model is obscured from the firer.
FACTION KEYWORDS
CHAOS, KHORNE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
TITANIC, VEHICLE, DAEMON, DAEMON ENGINE, LORD OF SKULLS


50

Chaos Sokar Pattern Stormbird Gunship

NAME M WS BS S T W A Ld Sv
Chaos Sokar Pattern Stormbird Gunship * 6+ * 10 9 40 * 9 3+
A Chaos Sokar Pattern Stormbird is a single model. It is equipped with four twin lascannon, three twin heavy bolters and dreadstrike missiles.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
Void Shield
30-40+
20"-50"
2+
6
4+
20-29
20"-40"
3+
4
5+
10-19
20"-30"
4+
3
6+
1-9
20"
5+
2
7+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
40
Twin lascannon
48"
Heavy 2
9
-3
D6
-
110
Dreadstrike missiles
120"
Heavy 4
10
-3
2D3
-
30
Reaper battery
36"
Heavy 6
7
-1
1
-
WARGEAR OPTIONS
 • The model may replace any of its twin heavy bolters with reaper battery.
ABILITIES
Hateful Assault

Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Colossal Flyer: When targeting this unit with shooting attacks and psychic powers, always measure to the model’s hull where it would be at tabletop level, even if it is on a flying base. In addition, unless the attacking unit can FLY, add 12" to the measured distance to determine the range when making shooting attacks against it. Note that this means many short-ranged shooting weapons will not be able to hit this model. Your opponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic: Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase – do not roll a dice.

Void-hardened Hull: The Chaos Sokar Pattern Stormbird has a 5+ invulnerable save.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 4+ it crashes and explodes, and each unit within 2D6" suffers 2D6 mortal wounds.

Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer and Supersonic abilities until the beginning of your next Movement phase.

Daemonic Machine Spirit: Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.

Projected Void Shields: The Chaos Sokar Pattern Stormbird is protected by specialised void shield generators, nearimpenetrable barriers of force projected out at a distance from their hulls in layers and designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, these void shields are represented by a unique kind of saving throw which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves, they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the Sokar, with the mortal wound being ignored if the save roll is passed. Void shields must be continuously re-energised and renewed in combat operations and so as the Sokar is damaged, the defensive potential of its void shields is reduced (see the Damage table for the Chaos Sokar Pattern Stormbird).

Shield Projection: So long as the Chaos Sokar Pattern Stormbird is using the Hover Jet ability (as described previously), and does not move at all during the turn, you may declare that the Chaos Sokar Pattern Stormbird is projecting its void shields beyond its hull at the start of the Movement phase. If this is the case, the void shields’ save is extended to all models and buildings within 8" of the Chaos Sokar Pattern Stormbird’s hull and wings.
TRANSPORT
The Chaos Sokar Pattern Stormbird can transport 50 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models. It may also transport <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED BIKER and <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED CAVALRY models, these also take up the space of three other models). The Chaos Sokar Pattern Stormbird may also transport a single CHAOS RHINO, including its own transported models, occupying 25 models’ worth of space. When disembarking, the Rhino may only exit via the rear of the Chaos Sokar Pattern Stormbird.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, EYRINE CULTS, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
AIRCRAFT, TITANIC, VEHICLE, TRANSPORT, FLY, CHAOS SOKAR PATTERN STORMBIRD GUNSHIP


42

Chaos Thunderhawk Assault Gunship

NAME M WS BS S T W A Ld Sv
Chaos Thunderhawk Assault Gunship * 6+ * 10 9 30 * 9 3+
A Chaos Thunderhawk Gunship is a single model. It is equipped with a Thunderhawk heavy cannon, four twin heavy bolters, two lascannon and a hellstrike battery.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
BS
A
24-30+
20"-50"
2+
6
15-23
20"-40"
3+
4
8-14
20"-30"
4+
3
1-7
20"
5+
2
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
60
Hellstrike battery
72"
Heavy 4
8
-3
3
-
30
Reaper battery
36"
Heavy 6
7
-1
1
-
0
Thunderhawk heavy cannon
48"
Heavy 2D6
8
-2
D6
-
0
Turbo-laser destructor
96"
Heavy D3
16
-4
2D6
Any wound roll of a 6 made with this attack automatically inflicts an additional D3 mortal wounds on the target.
30
Balefire missiles
36"
Heavy 2D3
6
-1
D3
Units targeted by this weapon do not gain any bonus to their saving throws for being in cover.
WARGEAR OPTIONS
 • This model may replace its Thunderhawk heavy cannon with a turbo-laser destructor.
 • The model may replace its hellstrike battery with balefire missiles or Thunderhawk cluster bombs.
 • The model may replace any of its twin heavy bolters with a reaper battery.
ABILITIES
Hateful Assault

Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Colossal Flyer: When targeting this unit with shooting attacks and psychic powers, always measure to the model’s hull where it would be at tabletop level, even if it is on a flying base. In addition, unless the attacking unit can FLY, add 12" to the measured distance to determine the range when making shooting attacks against it. Note that this means many short-ranged shooting weapons will not be able to hit this model. Your opponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic: Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase – do not roll a dice.

Void-hardened Hull: The Chaos Thunderhawk Gunship has a 5+ invulnerable save.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6+ it crashes and explodes, and each unit within D6" suffers 2D6 mortal wounds.

Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer and Supersonic abilities until the beginning of your next Movement phase.

Daemonic Machine Spirit: Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.

Thunderhawk Cluster Bombs:
60
Once per battle a Chaos Thunderhawk Gunship equipped with Thunderhawk cluster bombs can make a bombing run against a single enemy unit it moves over during one of its Movement phases. After the Chaos Thunderhawk Gunship has moved, pick a single enemy unit that it flew over. Roll 3D6 for every VEHICLE or MONSTER, or a D6 for every other model in the unit, up to a maximum of 12D6 per unit. For each roll of a 5+, the unit suffers a mortal wound. A unit which consists only of CHARACTERS cannot be targeted by this ability.
TRANSPORT
The Chaos Thunderhawk Gunship can transport 30 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models. It may also transport BIKER and CAVALRY models, these also take up the space of three other models).
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, EYRINE CULTS, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
AIRCRAFT, TITANIC, VEHICLE, TRANSPORT, FLY, CHAOS THUNDERHAWK ASSAULT GUNSHIP


32

Greater Brass Scorpion of Khorne

NAME M WS BS S T W A Ld Sv
Greater Brass Scorpion of Khorne * 3+ 3+ * 8 20 * 9 3+
A Greater Brass Scorpion of Khorne is a single model. It is equipped with hellcrusher claws, a scorpion cannon, a soulshatter bombard and twin hellmaw blasters.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
S
A
11-20+
12"
10
8
4-10
10"
8
6
1-3
8"
5
4
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Hellcrusher claws
Melee
Melee
+4
-4
6
-
0
Scorpion cannon
36"
Heavy 10
6
-2
2
-
0
Soulshatter bombard
24"
Heavy D6
12
-3
D6
Against VEHICLE, BUILDING and MONSTER units, this weapon’s attacks are Damage 2D6 rather than D6.
0
Twin hellmaw blasters
8"
Pistol 2D6
User
-2
1
This weapon automatically hits its target.
ABILITIES
Hateful Assault

Daemon Engine: The model has a 5+ invulnerable save.

Infernal Regeneration: At the beginning of each of your turns, this model heals one wound.

Titanic Daemon Engine: A Greater Brass Scorpion of Khorne can shoot if there are enemy models within 1" of it, as long as all of the enemy models have the INFANTRY keyword. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, the Greater Brass Scorpion of Khorne can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, the Greater Brass Scorpion of Khorne only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.

Frenzied Charge: When the Greater Brass Scorpion of Khorne makes a charge move, roll 3D6 and add the results together to determine the maximum distance up to which it may charge.

Runes of the Blood God: When a PSYKER attempts to manifest a psychic power that inflicts mortal wounds on the Greater Brass Scorpion of Khorne, the PSYKER suffers Perils of the Warp on any roll of a double; not just double 1 or double 6 as would normally be the case. Furthermore, this
model cannot be targeted by psychic powers manifested by friendly PSYKERS.

Doomsday Reactor: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 4+ it explodes and each unit within 2D6" suffers D6 mortal wounds.
FACTION KEYWORDS
CHAOS, KHORNE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
TITANIC, VEHICLE, DAEMON, DAEMON ENGINE, GREATER BRASS SCORPION OF KHORNE


23

Hellforged Cerberus Heavy Destroyer

NAME M WS BS S T W A Ld Sv
Hellforged Cerberus Heavy Destroyer * * * 8 9 22 6 9 2+
A Hellforged Cerberus is a single model. It is equipped with a Malignatas beam cannon and an infernal hunger.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
17-22+
10"
5+
2+
6-16
5"
4+
3+
1-5
3"
3+
4+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Infernal hunger
Melee
Melee
User
-3
1
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
0
Malignatas beam cannon
72"
Heavy 4
*
-5
4+D6
This weapon does not roll to wound as normal, instead roll 3D6 and compare the total rolled to the target model’s Ld characteristic, if the total equals or exceeds the Ld characteristic then the target model is wounded.
6
Havoc launcher
48"
Heavy D6
5
0
1
-
WARGEAR OPTIONS
 • A Hellforged Cerberus may take either two heavy bolters or two lascannon.
 • A Hellforged Cerberus may also be equipped with a havoc launcher or one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Eternal Hatred: If, in the preceding turn, a Hellforged Cerberus has caused any enemy model to be removed as a casualty, the player rolls an additional dice when making wound rolls for its Malignatas beam cannon and discards the lowest dice before calculating the result of the roll.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 2D6" suffers D6 mortal wounds unless it is a PSYKER in which case it suffers 2D3 mortal wounds instead.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It may fire its weapons if enemy units are within 1" of it (except for its Malignatas beam cannon which must target other units). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the firer.

Daemonic Machine Spirit: This model does not suffer the penalty to hit rolls for moving and shooting.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
TITANIC, VEHICLE, HELLFORGED, HELLFORGED CERBERUS HEAVY DESTROYER


38

Hellforged Falchion

NAME M WS BS S T W A Ld Sv
Hellforged Falchion * * * 9 9 26 8 9 2+
A Hellforged Falchion is a single model. It is equipped with a twin heavy bolter, two quad lascannon, a twin volcano cannon and an eternal hunger.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
14-26+
10"
5+
3+
7-13
7"
4+
4+
1-6
4"
3+
5+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Eternal hunger
Melee
Melee
User
-3
D3
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
80
Quad lascannon
48"
Heavy 4
9
-3
D6
-
60
Laser destroyer
36"
Heavy 1
12
-4
D6
If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6.
0
Twin volcano cannon
120"
Heavy 2D6
16
-5
2D6
You can re-roll failed wound rolls when targeting TITANIC models with this weapon.
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
6
Havoc launcher
48"
Heavy D6
5
0
1
-
WARGEAR OPTIONS
 • A Hellforged Falchion may replace its two quad lascannon with two laser destroyers.
 • A Hellforged Falchion may replace its twin heavy bolter with a twin heavy flamer.
 • A Hellforged Falchion may also be equipped with a havoc launcher or one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each model within 2D6" suffers D6 mortal wounds unless it is a PSYKER, in which case it suffers 2D3 mortal wounds instead.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (however, its twin volcano cannon must target units that are more than 1" away). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.

Daemonic Machine Spirit: This model does not suffer the penalty to hit rolls for moving and shooting.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
TITANIC, VEHICLE, HELLFORGED, HELLFORGED FALCHION


35

Hellforged Fellblade

NAME M WS BS S T W A Ld Sv
Hellforged Fellblade * * * 9 9 26 8 9 2+
A Hellforged Fellblade is a single model. It is equipped with a twin heavy bolter, demolisher cannon, two quad lascannon, a fellblade accelerator cannon and an eternal hunger.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
14-26+
10"
5+
3+
7-13
7"
4+
4+
1-6
4"
3+
5+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Eternal hunger
Melee
Melee
User
-3
D3
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
80
Quad lascannon
48"
Heavy 4
9
-3
D6
-
60
Laser destroyer
36"
Heavy 1
12
-4
D6
If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6.
0
Demolisher cannon
24"
Heavy D6
10
-3
D6
-
0
Fellblade accelerator cannon
When firing this weapon, select one of the two profiles below:
 - HE shells
100"
Heavy 2D6
8
-3
2
When attacking units with five or more models, the dice rolled to decide the number of shots fired may be re-rolled.
 - AE shells
100"
Heavy 2
14
-4
6
-
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
6
Havoc launcher
48"
Heavy D6
5
0
1
-
WARGEAR OPTIONS
 • A Hellforged Fellblade may replace its two quad lascannon with two laser destroyers.
 • A Hellforged Fellblade may replace its twin heavy bolter with a twin heavy flamer.
 • A Hellforged Fellblade may also be equipped with a havoc launcher or one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 2D6" suffers D6 mortal wounds unless it is a PSYKER in which case it suffers 2D3 mortal wounds instead.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (however, its fellblade accelerator cannon and demolisher cannon must target units that are more than 1" away). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the firer.

Daemonic Machine Spirit: This model does not suffer the penalty to hit rolls for moving and shooting.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
TITANIC, VEHICLE, HELLFORGED, HELLFORGED FELLBLADE


42

Hellforged Mastodon

NAME M WS BS S T W A Ld Sv
Hellforged Mastodon * * * 9 9 30 8 9 2+
A Hellforged Mastodon is a single model. It is equipped with two hellflamers, two lascannon, one skyreaper battery, a siege melta array and an eternal hunger.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
Void Shield
16-30+
10"
5+
3+
5+
8-15
7"
4+
4+
6+
1-7
4"
3+
5+
7+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Eternal hunger
Melee
Melee
User
-3
D3
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
17
Hellflamer
8"
Heavy D6
5
-1
2
This weapon automatically hits its target.
42
Skyreaper battery
48"
Heavy 8
7
-1
5
Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets.
0
Siege melta array
12"
Heavy 4D3
9
-4
D6
If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
ABILITIES
Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each model within 2D6" suffers D6 mortal wounds unless it is a PSYKER, in which case it suffers 2D3 mortal wounds instead.

In the Belly of the Beast: At the end of any Movement phase in which one or more units disembarks from a Hellforged Mastodon, roll a D6. On the roll of a ‘1’, one model from a disembarking unit, chosen by the controlling player, is slain. The number of models removed due to the effects of this rule are counted as slain models for the Machina Malifica ability at the end of the turn.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Void Shields: A Hellforged Mastodon is protected by specialised void shield generators, near-impenetrable barriers of force projected out at a distance from their hulls in layers and designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, void shields are represented by a unique kind of saving throw which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the Hellforged Mastodon, with the mortal wound being ignored if the save roll is passed.

Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (but only its hellflamers and lascannons can target units that are within 1" of it – its other ranged weapons must target other units). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.

Daemonic Machine Spirit: This model does not suffer the penalty to hit rolls for moving and shooting.
TRANSPORT
This model can transport 40 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models). It may also transport up to two HELLFORGED CONTEMPTOR DREADNOUGHTS, CHAOS DECIMATORS or CHAOS HELLBRUTES, each taking up the space of ten models.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
TITANIC, VEHICLE, TRANSPORT, HELLFORGED, HELLFORGED MASTODON


21

Hellforged Spartan Assault Tank

NAME M WS BS S T W A Ld Sv
Hellforged Spartan Assault Tank * * * 8 8 20 4 9 2+
A Hellforged Spartan is a single model. It is equipped with a twin heavy bolter, two quad lascannon and an infernal hunger.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
12-20+
10"
5+
3+
6-11
5"
4+
4+
1-5
3"
3+
5+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Infernal hunger
Melee
Melee
User
-3
1
-
17
Twin heavy bolter
36"
Heavy 6
5
-1
1
-
80
Quad lascannon
48"
Heavy 4
9
-3
D6
-
60
Laser destroyer
36"
Heavy 1
12
-4
D6
If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6.
28
Twin heavy flamer
8"
Heavy 2D6
5
-1
1
This weapon automatically hits its target.
6
Havoc launcher
48"
Heavy D6
5
0
1
-
WARGEAR OPTIONS
 • A Hellforged Spartan may replace both of its quad lascannon with laser destroyers.
 • A Hellforged Spartan may replace its twin heavy bolter with a twin heavy flamer.
 • A Hellforged Spartan may also be equipped with a havoc launcher or one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

In the Belly of the Beast: At the end of any Movement phase in which one or more units disembarks from a Hellforged Spartan, roll a D6. On the roll of a ‘1’, one model from a disembarking unit, chosen by the controlling player, is slain. The number of models removed due to the effects of this rule are counted as slain models for the Spartan’s Machina Malifica ability at the end of the turn.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 2D6" suffers D6 mortal wounds unless it is a PSYKER, in which case it suffers 2D3 mortal wounds instead.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It may fire its weapons if enemy units are within 1" of it. In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.

Daemonic Machine Spirit: This model does not suffer the penalty to hit rolls for moving and shooting.
TRANSPORT
This model can transport 25 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models).
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
TITANIC, VEHICLE, TRANSPORT, HELLFORGED, HELLFORGED SPARTAN ASSAULT TANK


25

Hellforged Typhon Heavy Siege Tank

NAME M WS BS S T W A Ld Sv
Hellforged Typhon Heavy Siege Tank * * * 8 9 22 7 9 2+
A Hellforged Typhon is a single model. It is equipped with a dreadhammer siege cannon and an infernal hunger.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
WS
BS
17-22+
10"
5+
2+
6-16
5"
4+
3+
1-5
3"
3+
4+
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Infernal hunger
Melee
Melee
User
-3
1
-
10
Heavy bolter
36"
Heavy 3
5
-1
1
-
25
Lascannon
48"
Heavy 1
9
-3
D6
-
0
Dreadhammer siege cannon
24"
Heavy 2D6
10
-5
3
If the Typhon does not move in the Movement phase, then the range of this weapon is increased to 48" for the duration of the current turn.
6
Havoc launcher
48"
Heavy D6
5
0
1
-
WARGEAR OPTIONS
 • A Hellforged Typhon may take either two heavy bolters or two lascannon.
 • A Hellforged Typhon may also be equipped with a havoc launcher or one item from the Combi-weapons list.
ABILITIES
Hateful Assault

Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 2D6" suffers D6 mortal wounds unless it is a PSYKER in which case it suffers 2D3 mortal wounds instead.

Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It may fire its weapons if enemy units are within 1" of it (except for its dreadhammer siege cannon which must target other units). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.

Daemonic Machine Spirit: This model does not suffer the penalty to hit rolls for moving and shooting.
FACTION KEYWORDS
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
TITANIC, VEHICLE, HELLFORGED, HELLFORGED TYPHON HEAVY SIEGE TANK


25

Kytan Ravager

NAME M WS BS S T W A Ld Sv
Kytan Ravager * 3+ 3+ * 8 22 * 9 3+
A Kytan Ravager is a single model. It is equipped with a great cleaver of Khorne and a Kytan gatling cannon.
DAMAGE
Some of this model’s characteristics change as it suffers damage, as shown below:
REMAINING W
M
S
A
11-22+
12"
10
5
5-10
10"
8
4
1-4
8"
5
3
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
80
Kytan gatling cannon
48"
Heavy 8
8
-2
2
-
0
Great cleaver of Khorne
When attacking with this weapon, choose one of the profiles below.
 - Smash
Melee
Melee
x2
-4
6
-
 - Slash
Melee
Melee
User
-2
D3
Make 3 hit rolls for each attack made with this weapon.
ABILITIES
Hateful Assault

Daemon Engine: The model has a 5+ invulnerable save.

Infernal Regeneration: At the beginning of each of your turns, this model heals one wound.

Titanic Daemon Engine: A Kytan Ravager can shoot if there are enemy models within 1" of it, as long as all of the enemy models have the INFANTRY keyword. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, the Kytan Ravager can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, the Kytan Ravager only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.

Battle Walker: When making advance rolls for this model, roll 2D6 to determine the maximum distance it may move.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes and each unit within 6" suffers D6 mortal wounds.
FACTION KEYWORDS
CHAOS, KHORNE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
KEYWORDS
TITANIC, VEHICLE, DAEMON, DAEMON ENGINE, KYTAN RAVAGER


Fortifications


11

Chaos Bastion

NAME M WS BS S T W A Ld Sv
Chaos Bastion - - 5+ - 10 20 0 6 4+
A Chaos Bastion is a single model equipped with: 4 heavy bolters.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
8
Heavy bolter
36"
Heavy 3
5
-1
1
-
25
Icarus lascannon
96"
Heavy 1
9
-3
D6
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
30
Quad-gun
48"
Heavy 8
7
-1
1
When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll.
WARGEAR OPTIONS
 • This model can additionally be equipped with one of the following: 1 Icarus lascannon; 1 quad-gun.
ABILITIES
Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. When resolving an attack made against this model in the Fight phase, do not make a hit roll: it automatically scores a hit. This model can shoot in your Shooting phase even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model.

Automated Weapons: Unless a friendly unit is embarked aboard this model, it can only target the closest visible enemy unit when it makes attacks. If two or more units are equally close, you can choose which is targeted.

Fire Points: Up to 10 models embarked aboard this model can shoot in your Shooting phase, measuring distances and drawing line of sight from any point on this model. When they do so, any restrictions and modifiers that apply to this model also apply to its embarked models.

Explodes: When this model is destroyed, roll one D6 before any embarked models disembark, and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D3 mortal wounds.

Designer’s Note: If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then regardless of whether it explodes or not, it is wrecked – from that point on, models can no longer embark inside it, it can no longer shoot etc.
TRANSPORT
This model has a transport capacity of two INFANTRY units, up to a total of 20 models.

Designer’s Note: When you embark models onto a Chaos Bastion, you may find it useful to place some of them on the battlements to remind you which unit(s) are inside the fortification.
FACTION KEYWORDS
CHAOS
KEYWORDS
BUILDING, VEHICLE, TRANSPORT, CHAOS BASTION


5

Noctilith Crown

NAME M WS BS S T W A Ld Sv
Noctilith Crown - - 4+ - 8 14 - - 3+
A Noctilith Crown is a single model equipped with lashing warp energies.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES
0
Lashing warp energies
6"
Pistol D6
7
-2
2
-
ABILITIES
Malevolent Locus: PSYKERS attempting to manifest powers within 24" of this model will suffer Perils of the Warp on any double result rolled for the Psychic test, rather than only double 1 or double 6. CHAOS PSYKERS are not affected by this ability.

Loathsome Aura: CHAOS units have a 5+ invulnerable save while they are wholly within 6" of this model. In addition, you can re-roll Psychic tests for CHAOS PSYKERS while they are within 6" of this model. At the start of the second and third battle rounds, the range of both these aura abilities is increased by 3" (i.e. it is 9" in the second battle round, and 12" in the third and subsequent battle rounds).

Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. However, friendly units can still target enemy units that are within 1" of this model in the Shooting phase.

Unstable Energies: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, each unit within D6" of this model suffers D6 mortal wounds.
FACTION KEYWORDS
CHAOS
KEYWORDS
BUILDING, VEHICLE, NOCTILITH CROWN
Includes wargear
RAPID FIRE

Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.

A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts one point of damage on the target unit. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other wound and inflict damage to a model in the target unit as described above. Unlike normal attacks, excess damage from attacks that inflict mortal wounds is not lost. Instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Melee Weapon
Each time a model makes a close combat attack, it uses a melee weapon – the weapons a model is equipped with are described on its datasheet. In addition to their other weapons, all models are assumed to be equipped with a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, choose which it will use before rolling the dice. If a model has more than one melee weapon and can make several close combat attacks, it can split its attacks between these weapons however you wish – declare how you will divide the attacks before any dice are rolled.
Death to the False Emperor

The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.

Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.

The FALLEN keyword is used in following Chaos Space Marines datasheets:

HQ
• Cypher
Elites
• Fallen
Bolter Discipline
All ADEPTUS ASTARTES, HERETIC ASTARTES and FALLEN models gain this ability.

Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
  • The firing model’s target is within half the weapon’s maximum range.
  • The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
  • The firing model is a TERMINATOR, BIKER, CENTURION, DREADNOUGHT or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire type whose profile includes the word ‘bolt’ (e.g. boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, inferno boltgun, etc.). This also applies when firing the boltgun profile of combi-weapons (including the bolt weapon profile of Relics such as Blood Song and the Lion’s Wrath) and when firing relics that replace a Rapid Fire bolt weapon, so long as the relic is also a Rapid Fire weapon (e.g. Primarch’s Wrath and Fury of Deimos). The Gauntlets of Ultramar and the Talon of Horus are also Rapid Fire bolt weapons, as is the guardian spear used by Deathwatch Watch Masters.
Hateful Assault

The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.

If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Invulnerable Saves
Some models possess supernatural reflexes or are protected by force fields that grant them an invulnerable save. Each time a wound is allocated to a model with an invulnerable save, you can choose to use either its normal Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.
Hit Roll
Each time a model makes an attack, roll a dice. If the roll is equal to or greater than the attacking model’s Ballistic Skill characteristic, then it scores a hit with the weapon it is using. If not, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Morale Test

Even the bravest heart may quail when the horrors of battle take their toll.

In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.

To take a Morale test, roll a dice and add the number of models from the unit that have been slain this turn. If the result of the Morale test exceeds the highest Leadership characteristic in the unit, the test is failed. For each point that the test is failed by, one model in that unit must flee and is removed from play. You choose which models flee from the units you command.

The TERMINATOR keyword is used in following Chaos Space Marines datasheets:

HQ
Elites
Does not include wargear
PISTOL

Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.

A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.

Each time a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with all of its other weapons. Choose which it will fire (Pistols or non-Pistols) before making hit rolls.
GRENADE

Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.

Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.
Pistols
 • Bolt pistol
0
 • Plasma pistol
5
Combi-weapons
 • Combi-bolter
2
 • Combi-flamer
8
 • Combi-melta
15
 • Combi-plasma
11
single/pair
CHARACTERS/other models
Melee Weapons
 • Chainaxe
1
 • Chainsword
0
 • Lightning claw
 • Power axe
5
 • Power fist
9
 • Power maul
4
 • Power sword
4
 • Thunder hammer
Terminator Melee Weapons
 • Chainaxe
1
 • Chainfist
11
 • Lightning claw
 • Power axe
5
 • Power fist
9
 • Power maul
4
 • Power sword
4
Advancing
When you pick a unit to move in the Movement phase, you can declare that it will Advance. Roll a dice and add the result to the Move characteristics of all models in the unit for that Movement phase. A unit that Advances can’t shoot or charge later that turn.
Falling Back
Units starting the Movement phase within 1" of an enemy unit can either remain stationary or Fall Back. If you choose to Fall Back, the unit must end its move more than 1" away from all enemy units. If a unit Falls Back, it cannot Advance (see below), or charge later that turn. A unit that Falls Back also cannot shoot later that turn unless it can Fly.
Daemonic Ritual

Through dark pacts and blasphemous rituals, a champion of Chaos weakens the fabric of reality, opening a gateway to the warp through which daemonic allies can pour to rend and tear the enemies of the Dark Gods.

Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).

If they do so, first choose one of the four Chaos Gods – KHORNE, TZEENTCH, NURGLE or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron – for example, a KHORNE CHARACTER could only attempt to summon a KHORNE unit.

Roll up to three D6 – this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers 1 mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.

The IMPERIUM keyword is used in following Chaos Space Marines datasheets:

HQ
• Cypher
Elites
• Fallen

The FALLEN keyword is used in following Chaos Space Marines datasheets:

HQ
• Cypher
Elites
• Fallen
ASSAULT

Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.

A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.
one set/two sets

The KHORNE and DAEMON keywords are used in following Chaos Space Marines datasheets:

Psyker
Some models are noted as being a Psyker on their datasheet. Psykers can manifest their otherworldly abilities and attempt to deny enemy sorceries. The powers a psyker knows, and the number of powers they can attempt to manifest or deny each Psychic phase, are detailed on their datasheet.
Psychic Test
A psyker can attempt to manifest a psychic power they know by taking a Psychic test. To do so, roll 2D6. If the total is equal to or greater than that power’s warp charge value, the power is successfully manifested. A psyker cannot attempt to manifest the same psychic power more than once in a turn.
Deny the Witch Test
A psyker can attempt to resist a psychic power that has been manifested by an enemy model within 24" by taking a Deny the Witch test – this takes place immediately, even though it is not your turn. To do so, roll 2D6. If the total is greater than the result of the Psychic test that manifested the power, it has been resisted and its effects are negated. Only one attempt to deny each successfully manifested psychic power can be made each turn, regardless of the number of psykers you have within 24" of the enemy model manifesting the psychic power.
Smite
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.
Wound Roll
WOUND ROLL
ATTACK’S STRENGTH VS TARGET’S TOUGHNESSD6 ROLL REQUIRED
Is the Strength
TWICE (or more)
than the Toughness?
2+
Is the Strength
GREATER
than the Toughness?
3+
Is the Strength
EQUAL
to the Toughness?
4+
Is the Strength
LOWER
than the Toughness?
5+
Is the Strength
HALF (or less)
than the Toughness?
6+
If an attack scores a hit, you will then need to roll another dice to see if the attack successfully wounds the target. The roll required is determined by comparing the attacking weapon’s Strength characteristic with the target’s Toughness characteristic, as shown on the table to the right:

If the roll is less than the required number, the attack fails and the attack sequence ends. A roll of 1 always fails, irrespective of any modifiers that may apply.
Characters
Some models are noted as being a Character on their datasheet. These heroes, officers, prophets and warlords are powerful individuals that can have a great impact on the course of a battle. The swirling maelstrom of the battlefield can make it difficult to pick out such individuals as targets, however.

An enemy CHARACTER with a Wounds characteristic of less than 10 can only be chosen as a target in the Shooting phase if it is both visible to the firing model and it is the closest enemy unit to the firing model. Ignore other enemy CHARACTERS with a Wounds characteristics of less than 10 when determining if the target is the closest enemy unit to the firing model.

This means that if any other enemy units (other than other CHARACTERS with a Wounds characteristics of less than 10) are closer, whether they are visible or not, then the enemy CHARACTER cannot be targeted.

Helspear used in following datasheets:

HQ

The profiles using RAPTORS keyword can be found in following Factions:

Chaos: Chaos Space Marines, Emperor’s Children, World Eaters.

The RAPTORS keyword is used in following datasheets:

HQ
Fast Attack
• Raptors
• Raptors
• Raptors

The RAPTOR keyword is used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Raptors

The JUMP PACK keyword is used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Raptors

Gorechild used in following datasheets:

HQ

Autocannon used in following datasheets:

HQ
Troops
Elites
• Chosen
• Fallen
Heavy Support
• Havocs
HEAVY

Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.

If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.

Baleflamer used in following datasheets:

HQ
Flyers
Charge move, charge roll
After any Overwatch has been resolved, roll 2D6. Each model in the charging unit can move up to this number of inches – this is their charge distance this turn. The first model you move must finish within 1" of an enemy model from one of the target units. No models in the charging unit can move within 1" of an enemy unit that was not a target of its charge. If this is impossible, the charge fails and no models in the charging unit move this phase. Once you’ve moved all the models in the charging unit, choose another eligible unit and repeat the above procedure until all eligible units that you want to make charge moves have done so. No unit can be selected to charge more than once in each Charge phase.
Heroic Intervention
After the enemy has completed all of their charge moves, any of your Characters that are within 3" of an enemy unit may perform a Heroic Intervention. Any that do so can move up to 3", so long as they end the move closer to the nearest enemy model.

Mechatendrils used in following datasheets:

HQ

Magma cutter used in following datasheets:

HQ
Heavy Support

The <LEGION> and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The DAEMON ENGINE keyword is used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The WARPSMITH keyword is used in following Chaos Space Marines datasheets:

HQ

Doom siren used in following datasheets:

HQ
Elites
Terrain and Cover
The battlefields of the far future are littered with terrain features such as ruins, craters and twisted copses. Models can take shelter within such terrain features to gain protection against incoming weapons’ fire.

If a unit is entirely on or within any terrain feature, add 1 to its models’ saving throws against shooting attacks to represent the cover received from the terrain (invulnerable saves are unaffected). Units gain no benefit from cover in the Fight phase.
Saving Throw
The player commanding the target unit then makes a saving throw by rolling a dice and modifying the roll by the Armour Penetration characteristic of the weapon that caused the damage. For example, if the weapon has an Armour Penetration of -1, then 1 is subtracted from the saving throw roll. If the result is equal to, or greater than, the Save characteristic of the model the wound was allocated to, then the damage is prevented and the attack sequence ends. If the result is less than the model’s Save characteristic, then the saving throw fails and the model suffers damage. A roll of 1 always fails, irrespective of any modifiers that may apply.
Perils of the Warp
If you roll a double 1 or a double 6 when taking a Psychic test, the psyker immediately suffers Perils of the Warp. The psyker suffers D3 mortal wounds as the forces of the Daemon-haunted warp claw at their mind. If the psyker is slain by Perils of the Warp, the power they were attempting to manifest automatically fails and each unit within 6" immediately suffers D3 mortal wounds, as the psyker is dragged into the warp or else detonates in a burst of empyric feedback.

The SORCERER keyword is used in following Chaos Space Marines datasheets:

HQ

Flamer used in following datasheets:

HQ
Troops
Elites
• Chosen
• Chosen
• Fallen
Fast Attack
• Bikers
• Raptors
Heavy Support
• Havocs

Meltagun used in following datasheets:

HQ
Troops
Elites
• Chosen
• Chosen
• Fallen
Fast Attack
• Bikers
• Raptors
Heavy Support
• Havocs

Thunder hammer used in following datasheets:

HQ
Elites
• Chosen
• Chosen
• Fallen

The SERVANTS OF THE ABYSS keyword is used in following Chaos Space Marines datasheets:

HQ
Troops
Elites

The SERVANTS OF THE ABYSS keyword is used in following Chaos Space Marines datasheets:

HQ
Troops
Elites

The TRAITOR GUARDSMAN keyword is used in following Chaos Space Marines datasheets:

Troops

Infernal axe used in following datasheets:

HQ

Voidcutter used in following datasheets:

HQ

Soulburner pistol used in following datasheets:

HQ

The DAEMON ENGINE and VEHICLE keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The DARK MECHANICUS keyword is used in following Chaos Space Marines datasheets:

HQ

The THE FAITHLESS keyword is used in following Chaos Space Marines datasheets:

HQ

The SKULLTAKERS keyword is used in following Chaos Space Marines datasheets:

HQ
Melee Weapons (Legendary)
 • Chainaxe
1
 • Chainsword
0
 • Lightning claw
 • Power axe
5
 • Power fist
9
 • Power maul
4
 • Power sword
4

The BIKER keyword is used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

Disc’s blades used in following datasheets:

HQ

Nurglings’ claws and teeth used in following datasheets:

HQ

Lashing tongue used in following datasheets:

HQ

Hellblade used in following datasheets:

Troops

Autogun used in following datasheets:

Troops

Autopistol used in following datasheets:

Troops

Heavy stubber used in following datasheets:

Troops

Shotgun used in following datasheets:

Troops

Brutal assault weapon used in following datasheets:

Troops

Boltgun used in following datasheets:

Troops
Elites
• Chosen
• Chosen
• Fallen
Fast Attack
• Bikers
• Raptors
Heavy Support
• Havocs
Champion Equipment

The champion can take up to two weapons chosen from the following list:

 • Bolt pistol
0
 • Chainaxe
1
 • Chainsword
0
 • Lightning claw
 • Plasma pistol
5
 • Power axe
5
 • Power fist
9
 • Power maul
4
 • Power sword
4

One of the champion’s weapons can be chosen from the following list:

 • Boltgun
0
 • Combi-bolter
2
 • Combi-flamer
8
 • Combi-melta
15
 • Combi-plasma
11
Special Weapons
 • Flamer
6
 • Meltagun
14
 • Plasma gun
11
Heavy Weapons
 • Autocannon
10
 • Heavy bolter
10
 • Lascannon
25
 • Missile launcher
20
 • Reaper chaincannon1
20

1 Cannot be taken by Fallen.

The CHAOS SPACE MARINES keyword is used in following Chaos Space Marines datasheets:

Troops

Plaguesword used in following datasheets:

Troops
Elites

The KHORNE keyword is used in following Chaos Daemons datasheets:

The TZEENTCH keyword is used in following Chaos Daemons datasheets:

The KHORNE and DAEMON keywords are used in following Chaos Daemons datasheets:

Daemonic Ritual

Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.

Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).

If they do so, first choose one of the four Chaos Gods – KHORNE, TZEENTCH, NURGLE or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron – for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.

Roll up to 3 dice – this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have a choice of allegiance, such as Furies, the unit when summoned will have this keyword). This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.
Units and Unit Coherency
Models move and fight in units, made up of one or more models. A unit must be set up and finish any sort of move as a group, with every model within 2" horizontally, and 6" vertically, of at least one other model from their unit: this is called unit coherency. If anything causes a unit to become split up during a battle, it must re-establish its unit coherency the next time it moves.

The OBSIDIUS MALLEX keyword is used in following Chaos Space Marines datasheets:

HQ
Servants of the Abyss
This ability has no effect unless your army includes OBSIDIUS MALLEX. If it does, you cannot set up any units with this ability before you have set up OBSIDIUS MALLEX. When you set up OBSIDIUS MALLEX during deployment, all units with this ability are immediately set up at the same time. When you set up OBSIDIUS MALLEX on the battlefield for the first time, all units with this ability must be set up within 6" of him (or they must all be set up in the same TRANSPORT as him). If they cannot be set up, they count as destroyed.

Laspistol used in following datasheets:

Troops
Elites

Stubcarbine used in following datasheets:

Troops

The TERMINATOR keyword is used in following Chaos Space Marines datasheets:

HQ
Elites

The CULT OF DESTRUCTION keyword is used in following Chaos Space Marines datasheets:

Elites
Heavy Support

The JUMP PACK keyword is used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Raptors

Heavy flamer used in following datasheets:

Dedicated Transport
Elites

Storm bolter used in following datasheets:

Dedicated Transport
Heavy Support
Overwatch
Each time a charge is declared against a unit, the target unit can immediately fire Overwatch at the would-be attacker. A target unit can potentially fire Overwatch several times a turn, though it cannot fire if there are any enemy models within 1" of it. Overwatch is resolved like a normal shooting attack (albeit one resolved in the enemy’s Charge phase) and uses all the normal rules except that a 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers.

Helbrute plasma cannon used in following datasheets:

Elites

Missile launcher used in following datasheets:

Troops
Elites
• Chosen
• Fallen
Heavy Support
• Havocs

Multi-melta used in following datasheets:

Elites

Reaper autocannon used in following datasheets:

Elites
Flyers
Heavy Support
• Defiler

Helbrute fist used in following datasheets:

Elites

Helbrute hammer used in following datasheets:

Elites

Power scourge used in following datasheets:

Elites
Pile In Move
You may move each model in the unit up to 3" – this move can be in any direction so long as the model ends the move closer to the nearest enemy model.

The HELBRUTE keyword is used in following Chaos Space Marines datasheets:

Elites
Heavy Support

The CULT OF DESTRUCTION keyword is used in following Chaos Space Marines datasheets:

Elites
Heavy Support

Blastmaster used in following datasheets:

Elites

Plasma gun used in following datasheets:

Troops
Elites
• Chosen
• Chosen
• Fallen
Fast Attack
• Bikers
• Raptors
Heavy Support
• Havocs

Warpflamer used in following datasheets:

Elites

The TERMINATORS keyword is used in following Chaos Space Marines datasheets:

HQ
Elites

The TRAITOR COMMISSAR keyword is used in following Chaos Space Marines datasheets:

HQ

Electro-goads used in following datasheets:

Elites

Hellflamer used in following datasheets:

Elites
Heavy Support
Lords of War

Butcher cannon used in following datasheets:

Elites

C-beam cannon used in following datasheets:

Elites
Heavy Support

Soulburner used in following datasheets:

Elites

Ectoplasma cannon used in following datasheets:

Elites
Heavy Support

The DREADNOUGHT keyword is used in following Chaos Space Marines datasheets:

Elites
Heavy Support

Heavy bolter used in following datasheets:

Troops
Elites
• Chosen
• Fallen
Heavy Support
• Havocs
Lords of War
Fortifications

Predator autocannon used in following datasheets:

Elites
Heavy Support

The BIKERS keyword is used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

The RAPTORS keyword is used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Raptors

Blade struts used in following datasheets:

Fast Attack

The HELLFORGED CONTEMPTOR DREADNOUGHT keyword is used in following Chaos Space Marines datasheets:

Elites

The CHAOS DECIMATOR keyword is used in following Chaos Space Marines datasheets:

Elites

The HELBRUTE keyword is used in following Chaos Space Marines datasheets:

Elites
Heavy Support

The HELLFORGED LEVIATHAN DREADNOUGHT keyword is used in following Chaos Space Marines datasheets:

Heavy Support

The HELLFORGED DEREDEO DREADNOUGHT keyword is used in following Chaos Space Marines datasheets:

Heavy Support

The DROP POD keyword is used in following Chaos Space Marines datasheets:

Fast Attack

Hades autocannon used in following datasheets:

Flyers
Heavy Support

Reaper battery used in following datasheets:

Flyers
Lords of War

Quad heavy bolter used in following datasheets:

Flyers
Heavy Support

Hellstrike missiles used in following datasheets:

Flyers

Balefire missiles used in following datasheets:

Flyers
Lords of War

The EYRINE CULTS keyword is used in following Chaos Space Marines datasheets:

Flyers
Lords of War

Helstorm cannon used in following datasheets:

Flyers

Twin multi-melta used in following datasheets:

Flyers
Heavy Support

Demolisher cannon used in following datasheets:

Heavy Support
Lords of War

Twin heavy flamer used in following datasheets:

Heavy Support
• Defiler
Lords of War

The <LEGION> and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:

HQ

The <LEGION> and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:

Heavy Support

Butcher cannon array used in following datasheets:

Heavy Support

The LAND RAIDER keyword is used in following Chaos Space Marines datasheets:

Heavy Support
Hellforged siege claw

Laser destroyer used in following datasheets:

Heavy Support
Lords of War

Skullhurler used in following datasheets:

Lords of War

Great cleaver of Khorne used in following datasheets:

Lords of War

The <LEGION> and BIKER keywords are used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

The CHAOS RHINO keyword is used in following Chaos Space Marines datasheets:

Dedicated Transport

The BIKER keyword is used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

Eternal hunger used in following datasheets:

Lords of War

Quad lascannon used in following datasheets:

Lords of War

The CHAOS and HELBRUTE keywords are used in following Chaos Space Marines datasheets:

Elites
Heavy Support

Quad-gun used in following datasheets:

Fortifications

The BUILDING keyword is used in following Chaos Space Marines datasheets:

Fortifications
Army List
Legion:
Mark of Chaos:
• Cypher
Fortifications

The WORLD EATERS, CHAOS and TERMINATOR keywords are used in following Chaos Space Marines datasheets:

HQ
Elites

The NURGLE, EMPEROR’S CHILDREN and DAEMON keywords are used in following Chaos Space Marines datasheets:

The NURGLE, NIGHT LORDS and DAEMON keywords are used in following Chaos Space Marines datasheets:

The NURGLE, ALPHA LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:

The NURGLE, CREATIONS OF BILE and DAEMON keywords are used in following Chaos Space Marines datasheets:

The NURGLE, WORLD EATERS and DAEMON keywords are used in following Chaos Space Marines datasheets:

The NURGLE, WORD BEARERS and DAEMON keywords are used in following Chaos Space Marines datasheets:

The NURGLE, <LEGION> and DAEMON keywords are used in following Chaos Space Marines datasheets:

The NURGLE, FLAWLESS HOST and DAEMON keywords are used in following Chaos Space Marines datasheets:

The NURGLE, IRON WARRIORS and DAEMON keywords are used in following Chaos Space Marines datasheets:

The NURGLE, CRIMSON SLAUGHTER and DAEMON keywords are used in following Chaos Space Marines datasheets:

The NURGLE, SCOURGED and DAEMON keywords are used in following Chaos Space Marines datasheets:

The NURGLE, BRAZEN BEASTS and DAEMON keywords are used in following Chaos Space Marines datasheets:

The NURGLE, RED CORSAIRS and DAEMON keywords are used in following Chaos Space Marines datasheets:

The NURGLE, BLACK LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:

The NIGHT LORDS and BIKER keywords are used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

The ALPHA LEGION and BIKER keywords are used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

The CREATIONS OF BILE and BIKER keywords are used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

The WORLD EATERS and BIKER keywords are used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

The WORD BEARERS and BIKER keywords are used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

The PURGE and BIKER keywords are used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

The FLAWLESS HOST and BIKER keywords are used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

The IRON WARRIORS and BIKER keywords are used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

The CRIMSON SLAUGHTER and BIKER keywords are used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

The SCOURGED and BIKER keywords are used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

The BRAZEN BEASTS and BIKER keywords are used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

The RED CORSAIRS and BIKER keywords are used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

The BLACK LEGION and BIKER keywords are used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

The EMPEROR’S CHILDREN and BIKER keywords are used in following Chaos Space Marines datasheets:

HQ
Fast Attack
• Bikers

The BLACK LEGION and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:

HQ

The EMPEROR’S CHILDREN and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:

HQ

The NIGHT LORDS and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:

HQ

The ALPHA LEGION and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:

HQ

The CREATIONS OF BILE and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:

HQ

The WORLD EATERS and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:

HQ

The WORD BEARERS and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:

HQ

The PURGE and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:

HQ

The FLAWLESS HOST and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:

HQ

The IRON WARRIORS and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:

HQ

The CRIMSON SLAUGHTER and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:

HQ

The SCOURGED and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:

HQ

The BRAZEN BEASTS and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:

HQ

The RED CORSAIRS and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:

HQ

The SLAANESH, IRON WARRIORS and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The SLAANESH, CRIMSON SLAUGHTER and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The SLAANESH, SCOURGED and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The SLAANESH, BRAZEN BEASTS and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The SLAANESH, RED CORSAIRS and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The SLAANESH, BLACK LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The SLAANESH, EMPEROR’S CHILDREN and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The SLAANESH, NIGHT LORDS and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The SLAANESH, ALPHA LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The SLAANESH, CREATIONS OF BILE and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The SLAANESH, WORLD EATERS and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The SLAANESH, WORD BEARERS and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The SLAANESH, <LEGION> and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The SLAANESH, PURGE and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The KHORNE, <LEGION> and DAEMON keywords are used in following Chaos Space Marines datasheets:

The TZEENTCH, <LEGION> and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The BLACK LEGION and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:

Heavy Support

The EMPEROR’S CHILDREN and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:

Heavy Support

The NIGHT LORDS and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:

Heavy Support

The ALPHA LEGION and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:

Heavy Support

The CREATIONS OF BILE and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:

Heavy Support

The WORLD EATERS and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:

Heavy Support

The WORD BEARERS and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:

Heavy Support

The PURGE and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:

Heavy Support

The FLAWLESS HOST and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:

Heavy Support

The IRON WARRIORS and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:

Heavy Support

The CRIMSON SLAUGHTER and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:

Heavy Support

The SCOURGED and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:

Heavy Support

The BRAZEN BEASTS and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:

Heavy Support

The RED CORSAIRS and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:

Heavy Support

The CRIMSON SLAUGHTER and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The SCOURGED and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The BRAZEN BEASTS and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The RED CORSAIRS and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The WORLD EATERS and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The BLACK LEGION and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The EMPEROR’S CHILDREN and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The NIGHT LORDS and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The ALPHA LEGION and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The CREATIONS OF BILE and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The WORD BEARERS and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The PURGE and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The FLAWLESS HOST and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The IRON WARRIORS and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler
Lords of War

The KHORNE, CREATIONS OF BILE and DAEMON keywords are used in following Chaos Space Marines datasheets:

The KHORNE, BRAZEN BEASTS and DAEMON keywords are used in following Chaos Space Marines datasheets:

The TZEENTCH, CREATIONS OF BILE and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The TZEENTCH, BRAZEN BEASTS and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The SLAANESH, FLAWLESS HOST and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The KHORNE, ALPHA LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:

The KHORNE, WORLD EATERS and DAEMON keywords are used in following Chaos Space Marines datasheets:

The KHORNE, WORD BEARERS and DAEMON keywords are used in following Chaos Space Marines datasheets:

The KHORNE, PURGE and DAEMON keywords are used in following Chaos Space Marines datasheets:

The KHORNE, FLAWLESS HOST and DAEMON keywords are used in following Chaos Space Marines datasheets:

The KHORNE, IRON WARRIORS and DAEMON keywords are used in following Chaos Space Marines datasheets:

The KHORNE, CRIMSON SLAUGHTER and DAEMON keywords are used in following Chaos Space Marines datasheets:

The KHORNE, SCOURGED and DAEMON keywords are used in following Chaos Space Marines datasheets:

The KHORNE, RED CORSAIRS and DAEMON keywords are used in following Chaos Space Marines datasheets:

The KHORNE, BLACK LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:

The KHORNE, EMPEROR’S CHILDREN and DAEMON keywords are used in following Chaos Space Marines datasheets:

The KHORNE, NIGHT LORDS and DAEMON keywords are used in following Chaos Space Marines datasheets:

The TZEENTCH, EMPEROR’S CHILDREN and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The TZEENTCH, NIGHT LORDS and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The TZEENTCH, ALPHA LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The TZEENTCH, WORLD EATERS and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The TZEENTCH, WORD BEARERS and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The TZEENTCH, PURGE and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The TZEENTCH, FLAWLESS HOST and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The TZEENTCH, IRON WARRIORS and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The TZEENTCH, CRIMSON SLAUGHTER and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The TZEENTCH, SCOURGED and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The TZEENTCH, RED CORSAIRS and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The TZEENTCH, BLACK LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:

HQ
Elites
Fast Attack
Flyers
Heavy Support
• Defiler

The NURGLE, PURGE and DAEMON keywords are used in following Chaos Space Marines datasheets:

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