Contents Troops Dedicated Transport Elites Fast Attack Flyers Heavy Support Lords of War Fortifications | ||







| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Abaddon the Despoiler | 6" | 2+ | 2+ | 5 | 5 | 8 | 6 | 10 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Talon of Horus (shooting) | 24" | Rapid Fire 2 | 4 | -1 | D3 | - |
Drach’nyen | Melee | Melee | +1 | -3 | 3 | Roll a D6 each time the bearer fights. On a 1 they suffer 1 mortal wound and cannot use this weapon further during this phase. On a 2+ they can make that many additional attacks with this weapon. |
Talon of Horus (melee) | Melee | Melee | x2 | -4 | D3 | - |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault The Warmaster: If your army is Battle-forged and Abaddon the Despoiler is your Warlord, you receive 2 additional Command Points. Dark Destiny: Abaddon the Despoiler has a 4+ invulnerable save. In addition, all damage suffered by Abaddon the Despoiler is halved (rounding up). Lord of the Black Legion: You can re-roll hit rolls for friendly BLACK LEGION units while they are within 6" of Abaddon the Despoiler. Mark of Chaos Ascendant: Friendly HERETIC ASTARTES units automatically pass Morale tests while they are within 12" of Abaddon the Despoiler. Teleport Strike: During deployment, you can set up Abaddon in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases he can use a teleport strike to arrive on the battlefield – set him up anywhere on the battlefield that is more than 9" away from any enemy models.
|
|
WARLORD TRAIT
|
First Amongst Traitors: The Death to the False Emperor ability triggers an extra attack on rolls of 5+ instead of 6+ for models in friendly BLACK LEGION units while they are within 6" of your Warlord. |
|
FACTION KEYWORDS
|
CHAOS, KHORNE, NURGLE, SLAANESH, TZEENTCH, HERETIC ASTARTES, BLACK LEGION
|
|
KEYWORDS
|
CHARACTER, INFANTRY, CHAOS LORD, TERMINATOR, ABADDON THE DESPOILER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Lord | 6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model may replace its bolt pistol with one item from the Pistols, Combi-weapons or Melee Weapons lists. • This model may replace its chainsword with one item from the Pistols or Melee Weapons lists. • This model may take a jump pack (Power Rating +1). If it does, its Move characteristic is increased to 12" and it gains the JUMP PACK and FLY keywords.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Lord of Chaos: Re-roll hit rolls of 1 for attacks made by models in friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units whilst their unit is within 6" of this model. Sigil of Corruption: This model has a 4+ invulnerable save. Jump Pack Assault:
19 During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above – set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CHARACTER, INFANTRY, CHAOS LORD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Lord in Terminator Armour | 5" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
4 Power sword | Melee | Melee | User | -3 | 1 | - |
|
WARGEAR OPTIONS
|
• This model may replace its combi-bolter with one item from the Combi-weapons or Terminator Melee Weapons lists. • This model may replace its power sword with one item from the Terminator Melee Weapons list.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Lord of Chaos: Re-roll hit rolls of 1 for attacks made by models in friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units whilst their unit is within 6" of this model. Sigil of Corruption: This model has a 4+ invulnerable save. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CHARACTER, INFANTRY, TERMINATOR, CHAOS LORD
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Cypher | 7" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Cypher’s bolt pistol | 16" | Pistol 3 | 4 | -1 | 1 | - |
Cypher’s plasma pistol | 12" | Pistol 2 | 8 | -3 | 2 | - |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Bolter Discipline, Hateful Assault Mysterious Protection: Cypher has a 4+ invulnerable save. In addition, roll a D6 if Cypher is slain. On a roll of 2+, Cypher’s model is still removed from play, but he is not considered to have been slain for the purposes of any mission victory conditions. Lord Cypher: You can re-roll hit rolls of 1 made for friendly FALLEN units within 6" of Cypher. Blazing Weapons: Cypher can use his pistols in your Shooting phase even if he has Advanced or Fallen Back in the same turn. No-one’s Puppet: Cypher cannot use the Daemonic Ritual ability, even though he has the CHAOS and CHARACTER keywords.
|
|
FACTION KEYWORDS
|
CHAOS, IMPERIUM, FALLEN
|
|
KEYWORDS
|
CHARACTER, INFANTRY, CYPHER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Daemon Prince | 8" | 2+ | 2+ | 7 | 6 | 8 | 4 | 10 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
3 Warp bolter | 24" | Assault 2 | 4 | -1 | 2 | - |
10 Daemonic axe | Melee | Melee | +1 | -3 | 3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
10 Hellforged sword | Melee | Melee | User | -2 | 3 | - |
Malefic talons | Melee | Melee | User | -2 | 2 | Each time a model with malefic talons fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead. |
|
WARGEAR OPTIONS
|
• This model may replace its hellforged sword with a daemonic axe or second set of malefic talons. • This model may take a warp bolter. • This model may have wings (Power Rating +1). If it does, its Move characteristic is increased to 12" and it gains the FLY keyword.
9 |
|
ABILITIES
|
Death to the False Emperor, Hateful Assault Daemonic: This model has a 5+ invulnerable save. Daemonic Allegiance: When you include a Daemon Prince in your army, you must choose which of the four Chaos Gods it owes its allegiance to: KHORNE, TZEENTCH, NURGLE or SLAANESH. It then gains the appropriate keyword. Prince of Chaos: You can re-roll hit rolls of 1 made for friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units within 6" of this model. This ability also affects friendly DAEMON units within 6", but only if they owe their allegiance to the same Chaos God e.g. KHORNE DAEMON units are only affected by KHORNE Daemon Princes. Might over Magic: A Daemon Prince of KHORNE increases its Attacks characteristic by 1.
|
|
PSYKER
|
A Daemon Prince of TZEENTCH, NURGLE or SLAANESH gains the PSYKER keyword. It can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and one psychic power from the Dark Hereticus discipline. |
|
FACTION KEYWORDS
|
CHAOS, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CHARACTER, MONSTER, DAEMON, DAEMON PRINCE
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Dark Apostle | 6" | 2+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Accursed crozius | Melee | Melee | +1 | -1 | 2 | - |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Sigil of Corruption: This model has a 4+ invulnerable save. Demagogue: Friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units within 6" of this model in the Morale phase can use this model’s Leadership instead of their own.
|
|
PRIEST
|
This model can chant prayers. It knows the Dark Zealotry prayer (below) and one prayer from the Prayers to the Dark Gods. At the start of each battle round, you can pick one of the prayers this model knows and roll a D6. On a 3+, the prayer is heard. That prayer takes effect until the end of that battle round. The same prayer cannot be chanted more than once per battle round by any model in your army, whether it is heard or not. Dark Zealotry: If this prayer is heard, you can re-roll hit rolls in the Fight phase for attacks made by friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units while they are within 6" of this priest. |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CHARACTER, INFANTRY, PRIEST, DARK APOSTLE
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Exalted Champion | 6" | 2+ | 3+ | 4 | 4 | 4 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model may replace its bolt pistol with one item from the Pistols, Combi-weapons or Melee Weapons lists. • This model may replace its chainsword with one item from the Pistols or Melee Weapons lists.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Aspire to Glory: You can re-roll failed wound rolls in the Fight phase for friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units that are within 6" of an Exalted Champion. For the Dark Gods: You can re-roll failed hit rolls for this model if the target is an enemy CHARACTER.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CHARACTER, INFANTRY, EXALTED CHAMPION
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Haarken Worldclaimer | 12" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Helspear | 12" | Assault 1 | +1 | -3 | D3 | - |
Lightning claw | Melee | Melee | User | -2 | 1 | You can re-roll failed wound rolls for this weapon. If a model is armed with two lightning claws, each time it fights it can make 1 additional attack with them. |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Lord of the Raptors: You can re-roll hit rolls for attacks made with melee weapons used by friendly RAPTOR units within 6" of this model. Sigil of Corruption: This model has a 4+ invulnerable save. Herald of the Apocalypse: Enemy units within 18" of this model must subtract 1 from their Leadership characteristic. Raptor Strike: During deployment, you can set up this model in low orbit instead of placing it on the battlefield. At the end of any of your Movement phases, this model can use a Raptor strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" from any enemy models. Head-claimer: Each time an enemy CHARACTER is slain by an attack made by this model, add 1 to this model’s Attacks characteristic.
|
|
WARLORD TRAIT
|
Lord of Terror: The opposing player must roll an extra dice when taking Morale tests for units within 6" of your Warlord, and use the highest result. |
|
FACTION KEYWORDS
|
CHAOS, HERETIC ASTARTES, BLACK LEGION
|
|
KEYWORDS
|
CHARACTER, INFANTRY, RAPTOR, JUMP PACK, FLY, HAARKEN WORLDCLAIMER
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Huron Blackheart | 6" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 3+ | |
| Hamadrya | 6" | 6+ | - | 2 | 4 | 1 | 1 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Tyrant’s Claw (shooting) | 9" | Assault D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
Tyrant’s Claw (melee) | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
Power axe | Melee | Melee | +1 | -2 | 1 | - |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault The Tyrant of Badab: If your army is Battle-forged and Huron Blackheart is your Warlord, you receive 1 additional Command Point. Sigil of Corruption: Huron Blackheart has a 4+ invulnerable save. The Hamadrya: After Huron Blackheart has manifested a psychic power, his Hamadrya can lend him additional power if it is still alive. When it does so, Huron Blackheart can immediately attempt to manifest an additional psychic power. Lord of the Red Corsairs: You can re-roll hit rolls of 1 for friendly RED CORSAIRS units within 6" of Huron Blackheart.
|
|
PSYKER
|
Huron Blackheart can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. He knows the Smite psychic power and one psychic power from the Dark Hereticus discipline. |
|
WARLORD TRAIT
|
Eternal Vendetta: You can re-roll failed wound rolls for attacks made by your Warlord in the Fight phase against targets with the ADEPTUS ASTARTES keyword. Reaver Lord: Your army can have one extra relic, chosen from the Artefacts of Chaos, which must be given to a RED CORSAIRS CHARACTER from your army that does not already have a relic. This relic must be different to any relics already included in your army. In addition, each time your Warlord slays an enemy CHARACTER, add 1 to your Warlord’s Attacks characteristic until the end of the battle. Imperium Nihilus: Vigilus Ablaze FAQ: If Huron Blackheart is your Warlord and he has the Raiders from the Maelstrom Renegade Trait from Imperium Nihilus: Vigilus Ablaze, he must have the Reaver Lord Warlord Trait, otherwise he must have the Eternal Vendetta Warlord Trait. |
|
FACTION KEYWORDS
|
CHAOS, HERETIC ASTARTES, RED CORSAIRS
|
|
KEYWORDS
|
CHARACTER, INFANTRY, CHAOS LORD, PSYKER, HURON BLACKHEART
|




| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Khârn the Betrayer | 6" | 2+ | 2+ | 5 | 4 | 5 | 6 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Khârn’s plasma pistol | 12" | Pistol 1 | 8 | -3 | 2 | Each time you roll a hit roll of 1 when firing this weapon, the bearer suffers a mortal wound. |
Gorechild | Melee | Melee | +1 | -4 | D3 | This weapon always hits on a roll of 2+, regardless of any modifiers. |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault The Betrayer: You cannot re-roll or modify hit rolls of 1 made for Khârn the Betrayer in the Fight phase. Instead, those attacks automatically hit another friendly unit within 1" of Khârn. Randomly determine which unit is hit if there is more than one. If there are no other friendly units within 1" of Khârn, the hits are discarded. Sigil of Corruption: Khârn the Betrayer has a 4+ invulnerable save. Blood for the Blood God: Khârn the Betrayer can fight twice in each Fight phase, instead of only once. Kill! Maim! Burn!: You can re-roll failed hit rolls made for friendly WORLD EATERS units within 1" of Khârn the Betrayer.
|
|
WARLORD TRAIT
|
Slaughterborn: Add 1 to your Warlord’s Attacks and Strength characteristics each time he slays an enemy CHARACTER, MONSTER or TITANIC model. |
|
FACTION KEYWORDS
|
CHAOS, KHORNE, HERETIC ASTARTES, WORLD EATERS
|
|
KEYWORDS
|
CHARACTER, INFANTRY, CHAOS LORD, KHÂRN THE BETRAYER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Lord Discordant on Helstalker | * | 2+ | 2+ | 4 | 6 | 12 | 4 | 9 | 2+ |
|
REMAINING W
|
M
|
Additional attacks
|
|
7-12+
|
12"
|
5
|
|
4-6
|
9"
|
4
|
|
1-3
|
6"
|
3
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Lord Discordant | ||||||
10 Autocannon | 48" | Heavy 2 | 7 | -1 | 2 | - |
20 Baleflamer | 18" | Assault D6 | 6 | -2 | 2 | This weapon automatically hits its target. |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Impaler chainglaive | Melee | Melee | +2 | -2 | 2 | If the bearer made a charge move or performed a Heroic Intervention this turn, attacks with this weapon are made with a Strength characteristic of x2 instead of +2. |
0 Mechatendrils | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 2 additional attacks with this weapon. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Helstalker | ||||||
6 Magma cutter | 6" | Pistol 1 | 8 | -4 | 3 | - |
0 Bladed limbs and tail | Melee | Melee | +3 | -2 | D3 | After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a number of additional attacks as shown in the damage chart, using this weapon profile. |
0 Techno-virus injector | Melee | Melee | +4 | -4 | D3 | After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a single attack using this weapon profile in addition to the Helstalker’s bladed limbs and tail. Each time a wound roll for an attack made with this weapon is successful when targeting a VEHICLE unit, that unit suffers D3 mortal wounds in addition to any normal damage. |
|
WARGEAR OPTIONS
|
• The Lord Discordant can replace his autocannon with a baleflamer. • The Helstalker can replace its techno-virus injector with a magma cutter.
|
|
ABILITIES
|
Death to the False Emperor, Hateful Assault Daemonic: This model has a 5+ invulnerable save. Infernal Regeneration: At the start of your turn, this model regains 1 lost wound. Aura of Discord: Subtract 1 from hit rolls for attacks made by VEHICLE units while they are within 6" of any enemy models with this ability. In addition, add 1 to hit rolls for attacks made by <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED DAEMON ENGINE units while they are within 6" of any friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED models with this ability. Spirit Thief: Each time this model destroys an enemy VEHICLE unit in the Fight phase, this model can either repair a friendly Daemon Engine or release a beam of energy. If you choose to repair a friendly Daemon Engine, pick a friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED DAEMON ENGINE (other than models that can FLY) within 3" of this model. That DAEMON ENGINE regains D3 lost wounds. If you choose to release a beam of energy, pick an enemy VEHICLE within 12" of this model and roll a D6. On a 2+ that VEHICLE suffers D3 mortal wounds.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CHARACTER, VEHICLE, DAEMON, DAEMON ENGINE, WARPSMITH, HELSTALKER, LORD DISCORDANT
|




| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Lucius the Eternal | 6" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Doom siren | 8" | Assault D6 | 5 | -2 | 1 | This weapon automatically hits its target. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. |
Lash of Torment | 6" | Assault 2 | User | -1 | 2 | This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. |
Master-crafted power sword | Melee | Melee | User | -3 | 2 | - |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Armour of Shrieking Souls: Lucius the Eternal has a 5+ invulnerable save. Whenever you make a successful saving throw for Lucius in the Fight phase, roll a D6. On a roll of 4+, the unit that made the attack suffers 1 mortal wound after all of its attacks have been made. Duellist’s Pride: If Lucius the Eternal directs all of his attacks against a single enemy CHARACTER, roll an extra 2 attacks. These extra attacks must also be directed at that character. Lord of Slaanesh: You can re-roll all hit rolls of 1 made for friendly EMPEROR’S CHILDREN units within 6" of Lucius the Eternal.
|
|
WARLORD TRAIT
|
Stimulated by Pain: Add 1 to your Warlord’s Attacks characteristic for each wound he has suffered (to a maximum of +3). If your Warlord heals any wounds, he loses the associated bonus attacks. |
|
FACTION KEYWORDS
|
CHAOS, SLAANESH, HERETIC ASTARTES, EMPEROR’S CHILDREN
|
|
KEYWORDS
|
CHARACTER, INFANTRY, CHAOS LORD, LUCIUS THE ETERNAL
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Master of Executions | 6" | 2+ | 3+ | 4 | 4 | 4 | 5 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Axe of dismemberment | Melee | Melee | x2 | -3 | D3 | Each time you make a wound roll of 6+ for this weapon, the target unit suffers 1 mortal wound in addition to any other damage. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Trophy-taker: Once per Fight phase, you can re-roll one hit roll, wound roll or damage roll for an attack made by this model that targets a CHARACTER. Warp-sighted Butcher: After the enemy has completed all of their charge moves, this model can perform a Heroic Intervention if it is within 3" of any enemy models, or 6" of any enemy CHARACTERS. If this model is within 6" of any enemy CHARACTERS, it can move up to 6" when performing a Heroic Intervention instead of 3", as long as it finishes this move within 1" of the nearest enemy CHARACTER.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CHARACTER, INFANTRY, MASTER OF EXECUTIONS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Master of Possession | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
8 Force stave | Melee | Melee | +2 | -1 | D3 | - |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Daemonkin: This model has a 5+ invulnerable save. Rite of Possession: PSYKERS suffer Perils of the Warp on any Psychic test roll of a double that is made for them, instead of just double 1 or 6, while they are within 12" of any enemy models with this ability.
|
|
PSYKER
|
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two psychic powers from the Malefic discipline. |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CHARACTER, INFANTRY, PSYKER, MASTER OF POSSESSION
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Sorcerer | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
10 Force axe | Melee | Melee | +1 | -2 | D3 | - |
8 Force stave | Melee | Melee | +2 | -1 | D3 | - |
8 Force sword | Melee | Melee | User | -3 | D3 | - |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model may replace its bolt pistol with one item from the Pistols, Combi-weapons or Melee Weapons lists. • This model may replace its force sword with a force stave or force axe. • This model may take a jump pack (Power Rating +1). If it does, its Move characteristic is increased to 12" and it gains the JUMP PACK and FLY keywords.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Jump Pack Assault: 28 During deployment, if this model has a jump pack, you can set it up high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this model can assault from above – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
|
|
PSYKER
|
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline. |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CHARACTER, INFANTRY, PSYKER, SORCERER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Sorcerer in Terminator Armour | 5" | 3+ | 3+ | 4 | 4 | 5 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
10 Force axe | Melee | Melee | +1 | -2 | D3 | - |
8 Force stave | Melee | Melee | +2 | -1 | D3 | - |
8 Force sword | Melee | Melee | User | -3 | D3 | - |
|
WARGEAR OPTIONS
|
• This model may replace its combi-bolter with one item from the Combi-weapons or Terminator Melee Weapons lists. • This model may replace its force stave with a force axe or force sword.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Terminator Armour: This model has a 5+ invulnerable save. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
|
|
PSYKER
|
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline. |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CHARACTER, INFANTRY, TERMINATOR, PSYKER, SORCERER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Warpsmith | 6" | 3+ | 2+ | 4 | 4 | 4 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | This weapon automatically hits its target. |
14 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
0 Mechatendrils | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 2 additional attacks with this weapon. |
5 Power axe | Melee | Melee | +1 | -2 | 1 | - |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model may replace its bolt pistol with one item from the Pistols or Combi-weapons lists.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Master of Mechanisms: At the end of your Movement phase, a Warpsmith can repair a single <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED VEHICLE (other than models that can FLY) within 1". That model regains D3 lost wounds. A Warpsmith can instead curse a single enemy VEHICLE within 18". Roll a D6; on a 2+, that vehicle suffers a mortal wound. A VEHICLE cannot be repaired or cursed by more than one Warpsmith in the same turn.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CHARACTER, INFANTRY, WARPSMITH
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Fabius Bile | 6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ | |
| Surgeon Acolyte | 6" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 6+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Xyclos Needler | 18" | Pistol 3 | 2 | -2 | 2 | Attacks made with this weapon wound on a 2+ unless the target is a VEHICLE or TITANIC unit. |
Rod of Torment | Melee | Melee | +1 | -1 | D3 | When resolving an attack made with this weapon against a VEHICLE unit, it has a Damage characteristic of 1. |
Surgeon Acolyte’s tools | Melee | Melee | User | -1 | 1 | - |
The Chirurgeon | Melee | Melee | 4 | -2 | 1 | When the bearer fights it can make 3 additional attacks with this weapon. |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Death to the False Emperor Another Pair of Hands: If Fabius Bile is accompanied by a Surgeon Acolyte, after rolling the D3 for the Enhanced Warriors ability, you can add or subtract 1 to that roll result (e.g. a D3 roll result of 3 could be a roll result of 2 or 3). If a Surgeon Acolyte is destroyed, it is ignored for the purposes of Morale tests. The Chirurgeon: When Fabius Bile would lose a wound, roll one D6; on a 5+ that wound is not lost. In addition, at the start of each of your turns Fabius Bile regains D3 lost wounds. Enhanced Warriors: At the end of your Movement phase, you can select one HERETIC ASTARTES INFANTRY unit from your army that is not a CHARACTER that is wholly within 6" of this unit. You cannot select a unit that has already been affected by this ability in this battle. If you do so, roll one D6; on a 1, one model from the selected unit is destroyed. Then, roll one D3 and consult the table below:
|
||||||||
|
WARLORD TRAIT
|
Lord of Terror: The opposing player must roll an extra dice when taking Morale tests for units within 6" of your Warlord, and use the highest result. | ||||||||
|
FACTION KEYWORDS
|
CHAOS, HERETIC ASTARTES, CREATIONS OF BILE
|
||||||||
|
KEYWORDS (Fabius Bile)
|
CHARACTER, INFANTRY, FABIUS BILE
|
||||||||
|
KEYWORDS (Surgeon Acolyte)
|
CHARACTER, INFANTRY, SURGEON ACOLYTE
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Obsidius Mallex | 6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Plasma pistol | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | On a hit roll of 1, the bearer is slain. |
Thunder hammer | Melee | Melee | x2 | -3 | 3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Lord of Chaos: Re-roll hit rolls of 1 for friendly BLACK LEGION and friendly SERVANTS OF THE ABYSS units within 6" of Obsidius Mallex. Sigil of Corruption: Obsidius Mallex has a 4+ invulnerable save.
|
|
FACTION KEYWORDS
|
CHAOS, HERETIC ASTARTES, BLACK LEGION, SERVANTS OF THE ABYSS
|
|
KEYWORDS
|
CHARACTER, INFANTRY, CHAOS LORD, OBSIDIUS MALLEX
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Traitor Commissar | 6" | 2+ | 3+ | 3 | 3 | 4 | 3 | 9 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Power fist | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
|
ABILITIES
|
Enforcer: Friendly TRAITOR GUARDSMEN units within 6" of this model can use this models Leadership instead of their own. Refractor Field: This model has a 5+ invulnerable save. Forwards! For the Dark Gods!: At the start of your Movement phase, you can pick one friendly TRAITOR GUARDSMEN unit within 6" of this model. That unit suffers 1 mortal wound, and until the end of the turn, add 3 to Advance and Charge rolls made for that unit.
|
|
FACTION KEYWORDS
|
CHAOS, SERVANTS OF THE ABYSS
|
|
KEYWORDS
|
CHARACTER, INFANTRY, TRAITOR COMMISSAR
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Hellwright | 6" | 3+ | 2+ | 5 | 5 | 5 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Infernal axe | Melee | Melee | +1 | -3 | 2 | - |
0 Mechatendrils | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 2 additional attacks with this weapon. |
0 Voidcutter | 8" | Assault 1 | 8 | -4 | 3 | Add 1 to wound rolls made for this weapon if the target is a VEHICLE. |
0 Soulburner pistol | 12" | Pistol 2 | - | 0 | 1 | Successful hit rolls with this weapon inflict mortal wounds. If any hit roll made in a given phase with this weapon results in a score of a ‘1’, then the firing unit suffers one mortal wound at the end of the phase. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | This weapon automatically hits its target. |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Infernal Augmetics: This model heals one wound at the start of each of your turns. Gift of the Hellforge: Any HELLFORGED models within 6" of the Hellwright adds +1 to their Attacks and Leadership characteristics. Master of Mechanisms: At the end of your Movement phase, a Hellwright can repair a single <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED/DAEMON ENGINE/
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED or DARK MECHANICUS
|
|
KEYWORDS
|
CHARACTER, INFANTRY, WARPSMITH, CHAOS HELLWRIGHT
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Hellwright on Dark Abeyant | 8" | 3+ | 2+ | 5 | 5 | 6 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Infernal axe | Melee | Melee | +1 | -3 | 2 | - |
0 Mechatendrils | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 2 additional attacks with this weapon. |
0 Voidcutter | 8" | Assault 1 | 8 | -4 | 3 | Add 1 to wound rolls made for this weapon if the target is a VEHICLE. |
0 Soulburner pistol | 12" | Pistol 2 | - | 0 | 1 | Successful hit rolls with this weapon inflict mortal wounds. If any hit roll made in a given phase with this weapon results in a score of a ‘1’, then the firing unit suffers one mortal wound at the end of the phase. |
30 Warpfire lance | 15" | Heavy 2 | 6 | -3 | D6 | Each time you make a wound roll of 6+ for this weapon, the weapon scores an additional automatic hit at the weapon’s normal profile which is resolved after the initial attacks for the weapon on the same unit. These additional hits do not themselves generate more additional hits. |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | This weapon automatically hits its target. |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Infernal Augmetics: This model heals one wound at the start of each of your turns. Warp-flux Shield: This model has a 5+ invulnerable save. Gift of the Hellforge: Any HELLFORGED models within 6" of the Hellwright adds +1 to their Attacks and Leadership characteristics. Implacable: This model can only Advance D3", but ignores the -1 penalty to its hit rolls for moving and firing a Heavy weapon. Monstrous Bulk: When taking up spaces within a TRANSPORT, this model takes up three spaces, rather than one. Master of Mechanisms: At the end of your Movement phase, a Hellwright can repair a single <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED/DAEMON ENGINE/
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED or DARK MECHANICUS
|
|
KEYWORDS
|
CHARACTER, INFANTRY, WARPSMITH, CHAOS HELLWRIGHT ON DARK ABEYANT
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Lord Arkos | 6" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Black Blade of Venom | Melee | Melee | User | -2 | 3 | Add 1 to all wound rolls for this weapon against any target that is not a VEHICLE. |
15 Combi-melta | When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls for this weapon. | |||||
- Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
- Meltagun | 12" | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Aura of Dark Majesty: The model has a 5+ invulnerable save. In addition, subtract 1 from all hit rolls made against it in the Shooting phase. Lord of the Faithless: You may add 1 to Advance and Charge rolls for any friendly THE FAITHLESS units within 6" of this model. Arch-villain: In games where Stratagems are being used, if Arkos is your warlord you gain +1 Command points at the start of the game. Infiltrator: During deployment, Lord Arkos can be set up anywhere on the battlefield that is not within your opponent’s deployment zone and is more than 12" from any enemy unit.
|
|
FACTION KEYWORDS
|
CHAOS, HERETIC ASTARTES, ALPHA LEGION, THE FAITHLESS
|
|
KEYWORDS
|
CHARACTER, INFANTRY, CHAOS LORD, LORD ARKOS
|




| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Zhufor the Impaler | 5" | 2+ | 2+ | 5 | 4 | 7 | 5 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Demnos bolter | 24" | Rapid Fire 2 | 4 | -1 | 1 | - |
Claw of Demnos | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
Skulltaker axe | Melee | Melee | User | -2 | 2 | When targeting a CHARACTER model, every wound roll of 6+ inflicts becomes AP -4 and Damage 3. Roll saves for these wounds separately. |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Sigil of Corruption: The model has a 4+ invulnerable save. Lord of the Skulltakers: You can re-roll hit rolls of 1 for friendly SKULLTAKERS units within 6" of this model. Teleport Strike: During deployment, you can set up Zhufor the Impaler in the teleportarium of his grand cruiser instead of placing him on the battlefield. At the end of any of your Movement phases, Zhufor the Impaler can use a teleport strike – set him up anywhere on the battlefield that is more than 9" away from any enemy models. Favour of the Blood God: Zhufor the Impaler may attempt to deny one psychic power a turn in each enemy Psychic phase. Icon of Slaughter: Such is the fear engendered by Zhufor that enemy units within 6" must add 1 to the result of any Morale tests they make.
|
|
FACTION KEYWORDS
|
CHAOS, KHORNE, HERETIC ASTARTES, WORLD EATERS, SKULLTAKERS
|
|
KEYWORDS
|
CHARACTER, INFANTRY, CHAOS LORD, TERMINATOR, ZHUFOR THE IMPALER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Lord on Bike | 14" | 2+ | 2+ | 4 | 5 | 6 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
2 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
|
|
ABILITIES
|
Death to the False Emperor Lord of Chaos: Re-roll hit rolls of 1 for attacks made by models in friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units whilst their unit is within 6" of this model. Sigil of Corruption: This model has a 4+ invulnerable save. Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
BIKER, CHARACTER, CHAOS LORD
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Lord on Disc of Tzeentch | 12" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Disc’s blades | Melee | Melee | 4 | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
|
|
ABILITIES
|
Death to the False Emperor Lord of Tzeentch: Re-roll hit rolls of 1 for attacks made by models in friendly TZEENTCH <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units whilst their unit is within 6" of this model. Sigil of Corruption: This model has a 4+ invulnerable save.
|
|
FACTION KEYWORDS
|
CHAOS, TZEENTCH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CAVALRY, CHARACTER, DAEMON, FLY, CHAOS LORD
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Lord on Juggernaut of Khorne | 8" | 2+ | 2+ | 5 | 5 | 6 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Bladed horn | Melee | Melee | 5 | -1 | 1 | When the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
|
|
ABILITIES
|
Death to the False Emperor Devastating Charge: This model’s bladed horn weapon has a Strength characteristic of 7 if the bearer made a charge move this turn. Lord of Khorne: Re-roll hit rolls of 1 for attacks made by models in friendly KHORNE <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units whilst their unit is within 6" of this model. Sigil of Corruption: This model has a 4+ invulnerable save.
|
|
FACTION KEYWORDS
|
CHAOS, KHORNE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CAVALRY, CHARACTER, DAEMON, CHAOS LORD
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Lord on Palanquin of Nurgle | 5" | 2+ | 2+ | 4 | 5 | 6 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Nurglings’ claws and teeth | Melee | Melee | 2 | 0 | 1 | When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
|
|
ABILITIES
|
Death to the False Emperor Lord of Nurgle: Re-roll hit rolls of 1 for attacks made by models in friendly NURGLE <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units whilst their unit is within 6" of this model. Sigil of Corruption: This model has a 4+ invulnerable save.
|
|
FACTION KEYWORDS
|
CHAOS, NURGLE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CAVALRY, CHARACTER, DAEMON, CHAOS LORD
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Lord on Steed of Slaanesh | 12" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Lashing tongue | Melee | Melee | 4 | 0 | 1 | When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 chainsword: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
|
|
ABILITIES
|
Death to the False Emperor Lord of Slaanesh: Re-roll hit rolls of 1 for attacks made by models in friendly SLAANESH <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED units whilst their unit is within 6" of this model. Unholy Speed: When a charge roll is made for this unit, you can re-roll the dice. Sigil of Corruption: This model has a 4+ invulnerable save.
|
|
FACTION KEYWORDS
|
CHAOS, SLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CAVALRY, CHARACTER, DAEMON, CHAOS LORD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Sorcerer on Bike | 14" | 3+ | 3+ | 4 | 5 | 5 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
2 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
10 Force axe | Melee | Melee | +1 | -2 | D3 | - |
8 Force stave | Melee | Melee | +2 | -1 | D3 | - |
8 Force sword | Melee | Melee | User | -3 | D3 | - |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
|
|
ABILITIES
|
Death to the False Emperor Turbo-boost: When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
|
|
PSYKER
|
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline. |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
BIKER, CHARACTER, PSYKER, SORCERER
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Sorcerer on Disc of Tzeentch | 12" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Disc’s blades | Melee | Melee | 4 | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
10 Force axe | Melee | Melee | +1 | -2 | D3 | - |
8 Force stave | Melee | Melee | +2 | -1 | D3 | - |
8 Force sword | Melee | Melee | User | -3 | D3 | - |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
|
|
ABILITIES
|
Death to the False Emperor Favour of Tzeentch: This model has a 5+ invulnerable save.
|
|
PSYKER
|
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline. |
|
FACTION KEYWORDS
|
CHAOS, TZEENTCH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CAVALRY, CHARACTER, DAEMON, FLY, PSYKER, SORCERER
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Sorcerer on Palanquin of Nurgle | 5" | 3+ | 3+ | 4 | 5 | 6 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
10 Force axe | Melee | Melee | +1 | -2 | D3 | - |
8 Force stave | Melee | Melee | +2 | -1 | D3 | - |
8 Force sword | Melee | Melee | User | -3 | D3 | - |
0 Nurglings’ claws and teeth | Melee | Melee | 2 | 0 | 1 | When the bearer fights, it makes D6 additional attacks with this weapon and no more than those D6 attacks can be made with this weapon. When resolving an attack made with this weapon, re-roll a wound roll of 1. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
|
|
ABILITIES
|
Death to the False Emperor
|
|
PSYKER
|
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline. |
|
FACTION KEYWORDS
|
CHAOS, NURGLE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CAVALRY, CHARACTER, DAEMON, PSYKER, SORCERER
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Sorcerer on Steed of Slaanesh | 12" | 3+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
10 Force axe | Melee | Melee | +1 | -2 | D3 | - |
8 Force stave | Melee | Melee | +2 | -1 | D3 | - |
8 Force sword | Melee | Melee | User | -3 | D3 | - |
0 Lashing tongue | Melee | Melee | 4 | 0 | 1 | When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Combi-weapons list. • This model can be equipped with one of the following instead of 1 force sword: 1 force axe; 1 force stave.
|
|
ABILITIES
|
Death to the False Emperor Unholy Speed: When a charge roll is made for this unit, you can re-roll the dice.
|
|
PSYKER
|
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows the Smite psychic power and two psychic powers from the Dark Hereticus discipline. |
|
FACTION KEYWORDS
|
CHAOS, SLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CAVALRY, CHARACTER, DAEMON, PSYKER, SORCERER
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Bloodletter | 6" | 3+ | 3+ | 4 | 3 | 1 | 1 | 7 | 6+ | |
| Bloodreaper | 6" | 3+ | 3+ | 4 | 3 | 1 | 2 | 7 | 6+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hellblade | Melee | Melee | User | -3 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 2. |
|
WARGEAR OPTIONS
|
• For every ten models in the unit, one Bloodletter may take an Instrument of Chaos. • For every ten models in the unit, one Bloodletter may take a Daemonic Icon.
|
|
ABILITIES
|
Daemonic Ritual Daemonic: Models in this unit have a 5+ invulnerable save. Unstoppable Ferocity: If this unit charges or is charged, add 1 to the Strength and Attacks characteristics of all models in the unit until the end of the turn. Murderous Tide: Bloodletters attacking en masse are a terrifying prospect, swarming forwards to eviscerate foes with their hellblades. You can add 1 to hit rolls made for each model in this unit whilst it contains 20 or more models. Daemonic Icon: If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Bloodletters are instead added to the unit. Instrument of Chaos: A unit that includes any Instruments of Chaos adds 1 to their Advance and charge rolls.
|
|
FACTION KEYWORDS
|
CHAOS, KHORNE, DAEMON
|
|
KEYWORDS
|
INFANTRY, BLOODLETTERS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Cultist | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | |
| Cultist Champion | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 6 | 6+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
0 Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | This weapon automatically hits its target. |
2 Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
0 Shotgun | 12" | Assault 2 | 3 | 0 | 1 | If the target is within half range, add 1 to this weapon’s Strength. |
0 Brutal assault weapon | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
|
WARGEAR OPTIONS
|
• Any Chaos Cultist may replace their autogun with an autopistol and brutal assault weapon. • For every ten models in the unit, one Chaos Cultist may replace their autogun with a heavy stubber or a flamer. • The Cultist Champion may replace their autogun with a shotgun or a brutal assault weapon and autopistol.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
INFANTRY, CHAOS CULTISTS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Space Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | |
| Aspiring Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
5 Plasma pistol | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | On a hit roll of 1, the bearer is slain. |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• The Aspiring Champion may replace his bolt pistol and boltgun with items from the Champion Equipment list. • Any Chaos Space Marine may replace his boltgun with a chainsword. • One Chaos Space Marine may replace his bolt pistol with a plasma pistol, or replace his boltgun with one item from the Special Weapons or Heavy Weapons lists. • If the unit numbers ten or more models, an additional Chaos Space Marine may take one item from the Special Weapons or Heavy Weapons lists. • One model may take a Chaos Icon.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
INFANTRY, CHAOS SPACE MARINES
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Daemonette | 7" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 6+ | |
| Alluress | 7" | 3+ | 3+ | 3 | 3 | 1 | 3 | 7 | 6+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Piercing claws | Melee | Melee | User | -1 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. |
|
WARGEAR OPTIONS
|
• For every ten models in the unit, one Daemonette may take an Instrument of Chaos. • For every ten models in the unit, one Daemonette may take a Daemonic Icon.
|
|
ABILITIES
|
Daemonic Ritual Daemonic: Models in this unit have a 5+ invulnerable save. Graceful Killers: Increase the Attacks characteristic of each model in this unit by 1 whilst it contains 20 or more models. Quicksilver Swiftness: This unit always fights first in the Fight phase even if it didn’t charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. Daemonic Icon: 15 If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Daemonettes are instead added to the unit.Instrument of Chaos:
10 A unit that includes any Instruments of Chaos adds 1 to their Advance and charge rolls. |
|
FACTION KEYWORDS
|
CHAOS, SLAANESH, DAEMON
|
|
KEYWORDS
|
INFANTRY, DAEMONETTES
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Plaguebearer | 5" | 4+ | 4+ | 4 | 4 | 1 | 1 | 7 | 6+ | |
| Plagueridden | 5" | 4+ | 4+ | 4 | 4 | 1 | 2 | 7 | 6+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
1 Plaguesword | Melee | Melee | User | 0 | 1 | You can re-roll failed wound rolls for this weapon. |
|
WARGEAR OPTIONS
|
• For every ten models in the unit, one Plaguebearer may take an Instrument of Chaos. • For every ten models in the unit, one Plaguebearer may take a Daemonic Icon.
|
|
ABILITIES
|
Daemonic Ritual Daemonic: Models in this unit have a 5+ invulnerable save. Disgustingly Resilient: Each time a model in this unit loses a wound, roll a D6; on a roll of 5 or 6, the model does not lose that wound. Cloud of Flies: Large groups of Plaguebearers attract great clouds of flies that buzz about them, obscuring them from view. If this unit contains 20 or more models at the start of a phase, your opponent must subtract 1 from all hit rolls for attacks that target them. Daemonic Icon: 15 If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Plaguebearers are instead added to the unit.Instrument of Chaos:
10 A unit that includes any Instruments of Chaos adds 1 to their Advance and charge rolls. |
|
FACTION KEYWORDS
|
CHAOS, NURGLE, DAEMON
|
|
KEYWORDS
|
INFANTRY, PLAGUEBEARERS
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Pink Horror | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 7 | 6+ | |
| Blue Horror | 6" | 5+ | - | 2 | 3 | 1 | 1 | 7 | 6+ | |
| Pair of Brimstone Horrors | 6" | 5+ | - | 1 | 3 | 1 | 2 | 7 | 6+ | |
| Iridescent Horror | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 6+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Coruscating flames | 18" | Assault 2 | User | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• For every 10 models this unit contains, 1 Pink Horror that does not have an Instrument of Chaos can have a Daemonic Icon. • For every 10 models this unit contains, 1 model that does not have a Daemonic Icon can have an Instrument of Chaos.
|
|
ABILITIES
|
Daemonic Ritual Iridescent Horror: An Iridescent Horror counts as a Pink Horror for the purposes of this unit’s other abilities. Split: When a Pink Horror in this unit is destroyed in any phase other than the Morale phase, you can add up to 2 Blue Horrors to this unit before removing that Pink Horror from play. When a Blue Horror in this unit is destroyed in any phase other than the Morale phase, you can add 1 Pair of Brimstone Horrors to this unit before removing that Blue Horror from play. When adding a model to this unit using this ability, it must be placed in unit coherency and more than 1" away from any enemy models (if a model cannot be placed in this way, it is not added to the unit). Matched Play: Models added to this unit using the Split ability must be paid for with reinforcement points, but can take the unit above its starting size. Ephemeral Daemons: Pink Horrors have an invulnerable save of 4+. Blue Horrors have an invulnerable save of 5+. Pairs of Brimstone Horrors have an invulnerable save of 6+. Magical Horde: Whilst this unit contains 20 or more Pink Horrors, the Type characteristic of Coruscating Flames that models in this unit are equipped with is Assault 3. Psyker Unit: Before manifesting or denying a psychic power with this unit, select one model in this unit to be the source. When manifesting or denying that psychic power, measure distances and, if required, line of sight from that model. If this unit suffers Perils of the Warp, it suffers D3 mortal wounds as described in the core rules, but units within 6" will only suffer mortal wounds if the Perils of the Warp causes the last model in this unit to be slain. Magic Made Manifest: When a Psychic test or Deny the Witch test is taken for this unit, roll one D6 instead of 2D6. In addition, when this unit manifests Smite whilst it contains fewer than 10 Pink Horrors, the closest visible enemy unit within 18" can only suffer 1 mortal wound, irrespective of the result of the Psychic test. Brimstone Horror: When a Pair of Brimstone Horrors in this unit is selected as the source for manifesting or denying a psychic power, that model is destroyed after that psychic power has been resolved or denied. Daemonic Icon: 15 If this unit has any Daemonic Icons, then when a Morale test is taken for this unit, on a roll of 1 it is automatically passed and you can return up to D6 destroyed Pink Horrors from this unit to the battlefield with 1 wound remaining, placing them in unit coherency (if a model cannot be placed in this way, it is not returned to the battlefield).Instrument of Chaos:
10 If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll. |
|
PSYKER
|
This unit can attempt to manifest one psychic power in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite. |
|
FACTION KEYWORDS
|
CHAOS, DAEMON, TZEENTCH, DAEMON
|
|
KEYWORDS
|
INFANTRY, PSYKER, HORRORS
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Space Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Death to the False Emperor, Servants of the Abyss, Bolter Discipline, Hateful Assault Mallex’s Followers: If your army is Battle-forged, you can only include this unit in a Detachment that also includes OBSIDIUS MALLEX. Furthermore, this unit does not take up slots in a Detachment that includes OBSIDIUS MALLEX.
|
|
FACTION KEYWORDS
|
CHAOS, HERETIC ASTARTES, BLACK LEGION, SERVANTS OF THE ABYSS
|
|
KEYWORDS
|
INFANTRY, CHAOS SPACE MARINES, BLACK LEGIONNAIRES
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Beastman | 6" | 3+ | 4+ | 4 | 4 | 1 | 1 | 6 | 5+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Brutal assault weapon | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Servants of the Abyss Savage Charge: Add 1 to the Strength and Attacks characteristic of models in this unit if it made a charge move in the same turn. Slaves to Mallex: If your army is Battle-forged, this unit does not take up slots in a Detachment that includes OBSIDIUS MALLEX.
|
|
FACTION KEYWORDS
|
CHAOS, SERVANTS OF THE ABYSS
|
|
KEYWORDS
|
INFANTRY, CHAOS BEASTMEN
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Cultist | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | |
| Cultist Champion | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 6 | 6+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Grenade launcher | When attacking with this weapon, choose one of the profiles below. | |||||
- Frag grenade | 24" | Assault D6 | 3 | 0 | 1 | - |
- Krak grenade | 24" | Assault 1 | 6 | -1 | D3 | - |
Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
Stubcarbine | 18" | Pistol 3 | 4 | 0 | 1 | - |
Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Servants of the Abyss
|
|
FACTION KEYWORDS
|
CHAOS, SERVANTS OF THE ABYSS
|
|
KEYWORDS
|
INFANTRY, CULTISTS OF THE ABYSS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Traitor Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | |
| Traitor Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Flamer | 8" | Assault D6 | 4 | 0 | 1 | This weapon automatically hits its target. |
Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Brutal assault weapon | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. |
Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Servants of the Abyss
|
|
FACTION KEYWORDS
|
CHAOS, SERVANTS OF THE ABYSS
|
|
KEYWORDS
|
INFANTRY, TRAITOR GUARDSMAN
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Rhino | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-10+
|
12"
|
3+
|
3
|
|
3-5
|
6"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• This model may take a havoc launcher and/or one item from the Combi-weapons list.
|
|
ABILITIES
|
Hateful Assault Self-repair: Roll a D6 at the start of your turn; on a 6, this model regains 1 lost wound. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
|
TRANSPORT
|
This model can transport 10 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models. It cannot, however, transport TERMINATORS, CULT OF DESTRUCTION or JUMP PACK models. |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, CHAOS RHINO
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Terrax-pattern Termite Assault Drill | * | 4+ | * | 7 | 8 | 10 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-10+
|
8"
|
3+
|
6
|
|
3-5
|
6"
|
4+
|
D6
|
|
1-2
|
4"
|
5+
|
D3
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
0 Melta cutter | 12" | Assault D3 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
8 Twin volkite charger | 15" | Heavy 4 | 5 | 0 | 2 | - |
0 Termite drill | Melee | Melee | x2 | -4 | 3 | After the bearer has made all of its attacks, roll a D6 for each model that suffered damage from this weapon this phase but has not been destroyed; on a 2+ the model being rolled for suffers a mortal wound and, if that model is not destroyed, you can roll another D6. This time, that model suffers a mortal wound on a 3+. Keep rolling a D6, increasing the result required to cause a mortal wound by 1 each time, until the model being rolled for is destroyed or the roll is failed. |
|
WARGEAR OPTIONS
|
• This model may replace both its storm bolters with either two heavy flamers or two twin volkite chargers.
|
|
ABILITIES
|
Bolter Discipline, Hateful Assault Subterranean Assault: During deployment, you can set up this model, along with any units embarked within it, underground instead of placing it on the battlefield. At the end of any of your Movement phases, this model can perform a subterranean assault – set it up anywhere on the battlefield that is more than 9" away from any enemy models. Any units embarked inside can then immediately disembark, but they must be set up more than 9" from any enemy models. Any models that cannot be set up because there is not enough room are slain. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.
|
|
TRANSPORT
|
This model can transport 12 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models. It cannot transport JUMP PACK, TERMINATOR or CULT OF DESTRUCTION models. |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, TERMITE ASSAULT DRILL
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chosen | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | |
| Chosen Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
5 Plasma pistol | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | On a hit roll of 1, the bearer is slain. |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
Lightning claw | Melee | Melee | User | -2 | 1 | You can re-roll failed wound rolls for this weapon. If a model is armed with two lightning claws, each time it fights it can make 1 additional attack with them. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• Any Chosen may take one item from the Melee Weapons list. • Up to four Chosen may choose one of the following options: - Replace his bolt pistol with a plasma pistol. - Replace his boltgun with one item from the Combi-weapons or Special Weapons lists. - Replace his boltgun and bolt pistol with a lightning claw. - Replace his boltgun and bolt pistol with two lightning claws. - Replace his boltgun with one item from the Combi-weapons, Special Weapons or Melee Weapons lists. • An additional Chosen may replace his boltgun with one item from the Special Weapons or Heavy Weapons lists. • The Chosen Champion may either take one item from the Melee Weapons list, or replace his boltgun and bolt pistol with items from the Champion Equipment list. • One model may take a Chaos Icon. ◦ The Chosen Champion may replace his boltgun and bolt pistol with items from the Champion Equipment list. ◦ Any model may replace its boltgun with a chainsword.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
INFANTRY, CHOSEN
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Dark Disciple | 6" | 4+ | 5+ | 3 | 3 | 1 | 1 | 6 | 5+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Close combat weapon | Melee | Melee | User | 0 | 1 | - |
|
ABILITIES
|
Bolter Discipline, Hateful Assault Followers: Only one unit of Dark Disciples can be included in your army for each Dark Apostle in your army. <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED Dark Disciples units do not take up slots in a Detachment that includes any <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED Dark Apostles. While this unit is within 2" of any friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED Dark Apostles, enemy models can only shoot this unit if it is the closest enemy unit (ignore CHARACTERS with a Wounds characteristic of less than 10 when determining if this unit is the closest enemy unit to the firing model). Relic of Corruption: While any <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED Dark Disciples units are within 2" of a friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED Dark Apostle, add 1 to dice rolls to see if a prayer chanted by that Dark Apostle is heard.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
INFANTRY, DARK DISCIPLES
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Fallen | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ | |
| Fallen Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 3 | 9 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
5 Plasma pistol | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | On a hit roll of 1, the bearer is slain. |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
Lightning claw | Melee | Melee | User | -2 | 1 | You can re-roll failed wound rolls for this weapon. If a model is armed with two lightning claws, each time it fights it can make 1 additional attack with them. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• Any model may replace its boltgun with a chainsword. • Up to four Fallen may choose one of the following options: - Replace bolt pistol with a plasma pistol. - Replace boltgun with one item from the Combi-weapons or Special Weapons lists. - Replace bolt pistol and boltgun with two lightning claws. - Take one item from the Melee Weapons list. • One additional Fallen may replace his boltgun with one item from the Special Weapons or Heavy Weapons lists. • The Fallen Champion may replace his boltgun and/or bolt pistol with one item from the Champion Equipment list.
|
|
ABILITIES
|
Bolter Discipline, Hateful Assault Fallen Angels: You can re-roll hit rolls of 1 for any Fallen unit when shooting (including when firing Overwatch) as long as the unit did not move in its last Movement phase. In addition, Fallen units can never lose more than one model as the result of any single failed Morale test; any additional casualties beyond the first are ignored.
|
|
FACTION KEYWORDS
|
CHAOS, IMPERIUM, FALLEN
|
|
KEYWORDS
|
INFANTRY
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Greater Possessed | 7" | 2+ | 3+ | 5 | 5 | 5 | 5 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Daemonic mutations | Melee | Melee | User | -2 | D3 | - |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Champions of the Host: The first time this unit is set up, all models in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each Greater Possessed is treated as a separate unit. Daemonic: Models in this unit have a 5+ invulnerable save. Locus of Power: Add 1 to the Strength characteristic of <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED DAEMON units while they are within 6" of any friendly models with this ability.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
CHARACTER, INFANTRY, DAEMON, GREATER POSSESSED
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Helbrute | 8" | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
16 Helbrute plasma cannon | 36" | Heavy D3 | 8 | -3 | 2 | For each hit roll of 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved. |
20 Missile launcher | When attacking with this weapon, choose one of the profiles below. | |||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
10 Reaper autocannon | 36" | Heavy 4 | 7 | -1 | 1 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
Helbrute fist | Melee | Melee | x2 | -3 | 3 | - |
30 Helbrute hammer | Melee | Melee | x2 | -4 | D6 | When attacking with this weapon, you must subtract 1 from the hit roll. |
25 Power scourge | Melee | Melee | +2 | -2 | 2 | Each time the bearer fights, it can make 3 additional attacks with this weapon. |
|
WARGEAR OPTIONS
|
• This model may replace its multi-melta with a second Helbrute fist, or a twin heavy bolter, twin lascannon, Helbrute plasma cannon, or reaper autocannon. • This model may replace one Helbrute fist with a missile launcher. • This model may replace each Helbrute fist with a Helbrute hammer or power scourge. • This model may incorporate a combi-bolter or heavy flamer into each Helbrute fist.
|
|
ABILITIES
|
Bolter Discipline, Hateful Assault Crazed: At the end of any phase in which this model suffers any unsaved wounds or mortal wounds, roll a D6. On a roll of 6, this model immediately makes a shooting attack as if it were your Shooting phase if there are no enemies within 1", or piles in and fights as if it were the Fight phase if there are enemies within 1". If there is no visible target within range, nothing happens. Battering Onslaught: Add 1 to this model’s Attacks characteristic if it is equipped with two melee weapons. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, HELBRUTE
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Khorne Berzerker | 6" | 3+ | 3+ | 5 | 4 | 1 | 2 | 7 | 3+ | |
| Berzerker Champion | 6" | 3+ | 3+ | 5 | 4 | 1 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
5 Plasma pistol | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | On a hit roll of 1, the bearer is slain. |
1 Chainaxe | Melee | Melee | +1 | -1 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• Any Khorne Berzerker may replace his chainsword or bolt pistol with a chainaxe. • Up to two Khorne Berzerkers may replace their bolt pistol with a plasma pistol. • The Berzerker Champion may replace his bolt pistol and chainsword with items from the Champion Equipment list. • One Khorne Berzerker in the unit may take an Icon of Wrath.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Berzerker Horde: The Battlefield Role of WORLD EATERS Khorne Berzerkers is Troops instead of Elites.
|
|
FACTION KEYWORDS
|
CHAOS, KHORNE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
INFANTRY, KHORNE BERZERKERS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Mutilator | 4" | 3+ | 3+ | 5 | 4 | 3 | 3 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Fleshmetal weapons | Melee | Melee | +D3 | -D3 | D3 | See Fleshmetal Weapons ability |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Fleshmetal Weapons: When a unit of Mutilators is chosen to fight, roll three D3, one after the other. For that fight, the first roll is added to the Mutilators’ Strength for the unit’s attacks, the second roll is the AP for the unit’s attacks, and the third roll is the Damage for the unit’s attacks. For example, if the rolls were a 1, followed by a 3, followed by a 2, then all of the unit’s attacks for that fight would have a Strength of +1, an AP of -3, and a Damage of 2. Daemonic: Models in this unit have a 5+ invulnerable save. Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
INFANTRY, DAEMON, CULT OF DESTRUCTION, MUTILATORS
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Noise Marine | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 7 | 3+ | |
| Noise Champion | 6" | 3+ | 3+ | 4 | 4 | 1 | 3 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
12 Blastmaster | When attacking with this weapon, choose one of the profiles below. | |||||
- Single frequency | 48" | Heavy D3 | 8 | -2 | D3 | Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. |
- Varied frequency | 36" | Assault D6 | 4 | -1 | 1 | Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
8 Doom siren | 8" | Assault D6 | 5 | -2 | 1 | This weapon automatically hits its target. Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. |
4 Sonic blaster | 24" | Assault 3 | 4 | 0 | 1 | Units do not receive the benefit of cover to their saving throws for attacks made with this weapon. |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• Any model may replace its boltgun with a chainsword or sonic blaster. • One Noise Marine may replace his boltgun with a blastmaster. If the unit numbers ten or more models, a second Noise Marine may do this. • The Noise Champion may replace his bolt pistol and boltgun with items from the Champion Equipment list. • The Noise Champion may take a doom siren. • One Noise Marine may take an Icon of Excess.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Music of the Apocalypse: Each time a model in this unit is slain, it is driven to make one last attack before succumbing to its injuries. Do not remove the slain model yet – after the attacking unit has finished making all its attacks, the slain model can shoot with one of its ranged weapons as if it were your Shooting phase. The slain model is then removed as a casualty as normal. Masters of the Kakophoni: The Battlefield Role of EMPEROR’S CHILDREN Noise Marines is Troops instead of Elites.
|
|
FACTION KEYWORDS
|
CHAOS, SLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
INFANTRY, NOISE MARINES
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Plague Marine | 5" | 3+ | 3+ | 4 | 5 | 1 | 1 | 7 | 3+ | |
| Plague Champion | 5" | 3+ | 3+ | 4 | 5 | 1 | 2 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
10 Blight launcher | 24" | Assault 2 | 6 | -2 | D3 | You can re-roll wound rolls of 1 for this weapon. |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
14 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
7 Plague belcher | 9" | Assault D6 | 4 | 0 | 1 | You can re-roll wound rolls of 1 for this weapon. This weapon automatically hits its target. |
15 Plague spewer | 9" | Heavy D6 | 5 | -1 | 1 | You can re-roll wound rolls of 1 for this weapon. This weapon automatically hits its target. |
11 Plasma gun | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
5 Plasma pistol | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | On a hit roll of 1, the bearer is slain. |
5 Bubotic axe | Melee | Melee | +1 | -2 | 1 | You can re-roll wound rolls of 1 for this weapon. |
10 Flail of corruption | Melee | Melee | +2 | -2 | 2 | You can re-roll wound rolls of 1 for this weapon. Make D3 hit rolls each time you attack with this weapon. Excess damage from this weapon is not lost; instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target is destroyed. |
15 Great plague cleaver | Melee | Melee | x2 | -3 | D6 | You can re-roll wound rolls of 1 for this weapon. When attacking with this weapon, you must subtract 1 from the hit roll. |
7 Mace of contagion | Melee | Melee | +2 | -1 | 3 | You can re-roll wound rolls of 1 for this weapon. When attacking with this weapon, you must subtract 1 from the hit roll. |
0 Plague knife | Melee | Melee | User | 0 | 1 | You can re-roll wound rolls of 1 for this weapon. |
1 Plaguesword | Melee | Melee | User | 0 | 1 | You can re-roll failed wound rolls for this weapon. |
9 Power fist | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
0 Blight grenade | 6" | Grenade D6 | 3 | 0 | 1 | You can re-roll wound rolls of 1 for this weapon. |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• The Plague Champion may replace his plague knife with a plaguesword. • The Plague Champion may replace his boltgun with a bolt pistol, a plasma pistol or a plasma gun. • The Plague Champion may take a power fist. • Up to two Plague Marines can each replace their boltgun with either a plague spewer, a plague belcher, a blight launcher, a meltagun or a plasma gun. • Any Plague Marine can replace their boltgun with either a bubotic axe or a second plague knife. • Up to two Plague Marines can each replace their boltgun with a mace of contagion and a bubotic axe. • Up to two Plague Marines can each replace their boltgun with either a great plague cleaver or a flail of corruption. • One Plague Marine with a boltgun or with two plague knives may also take an Icon of Despair. ◦ The Plague Champion may replace his bolt pistol and boltgun with a power fist and a plasma gun, or with items from the Champion Equipment list. ◦ One Plague Marine in the unit may take an Icon of Despair. ◦ Up to two Plague Marines may take a plasma pistol, or replace their boltgun with a blight launcher or one item from the Special Weapons list.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Vectors of Death and Disease: A Plague Marine equipped with two plague knives, a plague knife and a bubotic axe, or a mace of contagion and a bubotic axe, has an Attacks characteristic of 2 instead of 1. Disgustingly Resilient: Each time a model in this unit loses a wound, roll a D6; on a roll of 5 or 6, the model does not lose that wound.
|
|
FACTION KEYWORDS
|
CHAOS, NURGLE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
INFANTRY, PLAGUE MARINES
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Possessed | 7" | 3+ | 3+ | 5 | 4 | 2 | * | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Horrifying mutations | Melee | Melee | User | -2 | 1 | - |
|
WARGEAR OPTIONS
|
• One model may take a Chaos Icon.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Daemonic: Models in this unit have a 5+ invulnerable save. Writhing Tentacles: Roll a D3 when a unit of Possessed is selected to attack in the Fight phase. The result is the Attacks characteristic of each model in the unit.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
INFANTRY, DAEMON, POSSESSED
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Rubric Marine | 5" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | |
| Aspiring Sorcerer | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Inferno bolt pistol | 12" | Pistol 1 | 4 | -2 | 1 | - |
0 Inferno boltgun | 24" | Rapid Fire 1 | 4 | -2 | 1 | - |
5 Plasma pistol | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | On a hit roll of 1, the bearer is slain. |
10 Soulreaper cannon | 24" | Heavy 4 | 5 | -3 | 1 | - |
3 Warpflame pistol | 6" | Pistol D6 | 3 | -2 | 1 | This weapon automatically hits its target. |
8 Warpflamer | 8" | Assault D6 | 4 | -2 | 1 | This weapon automatically hits its target. |
8 Force stave | Melee | Melee | +2 | -1 | D3 | - |
10 Force axe | Melee | Melee | +1 | -2 | D3 | - |
8 Force sword | Melee | Melee | User | -3 | D3 | - |
|
WARGEAR OPTIONS
|
• The Aspiring Sorcerer may replace his inferno bolt pistol with a plasma pistol or warpflame pistol. • Any Rubric Marine may replace his inferno boltgun with a warpflamer. • For every ten models in the unit, one Rubric Marine may replace his inferno boltgun with a soulreaper cannon. • One Rubric Marine may take an Icon of Flame. ◦ The Aspiring Sorcerer may replace his force stave with a force axe or force sword.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Favoured of Tzeentch: All models in this unit have a 5+ invulnerable save. All is Dust: Add 1 to the saving throws for Rubric Marines if the attack has a Damage characteristic of 1. In addition, the -1 modifier to hit rolls for moving and shooting with a Heavy weapon does not apply to Rubric Marines.
|
|
PSYKER
|
An Aspiring Sorcerer can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. He knows the Smite psychic power. When an Aspiring Sorcerer manifests the Smite psychic power, he inflicts 1 mortal wound instead of D3, or D3 mortal wounds instead of D6 if the result of the Psychic test is more than 10. |
|
FACTION KEYWORDS
|
CHAOS, TZEENTCH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
INFANTRY, PSYKER, RUBRIC MARINES
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Terminator | 5" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 2+ | |
| Terminator Champion | 5" | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
10 Reaper autocannon | 36" | Heavy 4 | 7 | -1 | 1 | - |
1 Chainaxe | Melee | Melee | +1 | -1 | 1 | - |
Lightning claw | Melee | Melee | User | -2 | 1 | You can re-roll failed wound rolls for this weapon. If a model is armed with two lightning claws, each time it fights it can make 1 additional attack with them. |
5 Power axe | Melee | Melee | +1 | -2 | 1 | - |
|
WARGEAR OPTIONS
|
• Any model may replace its combi-bolter with one item from the Combi-weapons list. • Any model may replace its chainaxe with one item from the Terminator Melee Weapons list. • Any model may replace its combi-bolter and chainaxe with a pair of lightning claws. • For every five models in the unit, one Chaos Terminator may replace his combi-bolter with a heavy flamer or reaper autocannon. • One model may take a Chaos Icon. ◦ Any model may replace its power axe with one item from the Terminator Melee Weapons list. ◦ Any model may replace its combi-weapon and power axe with a pair of lightning claws.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Terminator Armour: Models in this unit have a 5+ invulnerable save. Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
INFANTRY, TERMINATORS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Ogryn | 6" | 3+ | 4+ | 5 | 5 | 6 | 4 | 8 | 5+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Mutant claw | Melee | Melee | User | -2 | 2 | Each time the bearer fights, before the bearer makes any other attacks, it can make one (and only one) attack with this weapon. If the attack hits, you can re-roll hit rolls for attacks made by the bearer that target that unit until the end of the phase. |
Scavenged maul | Melee | Melee | +2 | -1 | 2 | - |
|
ABILITIES
|
Avalanche of Muscle: Add 1 to the Attacks characteristic of this model during any turn in which it made a successful charge. Bodyguard: Roll a D6 each time a TRAITOR COMMISSAR loses a wound whilst it is within 3" of any friendly models with this ability; on a 3+ the TRAITOR COMMISSAR does not lose a wound but one of those friendly models suffers a mortal wound. Blasphemous Icon: Before moving this model in the Movement phase, roll a D6. On a 6, this model regains 1 lost wound and you can add 2" to this models Move characteristic until the end of the phase.
|
|
FACTION KEYWORDS
|
CHAOS, SERVANTS OF THE ABYSS
|
|
KEYWORDS
|
CHARACTER, INFANTRY, CHAOS OGRYN
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Cultist Firebrand | 6" | 3+ | 3+ | 4 | 4 | 3 | 3 | 6 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hellfire torch | 8" | Assault D6 | 5 | -1 | 2 | This weapon automatically hits its target. |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
ABILITIES
|
Servants of the Abyss Explosive Demise: If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 5+ the warp energies contained within it burst out, and each unit within 3” suffers 1 mortal wound.
|
|
FACTION KEYWORDS
|
CHAOS, SERVANTS OF THE ABYSS
|
|
KEYWORDS
|
CHARACTER, INFANTRY, CULTIST FIREBRAND
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Negavolt Cultist | 6" | 3+ | 4+ | 3 | 3 | 1 | 3 | 8 | 6+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Electro-goads | Melee | Melee | +2 | 0 | 1 | Each hit roll of 6+ made with this weapon scores 3 hits. |
|
ABILITIES
|
Servants of the Abyss Voltagheist Field: Models in this unit have a 5+ invulnerable save. When this unit completes a charge move, choose one of the target units you charged and roll a D6 for each model in the charging unit. Each roll of 6 inflicts 1 mortal wound on the unit you chose. Fanatical Devotion: Each time a model in this unit loses a wound, roll a D6; on a 5+ the model does not lose that wound.
|
|
FACTION KEYWORDS
|
CHAOS, SERVANTS OF THE ABYSS
|
|
KEYWORDS
|
INFANTRY, NEGAVOLT CULTISTS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Rogue Psyker | 6" | 4+ | 4+ | 3 | 3 | 4 | 2 | 8 | 5+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Chaos stave | Melee | Melee | User | -1 | D3 | - |
|
ABILITIES
|
Servants of the Abyss Unrestrained Power: You can re-roll any dice rolls of 1 when taking a psychic test for this model. However, this model suffers Perils of the Warp on any psychic test that is a double, not just a double 1 or double 6. Slaves to Mallex: If your army is Battle-forged, this unit does not take up slots in a Detachment that includes OBSIDIUS MALLEX.
|
|
PSYKER
|
This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power. |
|
FACTION KEYWORDS
|
CHAOS, SERVANTS OF THE ABYSS
|
|
KEYWORDS
|
CHARACTER, INFANTRY, PSYKER, ROGUE PSYKER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Decimator | 10" | 3+ | 3+ | 7 | 7 | 8 | 5 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
30 Decimator siege claw | Melee | Melee | +2 | -3 | 3 | - |
17 Hellflamer | 8" | Heavy D6 | 5 | -1 | 2 | This weapon automatically hits its target. |
25 Decimator storm laser | 24" | Assault 5 | 6 | -2 | 1 | - |
60 Soulburner petard | 24" | Assault 2D3 | - | 0 | 1 | Each successful hit roll made with this weapon inflicts a mortal wound instead of the normal damage. If any hit roll made in a given phase results in a score or a ‘1’, then the firing unit suffers one mortal wound. This effect can only occur once per phase regardless of how many results of ‘1’ are rolled. |
25 Butcher cannon | 36" | Heavy 4 | 8 | -1 | 2 | If a unit has any models slain by any butcher cannon in the Shooting phase, the unit must subtract 2 from its Leadership for the rest of the turn. This modifier is not cumulative. |
30 C-beam cannon | 72" | Heavy 1 | 6 | -3 | D3 | This weapon may not be fired on any turn in which the model carrying it has moved. In addition, for each 24" between the bearer and the target, increase the Strength by +2 and the Damage by +D3. If a model is removed from play as a casualty due to wounds caused by this weapon, then the target unit suffers 2D6 additional hits at Strength 6, AP 0, causing 1 Damage. These additional hits do not trigger further hits themselves. |
|
WARGEAR OPTIONS
|
• A Chaos Decimator may replace any of its Decimator siege claws with an inbuilt hellflamer with any of the following weapons: - Soulburner petard - C-beam cannon - Butcher cannon - Decimator storm laser
|
|
ABILITIES
|
Hateful Assault Daemon Engine: The model has a 5+ invulnerable save. Infernal Regeneration: At the beginning of each of your turns, this model heals one wound. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds. Dark Fury: If this model is equipped with two melee weapons, it gains +1 attack.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, DAEMON, DAEMON ENGINE, CHAOS DECIMATOR
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Ferrum Infernus Chaos Dreadnought | 8" | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
2 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
16 Helbrute plasma cannon | 36" | Heavy D3 | 8 | -3 | 2 | For each hit roll of 1, the bearer suffers a mortal wound after all of this weapon’s shots have been resolved. |
20 Missile launcher | When attacking with this weapon, choose one of the profiles below. | |||||
- Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | - |
- Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
10 Reaper autocannon | 36" | Heavy 4 | 7 | -1 | 1 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
Helbrute fist | Melee | Melee | x2 | -3 | 3 | - |
30 Helbrute hammer | Melee | Melee | x2 | -4 | D6 | When attacking with this weapon, you must subtract 1 from the hit roll. |
25 Power scourge | Melee | Melee | +2 | -2 | 2 | Each time the bearer fights, it can make 3 additional attacks with this weapon. |
|
WARGEAR OPTIONS
|
• This model may replace its multi-melta with a second Helbrute fist, or a twin heavy bolter, twin lascannon, Helbrute plasma cannon, or reaper autocannon. • This model may replace one Helbrute fist with a missile launcher. • This model may replace each Helbrute fist with a Helbrute hammer or power scourge. • This model may incorporate a combi-bolter or heavy flamer into each Helbrute fist.
|
|
ABILITIES
|
Bolter Discipline, Hateful Assault Crazed: At the end of any phase in which this model suffers any unsaved wounds or mortal wounds, roll a D6. On a roll of 6, this model immediately makes a shooting attack as if it were your Shooting phase if there are no enemies within 1", or piles in and fights as if it were the Fight phase if there are enemies within 1". If there is no visible target within range, nothing happens. Battering Onslaught: Add 1 to this model’s Attacks characteristic if it is equipped with two melee weapons. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, HELBRUTE, FERRUM INFERNUS CHAOS DREADNOUGHT
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Contemptor Dreadnought | * | * | * | 7 | 7 | 10 | 4 | 8 | 3+ |
|
REMAINING W
|
M
|
WS
|
BS
|
|
6-10+
|
9"
|
2+
|
2+
|
|
3-5
|
6"
|
3+
|
3+
|
|
1-2
|
4"
|
4+
|
4+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hellforged deathclaw | Melee | Melee | x2 | -3 | 3 | - |
Hellforged chainclaw | Melee | Melee | x2 | -4 | 4 | - |
2 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
11 Ectoplasma blaster | 18" | Assault 2 | 8 | -3 | 2 | If any hit roll made in a given phase results in a score of a ‘1’, then the firing unit suffers one mortal wound. |
17 Hellflamer | 8" | Heavy D6 | 5 | -1 | 2 | This weapon automatically hits its target. |
30 Soulburner | 24" | Assault D3 | - | 0 | 1 | Each successful hit roll made with this weapon inflicts a mortal wound instead of the normal damage. |
25 Butcher cannon | 36" | Heavy 4 | 8 | -1 | 2 | If a unit has any models slain by any butcher cannon in the Shooting phase, the unit must subtract 2 from its Leadership for the rest of the turn. This modifier is not cumulative. |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
22 Multi-melta | 24" | Heavy 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
20 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
20 Ectoplasma cannon | 24" | Heavy D3 | 7 | -3 | D3 | - |
22 Kheres assault cannon | 24" | Heavy 6 | 7 | -1 | 1 | - |
30 C-beam cannon | 72" | Heavy 1 | 6 | -3 | D3 | This weapon may not be fired on any turn in which the model carrying it has moved. In addition, for each 24" between the bearer and the target, increase the Strength by +2 and the Damage by +D3. If a model is removed from play as a casualty due to wounds caused by this weapon, then the target unit suffers 2D6 additional hits at Strength 6, AP 0, causing 1 Damage. These additional hits do not trigger further hits themselves. |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• A Hellforged Contemptor may replace one or both deathclaws with chainclaws. • A Hellforged Contemptor may replace one deathclaw and one combi-bolter with one of the following weapons (both death claw and combi-bolter must be replaced). Alternatively, it can replace both deathclaws and both combi-bolters for two of the following weapons: - Twin heavy bolter - Multi-melta - Twin autocannon - Ectoplasma cannon - Kheres assault cannon - C-beam cannon - Butcher cannon - Twin lascannon • One or both combi-bolters may be replaced with one of the following: - Hellflamer - Ectoplasma blaster - Soulburner • This model may take a havoc launcher.
|
|
ABILITIES
|
Bolter Discipline, Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Hellfire Reactor: A unit with this ability has a 5+ invulnerable save against Shooting or Overwatch attacks, and a 4+ invulnerable save against Melee attacks in the Fight phase. Dark Fury: If this model is equipped with two melee weapons, it gains +1 attack. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6" it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffer D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, DREADNOUGHT, HELBRUTE, HELLFORGED, HELLFORGED CONTEMPTOR DREADNOUGHT
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Predator | * | * | * | 6 | 7 | 11 | 4 | 8 | 3+ |
|
REMAINING W
|
M
|
WS
|
BS
|
|
7-11+
|
12"
|
5+
|
3+
|
|
3-6
|
6"
|
4+
|
4+
|
|
1-2
|
3"
|
3+
|
5+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Infernal hunger | Melee | Melee | User | -3 | 1 | - |
30 Infernal flamestorm cannon | 8" | Heavy 2D6 | 5 | -1 | 2 | This weapon automatically hits its target. |
50 Magna-melta cannon | 24" | Heavy D3 | 10 | -4 | D6 | If the target of an attack by this weapon is within half range, roll an additional dice when inflicting damage and discard the lowest result. |
30 C-beam cannon | 72" | Heavy 1 | 6 | -3 | D3 | This weapon may not be fired on any turn in which the model carrying it has moved. In addition, for each 24" between the bearer and the target, increase the Strength by +2 and the Damage by +D3. If a model is removed from play as a casualty due to wounds caused by this weapon, then the target unit suffers 2D6 additional hits at Strength 6, AP 0, causing 1 Damage. These additional hits do not trigger further hits themselves. |
40 Plasma destroyer | 36" | Heavy 2D3 | 7 | -3 | 2 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
14 Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
40 Predator autocannon | 48" | Heavy 2D3 | 7 | -1 | 3 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• A Hellforged Predator may replace its plasma destroyer with any one of the following weapons: - Magna-melta cannon - C-beam cannon - Infernal flamestorm cannon - Predator autocannon - Twin lascannon • A Hellforged Predator may also be equipped with either two heavy bolters, two lascannon or two heavy flamers. • A Hellforged Predator may also be equipped with a havoc launcher or one item from the Combi-weapons list.
|
|
ABILITIES
|
Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Hate-fuelled Rampage: A model with this ability can make D3 additional Attacks during the Fight phase if it successfully charged in the same turn. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, HELLFORGED, HELLFORGED PREDATOR
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Sicaran | * | 4+ | * | 6 | 7 | 14 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
7-14+
|
14"
|
3+
|
4
|
|
3-6
|
10"
|
4+
|
3
|
|
1-2
|
8"
|
5+
|
2
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Infernal hunger | Melee | Melee | User | -3 | 1 | - |
0 Twin accelerator autocannon | 48" | Assault 8 | 7 | -1 | 2 | Attacks made with this weapon suffer no penalty to its hit roll when targeting units with the FLY keyword. In addition, every wound roll of 6+ made with this weapon increases the AP of that individual wound to -3. |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• A Hellforged Sicaran may also be equipped with either two heavy bolters or two lascannon. • A Hellforged Sicaran may also be equipped with a havoc launcher or one item from the Combi-weapons list.
|
|
ABILITIES
|
Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, HELLFORGED, HELLFORGED SICARAN
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Biker | 14" | 3+ | 3+ | 4 | 5 | 2 | 1 | 7 | 3+ | |
| Biker Champion | 14" | 3+ | 3+ | 4 | 5 | 2 | 2 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
2 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• Any Biker may replace his bolt pistol with a chainsword. • The Biker Champion may replace his bolt pistol with one item from the Champion Equipment list. • Up to two Bikers may either take one additional item from the Special Weapons list, or replace their bike’s combi-bolter with one item from the Special Weapons list. • One model may take a Chaos Icon.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Turbo-boost: When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
BIKERS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Spawn | 7" | 4+ | - | 5 | 5 | 4 | D6 | 9 | 5+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Hideous mutations | Melee | Melee | User | -2 | 2 | - |
|
ABILITIES
|
Hateful Assault Fearsome: Enemy units within 1" of any Chaos Spawn must subtract 1 from their Leadership. Mutated Beyond Reason: When a unit of Chaos Spawn makes its close combat attacks, roll a D3 and consult the table below:
|
||||||||
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
||||||||
|
KEYWORDS
|
BEAST, CHAOS SPAWN
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Raptor | 12" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | |
| Raptor Champion | 12" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
5 Plasma pistol | When attacking with this weapon, choose one of the profiles below. | |||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | On a hit roll of 1, the bearer is slain. |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• Up to two Raptors may replace their bolt pistol and chainsword with a plasma pistol and chainsword, or with one item from the Special Weapons list. • The Raptor Champion may replace his bolt pistol and chainsword with items from the Champion Equipment list. • One model may take a Chaos Icon.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Fearsome Visage: Units within 1" of any enemy Raptors must subtract 1 from their Leadership characteristic. Raptor Strike: During deployment, you can set up this unit high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a Raptor strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
INFANTRY, JUMP PACK, FLY, RAPTORS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Warp Talon | 12" | 3+ | 3+ | 4 | 4 | 1 | 1 | 8 | 3+ | |
| Warp Talon Champion | 12" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Lightning claw | Melee | Melee | User | -2 | 1 | You can re-roll failed wound rolls for this weapon. If a model is armed with two lightning claws, each time it fights it can make 1 additional attack with them. |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Daemonic: Models in this unit have a 5+ invulnerable save. Warpflame Strike: When you set up this unit during deployment, it can be set up in the warp, ready to strike, instead of being placed on the battlefield. If it is, it can use a Warpflame Strike to arrive on the battlefield at the end of any of your Movement phases; when it does so, set the unit up anywhere that is more than 9" from any enemy models. In addition, enemy units cannot fire Overwatch against units that arrived by warpflame strike in the same turn.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
INFANTRY, DAEMON, JUMP PACK, FLY, WARP TALONS
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Blood Slaughterer of Khorne | * | 3+ | 4+ | * | 7 | 10 | * | 7 | 3+ |
|
REMAINING W
|
M
|
S
|
A
|
|
7-10+
|
10"
|
8
|
6
|
|
4-6
|
8"
|
7
|
5
|
|
1-3
|
6"
|
6
|
4
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Slaughter blade | Melee | Melee | +2 | -3 | 3 | A model equipped with two slaughter blades may make 1 additional attack with the weapon each time it fights. |
Impaler harpoon | 12" | Assault 1 | 8 | -3 | 3 | If the bearer charges a VEHICLE or MONSTER unit it has previously successfully hit with this weapon in the Shooting phase of the same turn, add +2 to their charge rolls. |
|
WARGEAR OPTIONS
|
• A Blood Slaughterer of Khorne can replace its impaler harpoon with a second slaughter blade.
|
|
ABILITIES
|
Hateful Assault Daemon Engine: The model has a 5+ invulnerable save. Bloody Rampage: At the start of every Fight phase where this model is within 1" of any enemy INFANTRY units, it gains +2 to its current Attacks characteristic for the duration of the phase. Scuttling Gait: When this model Advances, add 6" to its Move characteristic instead of rolling a dice. Infernal Regeneration: At the beginning of each of your turns, this model heals one wound. Blind Fury: This model may not Fall Back if within 1" of any enemy INFANTRY units. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds.
|
|
FACTION KEYWORDS
|
CHAOS, KHORNE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, DAEMON, DAEMON ENGINE, BLOOD SLAUGHTERER OF KHORNE
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Greater Blight Drone | * | 4+ | 3+ | * | 7 | 12 | * | 7 | 3+ |
|
REMAINING W
|
M
|
S
|
A
|
|
8-12+
|
14"
|
6
|
3
|
|
4-7
|
10"
|
5
|
D3
|
|
1-3
|
6"
|
4
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
18 Bile maw | 12" | Pistol D3 | 8 | -2 | D3 | You can re-roll any wound rolls of 1 when attacking with this weapon. |
18 Blightreaper cannon | 36" | Heavy 4 | 7 | -1 | 2 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of -1. |
25 Plague probe | Melee | Melee | User | -2 | D3 | You can re-roll wound rolls of 1 for this weapon. |
|
ABILITIES
|
Hateful Assault Daemon Engine: The model has a 5+ invulnerable save. Infernal Regeneration: At the beginning of each of your turns, this model heals one wound. Carrion Haunter: At the start of the first battle round but before the turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy units. If both players have units that can do this, the player who is taking the first turn moves their units first. Putrid Explosion: If a Greater Blight Drone is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 4+ it explodes, and each unit within 7" suffers D3 mortal wounds.
|
|
FACTION KEYWORDS
|
CHAOS, NURGLE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, DAEMON, DAEMON ENGINE, FLY, GREATER BLIGHT DRONE
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Dreadclaw Drop Pod | 15" | 4+ | 5+ | * | 7 | 10 | * | 8 | 3+ |
|
REMAINING W
|
S
|
A
|
|
8-10+
|
7
|
4
|
|
4-7
|
5
|
3
|
|
1-3
|
3
|
D3
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Blade struts | Melee | Melee | User | -2 | 2 | - |
0 Thermal jets | 6" | Pistol D6 | 6 | -1 | 1 | When fired, this weapon automatically inflicts D6 hits on each unit, friendly or enemy, with at least one model within range. The weapon can only be used if more enemy units will be affected than friendly ones. |
|
ABILITIES
|
Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead. Drop Pod Assault: Instead of deploying this model with the rest of your army, you can set it up, along with any units embarked within it, in orbit, ready for a Drop Pod Assault. If you do so, it can make a Drop Pod Assault at the end of any of your Movement phases. When it does so, set it up anywhere on the battlefield that is more than 9" from any enemy models. Any models embarked inside must immediately disembark, but they cannot be set up within 9" of any enemy models. Any models that cannot be set up because there is not enough room are slain.
|
|
TRANSPORT
|
This model can transport 10 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of two other models. This model can instead transport a single HELLFORGED CONTEMPTOR DREADNOUGHT, CHAOS DECIMATOR or HELBRUTE, and no other models. It cannot transport a HELLFORGED LEVIATHAN DREADNOUGHT or a HELLFORGED DEREDEO DREADNOUGHT. |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, DROP POD, HELLFORGED, FLY, HELLFORGED DREADCLAW DROP POD
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Kharybdis Assault Claw | 15" | 4+ | 4+ | * | 8 | 16 | * | 8 | 3+ |
|
REMAINING W
|
S
|
A
|
|
10-16+
|
9
|
8
|
|
5-9
|
7
|
6
|
|
1-4
|
5
|
D6
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Blade struts | Melee | Melee | User | -2 | 2 | - |
0 Melta cutters | Melee | Melee | 16 | -5 | 2D6 | Normal attacks may not be made using this profile, instead if the Hellforged Kharybdis successfully charges a model with the VEHICLE, MONSTER or TITANIC keywords, the controlling player may choose to forfeit all of its standard attacks to make a single attack with this profile that hits its target on a 2+. |
0 Thermal jet array | 6" | Pistol D6 | 8 | -1 | D3 | When fired, this weapon automatically inflicts D6 hits on each unit, friendly or enemy, with at least one model within range. The weapon can only be used if more enemy units will be affected than friendly ones. |
0 Kharybdis storm launchers | 24" | Heavy 3 | 6 | -1 | 1 | - |
|
ABILITIES
|
Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead. Drop Pod Assault: Instead of deploying this model with the rest of your army, you can set it up, along with any units embarked within it, in orbit, ready for a Drop Pod Assault. If you do so, it can make a Drop Pod Assault at the end of any of your Movement phases. When it does so, set it up anywhere on the battlefield that is more than 9" from any enemy models. Any models embarked inside must immediately disembark, but they cannot be set up within 9" of any enemy models. Any models that cannot be set up because there is not enough room are slain.
|
|
TRANSPORT
|
This model can transport 20 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models. |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, DROP POD, HELLFORGED, FLY, HELLFORGED KHARYBDIS ASSAULT CLAW
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Heldrake | * | * | 4+ | 7 | 7 | 12 | * | 8 | 3+ |
|
REMAINING W
|
M
|
WS
|
A
|
|
7-12+
|
30"
|
3+
|
4
|
|
4-6
|
20"
|
4+
|
3
|
|
1-3
|
10"
|
5+
|
2
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
20 Baleflamer | 18" | Assault D6 | 6 | -2 | 2 | This weapon automatically hits its target. |
20 Hades autocannon | 36" | Heavy 4 | 8 | -1 | 2 | - |
0 Heldrake claws | Melee | Melee | User | -1 | D3 | When attacking models that can FLY, you may add 1 to this weapon’s hit roll. |
|
WARGEAR OPTIONS
|
• This model may replace its hades autocannon with a baleflamer.
|
|
ABILITIES
|
Hateful Assault Daemonic: This model has a 5+ invulnerable save. Infernal Regeneration: At the start of your turn, this model regains 1 lost wound. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it crashes in a fiery explosion and each unit within 6" suffers D3 mortal wounds.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, DAEMON, DAEMON ENGINE, FLY, HELDRAKE
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Fire Raptor Assault Gunship | * | 6+ | * | 8 | 7 | 16 | * | 9 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
8-16+
|
20"-45"
|
3+
|
3
|
|
4-7
|
20"-30"
|
4+
|
D3
|
|
1-3
|
20"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Twin avenger bolt cannon | 36" | Heavy 10 | 6 | -2 | 2 | - |
30 Reaper battery | 36" | Heavy 6 | 7 | -1 | 1 | - |
36 Quad heavy bolter | 36" | Heavy 12 | 5 | -1 | 1 | - |
40 Hellstrike missiles | 72" | Heavy 2 | 8 | -3 | 3 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
30 Balefire missiles | 36" | Heavy 2D3 | 6 | -1 | D3 | Units targeted by this weapon do not gain any bonus to their saving throws for being in cover. |
|
WARGEAR OPTIONS
|
• This model may replace its two quad heavy bolters with two reaper batteries. • The model may replace its hellstrike missiles with balefire missiles or two twin lascannon.
|
|
ABILITIES
|
Hateful Assault Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. Supersonic: Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase – do not roll a dice. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it crashes and explodes, and each unit within 6" suffers D6 mortal wounds. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Daemonic Machine Spirit: Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, EYRINE CULTS, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
AIRCRAFT, VEHICLE, FLY, CHAOS FIRE RAPTOR ASSAULT GUNSHIP
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Hell Blade | 18-60" | 6+ | 3+ | 6 | 6 | 8 | 2 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
20 Helstorm cannon | 36" | Heavy 2 | 6 | -2 | 3 | Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
|
WARGEAR OPTIONS
|
• This model may replace its two Helstorm cannon with two lascannon.
|
|
ABILITIES
|
Hateful Assault Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. Baleful Aberration: This model has a 5+ invulnerable save. Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. Preternatural Manoeuvrability: Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. You may then if you wish pivot it again up to 90° to face a new direction. When this model Advances, increase its Move characteristic by 20" until the end of the phase – do not roll a dice. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, EYRINE CULTS, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, FLY, CHAOS HELL BLADE
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Hell Talon | * | 6+ | * | 7 | 7 | 12 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
7-12+
|
20"-60"
|
3+
|
3
|
|
4-6
|
20"-40"
|
4+
|
D3
|
|
1-3
|
20"
|
4+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
20 Helstorm cannon | 36" | Heavy 2 | 6 | -2 | 3 | Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
|
WARGEAR OPTIONS
|
• This model may replace its Helstorm cannon with a havoc launcher. • This model may replace its Pyrax incendiary bombs1 with either Warp-pulse bombs1 or Baletalon shatter charges1.
|
|
ABILITIES
|
Hateful Assault Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. Baleful Aberration: This model has a 5+ invulnerable save. Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. Supersonic: Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase – do not roll a dice. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds. Daemonic Machine Spirit: Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model. Pyrax Incendiary Bombs: 0 Once per battle, a Hell Talon equipped with Pyrax incendiary bombs can make a bombing run against a single enemy unit it moves over during one of its Movement phases. After the Hell Talon has moved, pick an enemy unit that it flew over then roll a D6 for every model in the unit, up to a maximum of 20 D6. Add 1 to the results of the dice if the target is INFANTRY. For each roll of a 5+, the unit suffers a mortal wound.Warp-pulse Bombs: 0 Once per battle, a Hell Talon equipped with Warp-pulse bombs can make a bombing run against a single enemy unit it moves over during one of its Movement phases. After the Hell Talon has moved, pick an enemy unit that it flew over. Then roll 3D6 for each VEHICLE or MONSTER in the unit or a single D6 for every other model in the unit, up to a maximum of 9D6. For every roll of a 5+, the unit suffers a mortal wound. In addition, the targeted unit subtracts 1 from its hit rolls and Leadership characteristic until the start of your opponent’s next game turn.Baletalon Shatter Charges:
0 Once per battle, a Hell Talon equipped with Baletalon shatter charges can make a bombing run against a single enemy unit it moves over during one of its Movement phases. After the Hell Talon has moved, pick an enemy unit that it flew over, then roll 6D6 for each VEHICLE, BUILDING or MONSTER in the unit, or a single D6 for every other model in the unit, up to a maximum of 6D6. For each roll of a 3+, the unit being bombed suffers a mortal wound.1 Note that a Hell Talon will only have one of these abilities, which should be noted before the game begins. |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, EYRINE CULTS, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
AIRCRAFT, VEHICLE, FLY, CHAOS HELL TALON
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Storm Eagle Assault Gunship | * | 6+ | * | 8 | 7 | 16 | * | 9 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
8-16+
|
20"-45"
|
3+
|
3
|
|
4-7
|
20"-30"
|
4+
|
D3
|
|
1-3
|
20"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
28 Vengeance launcher | 48" | Heavy 2D6 | 5 | -1 | 1 | - |
40 Hellstrike missiles | 72" | Heavy 2 | 8 | -3 | 3 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
30 Balefire missiles | 36" | Heavy 2D3 | 6 | -1 | D3 | Units targeted by this weapon do not gain any bonus to their saving throws for being in cover. |
40 Twin multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
10 Reaper autocannon | 36" | Heavy 4 | 7 | -1 | 1 | - |
|
WARGEAR OPTIONS
|
• This model may replace its twin heavy bolter with either a twin multi-melta, a reaper autocannon or a havoc launcher. • The model may replace its hellstrike missiles with balefire missiles or two twin lascannon.
|
|
ABILITIES
|
Hateful Assault Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. Supersonic: Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase – do not roll a dice. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Daemonic Machine Spirit: Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.
|
|
TRANSPORT
|
The Chaos Storm Eagle can transport 20 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models). |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, EYRINE CULTS, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
AIRCRAFT, VEHICLE, TRANSPORT, FLY, CHAOS STORM EAGLE ASSAULT GUNSHIP
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Xiphon Interceptor | * | 6+ | * | 6 | 7 | 10 | 2 | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
|
6-10+
|
20"-70"
|
3+
|
|
3-5
|
20"-40"
|
4+
|
|
1-2
|
20"
|
5+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
50 Soulstalker missiles | 60" | Heavy D3 | 7 | -2 | 2 | Each time you roll a wound roll of 5+ for this weapon, the target suffers a mortal wound in addition to the weapon's normal damage. |
|
ABILITIES
|
Hateful Assault Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. Preternatural Manoeuvrability: Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. You may then if you wish pivot it again up to 90° to face a new direction. When this model Advances, increase its Move characteristic by 20" until the end of the phase – do not roll a dice. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6, it crashes and explodes, and each unit within 6" suffers D3 mortal wounds. Terminal Targeting: Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, EYRINE CULTS, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
AIRCRAFT, VEHICLE, FLY, CHAOS XIPHON INTERCEPTOR
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Land Raider | * | 6+ | * | 8 | 8 | 16 | * | 9 | 2+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
9-16+
|
10"
|
3+
|
6
|
|
5-8
|
5"
|
4+
|
D6
|
|
1-4
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
|
WARGEAR OPTIONS
|
• This model may take a havoc launcher and/or one item from the Combi-weapons list.
|
|
ABILITIES
|
Hateful Assault Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, a Chaos Land Raider can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Daemonic Machine Spirit: Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
|
TRANSPORT
|
This model can transport 10 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models). |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, CHAOS LAND RAIDER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Predator | * | 6+ | * | 6 | 7 | 11 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-11+
|
12"
|
3+
|
3
|
|
3-5
|
6"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
40 Predator autocannon | 48" | Heavy 2D3 | 7 | -1 | 3 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
|
WARGEAR OPTIONS
|
• This model may replace its Predator autocannon with a twin lascannon. • This model may take either two heavy bolters or two lascannons. • This model may take a havoc launcher and/or one item from the Combi-weapons list.
|
|
ABILITIES
|
Hateful Assault Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, CHAOS PREDATOR
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Vindicator | * | 6+ | * | 6 | 8 | 11 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
6-11+
|
10"
|
3+
|
3
|
|
3-5
|
5"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | - |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• This model may take a havoc launcher and/or one item from the Combi-weapons list.
|
|
ABILITIES
|
Hateful Assault Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, CHAOS VINDICATOR
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Defiler | * | 4+ | * | 8 | 7 | 14 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
8-14+
|
8"
|
4+
|
4
|
|
4-7
|
6"
|
5+
|
3
|
|
1-3
|
4"
|
5+
|
2
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Battle cannon | 72" | Heavy D6 | 8 | -2 | D3 | - |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
10 Reaper autocannon | 36" | Heavy 4 | 7 | -1 | 1 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
0 Defiler claws | Melee | Melee | x2 | -3 | D6 | - |
12 Defiler scourge | Melee | Melee | +4 | -2 | 3 | Each time the bearer fights, it can make 3 additional attacks with this weapon. |
|
WARGEAR OPTIONS
|
• This model may replace its twin heavy flamer with a havoc launcher or Defiler scourge. • This model may replace its reaper autocannon with a twin heavy bolter or twin lascannon. • This model may take one item from the Combi-weapons list.
|
|
ABILITIES
|
Hateful Assault Daemonic: This model has a 5+ invulnerable save. Infernal Regeneration: At the start of your turn, this model regains 1 lost wound. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, DAEMON, DAEMON ENGINE, DEFILER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Forgefiend | * | 4+ | * | 6 | 7 | 12 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
7-12+
|
8"
|
4+
|
4
|
|
4-6
|
6"
|
5+
|
3
|
|
1-3
|
4"
|
6+
|
2
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
20 Ectoplasma cannon | 24" | Heavy D3 | 7 | -3 | D3 | - |
20 Hades autocannon | 36" | Heavy 4 | 8 | -1 | 2 | - |
8 Daemon jaws | Melee | Melee | User | -1 | 2 | - |
|
WARGEAR OPTIONS
|
• This model may replace both hades autocannons with ectoplasma cannons. • This model may replace its Daemon jaws with an ectoplasma cannon.
|
|
ABILITIES
|
Hateful Assault Daemonic: This model has a 5+ invulnerable save. Infernal Regeneration: At the start of your turn, this model regains 1 lost wound. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, DAEMON, DAEMON ENGINE, FORGEFIEND
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Havoc | 6" | 3+ | 3+ | 4 | 5 | 1 | 1 | 7 | 3+ | |
| Aspiring Champion | 6" | 3+ | 3+ | 4 | 5 | 1 | 2 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Flamer | 8" | Assault D6 | 4 | 0 | 1 | This weapon automatically hits its target. |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
0 Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
0 Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
0 Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
|
WARGEAR OPTIONS
|
• Any Havoc may replace their heavy bolter or lascannon with one item from the Heavy Weapons list. • The Aspiring Champion may replace his flamer with one item from the Champion Equipment or Special Weapons list. • The Aspiring Champion may replace his chainsword with one item from the Champion Equipment list.
|
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Stabilisation Talons: This unit can move and fire Heavy weapons without suffering the penalty to their hit rolls.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
INFANTRY, HAVOCS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Maulerfiend | * | 4+ | 4+ | * | 7 | 12 | * | 8 | 3+ |
|
REMAINING W
|
M
|
S
|
A
|
|
7-12+
|
10"
|
6
|
4
|
|
4-6
|
8"
|
5
|
3
|
|
1-3
|
6"
|
4
|
2
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
6 Magma cutter | 6" | Pistol 1 | 8 | -4 | 3 | - |
12 Lasher tendrils | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it can make 6 additional attacks with this weapon. |
0 Maulerfiend fists | Melee | Melee | x2 | -3 | 3 | - |
|
WARGEAR OPTIONS
|
• This model may replace both magma cutters with lasher tendrils.
|
|
ABILITIES
|
Hateful Assault Daemonic: This model has a 5+ invulnerable save. Infernal Regeneration: At the start of your turn, this model regains 1 lost wound. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, DAEMON, DAEMON ENGINE, MAULERFIEND
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Obliterator | 4" | 3+ | 3+ | 5 | 5 | 4 | 3 | 8 | 2+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Fleshmetal guns | 24" | Assault 6 | 6+D3 | -D3 | D3 | See Fleshmetal Guns ability |
0 Crushing fists | Melee | Melee | +1 | -1 | D3 | - |
|
ABILITIES
|
Death to the False Emperor, Bolter Discipline, Hateful Assault Daemonic: Models in this unit have a 5+ invulnerable save. Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the unit can use a teleport strike to arrive on the battlefield – set it up anywhere on the battlefield that is more than 9" away from any enemy models. Fleshmetal Guns: Each time this unit is chosen to attack with fleshmetal guns, roll three D3, one after the other, to determine the characteristics of the unit’s fleshmetal guns when resolving those attacks. The first roll is added to 6 to determine the Strength, the second roll is the AP, and the third roll is the Damage. For example, if the rolls were a 1, followed by a 3, followed by a 2, then the weapon would have a Strength of 7, an AP of -3 and a Damage of 2.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
INFANTRY, DAEMON, CULT OF DESTRUCTION, OBLITERATORS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Venomcrawler | * | 4+ | 4+ | * | 7 | 10 | * | 8 | 3+ |
|
REMAINING W
|
M
|
S
|
A
|
|
6-10+
|
10"
|
6
|
4
|
|
3-5
|
8"
|
5
|
3
|
|
1-2
|
6"
|
4
|
2
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Excruciator cannon | 36" | Assault D3 | +2 | -2 | D3 | - |
0 Eviscerating claws | Melee | Melee | +2 | -3 | 3 | - |
0 Soulflayer tendrils | Melee | Melee | User | -2 | 2 | Each time the bearer fight, it can make 2 additional attacks with this weapon. |
|
ABILITIES
|
Hateful Assault Daemonic: This model has a 5+ invulnerable save. Devourer of Souls: At the start of your turn, this model regains 1 lost wound. In addition, at the end of a Fight phase in which this model destroyed any enemy models, this model regains 1 lost wound. Reservoir of Daemonic Energy: Add 1 to the result of any Daemonic Ritual summoning rolls made for <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED MASTERS OF POSSESSION while they are within 6" of any friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED VENOMCRAWLERS. Soul-shredding Explosion: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 5+ it explodes, and each unit within 6" suffers D3 mortal wounds.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, DAEMON, DAEMON ENGINE, VENOMCRAWLER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Vindicator Laser Destroyer | * | 6+ | * | 6 | 8 | 12 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
7-12+
|
10"
|
3+
|
3
|
|
3-6
|
5"
|
4+
|
D3
|
|
1-2
|
3"
|
5+
|
1
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Laser volley cannon | When firing this weapon, choose one of the following profiles: | |||||
- Volley fire | 36" | Heavy 2 | 9 | -3 | 3 | - |
- Overcharge fire | 36" | Heavy 2 | 10 | -5 | 6 | If any hit rolls made for this weapon result in one or more results of a ‘1’, the firing vehicle suffers 3 mortal wounds. |
2 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
6 Hunter-killer missile | 48" | Heavy 1 | 8 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
0 Infernal hunger | Melee | Melee | User | -3 | 1 | - |
|
WARGEAR OPTIONS
|
• A Chaos Vindicator Laser Destroyer may also be equipped with a hunter-killer missile.
|
|
ABILITIES
|
Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes and each unit within 6" suffers D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Power Capacitor: On any turn in which the Chaos Vindicator Laser Destroyer does not move in the Movement phase, it may fire twice with its laser volley cannon, but may only use volley fire if it does so.
|
|
FACTION KEYWORDS
|
CHAOS, HERETIC ASTARTES, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, HELLFORGED, VINDICATOR, CHAOS VINDICATOR LASER DESTROYER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Deredeo Dreadnought | * | * | * | 7 | 7 | 14 | 2 | 8 | 3+ |
|
REMAINING W
|
M
|
WS
|
BS
|
|
10-14+
|
7"
|
4+
|
2+
|
|
5-9
|
5"
|
5+
|
3+
|
|
1-4
|
3"
|
6+
|
4+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
40 Butcher cannon array | 36" | Heavy 8 | 8 | -1 | 2 | If a unit has any models slain by any butcher cannon in the Shooting phase, the unit subtracts 2 from its Leadership for the rest of the turn. This modifier is not cumulative. |
40 Ectoplasma battery | 24" | Heavy 5 | 8 | -3 | 3 | If any hit roll made in a given phase results in a score or a ‘1’, then the firing unit suffers one mortal wound. |
40 Dual Malignatas saker | 48" | Heavy 2 | * | -5 | D6 | This weapon does not roll to wound as normal, instead roll 3D6 and compare the total rolled to the target model’s Leadership characteristic, if the total equals or exceeds the Leadership characteristic then the target model is wounded. |
21 Greater havoc launcher | 48" | Heavy 3D3 | 6 | -1 | 1 | This weapon can target units that are not visible to the bearer. |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
|
WARGEAR OPTIONS
|
• A Hellforged Deredeo may replace its twin heavy bolter with a twin heavy flamer. • A Hellforged Deredeo Dreadnought may be equipped with one of the following - Greater havoc launcher - Hellfire veil • A Hellforged Deredeo may replace its butcher cannon array with one of the following: - Ectoplasma battery - Dual Malignatas saker
|
|
ABILITIES
|
Bolter Discipline, Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Hellfire Reactor: A unit with this ability has a 5+ invulnerable save against Shooting or Overwatch attacks and a 4+ invulnerable save against Melee attacks in the Fight phase. Hellfire Veil: 35 If equipped with a Hellfire veil, all friendly units with the CHAOS and <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED keywords that are wholly within 6" of the Hellforged Deredeo Dreadnought gain a 5+ invulnerable save. This invulnerable save does not stack with or improve existing saves.Helical Targeting Array: At the beginning of any turn, the controlling player may declare that the helical targeting array is active. While the helical targeting array is active, the Hellforged Deredeo Dreadnought may not move, Advance or charge in any phase, but adds 1 to its hit rolls for targeting vehicles with the FLY keyword. The helical targeting array remains active from the start of the turn in which their use is declared until the beginning of the controlling player’s next turn. The helical targeting array may be activated any number of times during a game, but not in consecutive turns. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, DREADNOUGHT, HELBRUTE, HELLFORGED, HELLFORGED DEREDEO DREADNOUGHT
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Land Raider Achilles | * | * | * | 8 | 8 | 19 | 4 | 9 | 2+ |
|
REMAINING W
|
M
|
WS
|
BS
|
|
10-19+
|
10"
|
5+
|
3+
|
|
5-9
|
5"
|
4+
|
4+
|
|
1-4
|
3"
|
3+
|
5+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Infernal hunger | Melee | Melee | User | -3 | 1 | - |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
40 Twin multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
90 Soulburner bombard | 48" | Heavy 2D3 | - | 0 | 1 | Each successful hit roll made with this weapon inflicts a mortal wound instead of the normal damage. This weapon may target enemy units which the bearer cannot see. |
|
WARGEAR OPTIONS
|
• A Hellforged Achilles may also be equipped with a havoc launcher or one item from the Combi-weapons list.
|
|
ABILITIES
|
Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Daemonic Resilience: This model has a 4+ invulnerable save. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D6 mortal wounds unless it is a PSYKER, in which case it suffers 2D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
|
|
TRANSPORT
|
This model can transport six <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models). |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, HELLFORGED, LAND RAIDER, HELLFORGED LAND RAIDER ACHILLES
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Land Raider Proteus | * | * | * | 8 | 8 | 16 | 4 | 9 | 2+ |
|
REMAINING W
|
M
|
WS
|
BS
|
|
9-16+
|
10"
|
5+
|
3+
|
|
5-8
|
5"
|
4+
|
4+
|
|
1-4
|
3"
|
3+
|
5+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Infernal hunger | Melee | Melee | User | -3 | 1 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• A Hellforged Proteus may choose to take the Accursed Phylactery ability. If this option is selected then the number of models that the Hellforged Proteus may transport is reduced to 6. • A Hellforged Proteus may replace its twin heavy bolter with a twin heavy flamer or a twin lascannon. • Hellforged Proteus may also be equipped with a havoc launcher or one item from the Combi-weapons list.
|
|
ABILITIES
|
Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Accursed Phylactery: The fallen and tormented souls bound to the phylactery constantly swirl about the Hellforged Proteus in battle. All units within 9" (both friendly and enemy) must subtract 1 from their Leadership, and if any enemy units attempt to enter the game from a position that is not represented on the tabletop (i.e., in orbit, teleport, from the hidden halls of the Webway, etc.) anywhere within 12" of the Hellforged Land Raider Proteus, the arriving unit’s controlling player must roll a D6. If the score is a ‘1’ or a ‘2’ then the unit suffers D3 mortal wounds as it is deployed on the battlefield. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D6 mortal wounds unless it is a PSYKER, in which case it suffers 2D3 mortal wounds. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
|
|
TRANSPORT
|
This model can transport 10 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models). If the Accursed Phylactery ability has been selected, then this model may only transport six models. |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, TRANSPORT, HELLFORGED, LAND RAIDER, HELLFORGED LAND RAIDER PROTEUS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Leviathan Dreadnought | * | * | * | 8 | 8 | 14 | 4 | 8 | 2+ |
|
REMAINING W
|
M
|
WS
|
BS
|
|
8-14+
|
8"
|
2+
|
2+
|
|
4-7
|
5"
|
3+
|
3+
|
|
1-3
|
3"
|
4+
|
4+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hellforged siege claw | Melee | Melee | x2 | -3 | 3 | Re-roll failed wound rolls against INFANTRY. |
Hellforged siege drill | Melee | Melee | x2 | -4 | 4 | - |
17 Hellflamer | 8" | Heavy D6 | 5 | -1 | 2 | This weapon automatically hits its target. |
40 Butcher cannon array | 36" | Heavy 8 | 8 | -1 | 2 | If a unit has any models slain by any butcher cannon in the Shooting phase, the unit subtracts 2 from its Leadership for the rest of the turn. This modifier is not cumulative. |
70 Soulburner ribaudkin | 18" | Heavy 2D3 | - | 0 | 1 | Each successful hit roll made with this weapon inflicts a mortal wound instead of the normal damage. |
65 Grav-flux bombard | 18" | Heavy D3 | 9 | -5 | 2 | If the target model is a MONSTER, VEHICLE or TITANIC then the amount of Damage suffered from successful attacks becomes 5 per hit. For every five models in the target unit, add D3 to the number of attacks made by this weapon. |
14 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
|
WARGEAR OPTIONS
|
• A Hellforged Leviathan may replace one or both siege claws with siege drills. • A Hellforged Leviathan may replace one siege claw and one meltagun for one of the following weapons (or it can replace both siege claws and both meltaguns for two of the following): - Butcher cannon array - Soulburner ribaudkin - Grav-flux bombard
|
|
ABILITIES
|
Bolter Discipline, Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Hellfire Reactor: A unit with this ability has a 5+ invulnerable save against Shooting or Overwatch attacks and a 4+ invulnerable save against Melee attacks in the Fight phase. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead. Dark Fury: If this model is equipped with two melee weapons, it gains +1 attack.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, DREADNOUGHT, HELBRUTE, HELLFORGED, HELLFORGED LEVIATHAN DREADNOUGHT
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Rapier | 4" | 6+ | 3+ | 3 | 5 | 4 | 2 | 8 | 3+ | |
| Chaos Space Marine Crew | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 8 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
60 Laser destroyer | 36" | Heavy 1 | 12 | -4 | D6 | If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6. |
20 Ectoplasma cannon | 24" | Heavy D3 | 7 | -3 | D3 | - |
30 C-beam cannon | 72" | Heavy 1 | 6 | -3 | D3 | This weapon may not be fired on any turn in which the model carrying it has moved. In addition, for each 24" between the bearer and the target, increase the Strength by +2 and the Damage by +D3. If a model is removed from play as a casualty due to wounds caused by this weapon, then the target unit suffers 2D6 additional hits at Strength 6, AP 0, causing 1 Damage. These additional hits do not trigger further hits themselves. |
36 Quad heavy bolter | 36" | Heavy 12 | 5 | -1 | 1 | - |
0 Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
0 Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• Any Hellforged Rapier may replace its quad heavy bolter with any one of the following: - Laser destroyer - Ectoplasma cannon - C-beam cannon
|
|
ABILITIES
|
Bolter Discipline, Hateful Assault Chaos Space Marine Crew: When a Hellforged Rapier Battery is set up on the battlefield, all models are set up in unit coherency. From that point onwards, all the Hellforged Rapiers are treated as one unit and all the Chaos Space Marine Crew are treated as another. Chaos Space Marine Crew may only be chosen as a target in the Shooting phase if they are the closest visible unit to the firer. Artillery: A Hellforged Rapier can only fire its ranged weapon if a friendly <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED Chaos Space Marine Crewman model from the same unit is within 3". A single Chaos Space Marine Crewman cannot operate multiple Hellforged Rapiers in this way in a single turn. If all of the Chaos Space Marine Crewmen from the same unit within 6" of a Hellforged Rapier are slain, it loses the Artillery ability and gains the Daemon Unleashed ability, and operates under the rules of that ability instead. Daemon Unleashed: A Hellforged Rapier gains this ability if all Chaos Space Marine Crewmen in the same unit are slain. While a Hellforged Rapier has this ability, it must move as far as possible directly towards the nearest visible enemy unit during the Movement phase (it does not have to Advance, but may do so if the controlling player wishes), it may fire normally in the Shooting phase, even if no friendly Chaos Space Marine Crewmen are within 6" and must declare a Charge in the Charge phase if there are any enemy units within 12" at the beginning of that phase. Machina Malifica (Hellforged Rapier only): At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS (Hellforged Rapier)
|
VEHICLE, ARTILLERY, HELLFORGED, HELLFORGED RAPIER BATTERY
|
|
KEYWORDS (Chaos Space Marines)
|
INFANTRY, HELLFORGED RAPIER CREW
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Scorpius | * | * | * | 6 | 7 | 11 | 4 | 8 | 3+ |
|
REMAINING W
|
M
|
WS
|
BS
|
|
7-11+
|
12"
|
5+
|
3+
|
|
3-6
|
6"
|
4+
|
4+
|
|
1-2
|
3"
|
3+
|
5+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Infernal hunger | Melee | Melee | User | -3 | 1 | - |
40 Scorpius multi-launcher | 48" | Heavy 3D3 | 6 | -2 | 2 | This weapon can target units not visible to the firing model. |
2 Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• A Hellforged Scorpius may also be equipped with a havoc launcher or one item from the Combi-weapons list.
|
|
ABILITIES
|
Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Rocket Barrage: On any turn in which the Scorpius does not move during the Movement phase, it may fire its Scorpius multi-launcher twice in the following Shooting phase. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, HELLFORGED, HELLFORGED SCORPIUS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Sicaran Venator | * | 4+ | * | 6 | 7 | 14 | * | 8 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
7-14+
|
14"
|
3+
|
4
|
|
3-6
|
10"
|
4+
|
3
|
|
1-2
|
8"
|
5+
|
2
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Infernal hunger | Melee | Melee | User | -3 | 1 | - |
0 Malignatas beam laser | 36" | Heavy 1 | * | -5 | 2D6 | The player with this weapon does not roll to wound as normal, instead roll 3D6 and compare the total rolled to the target model’s Leadership characteristic, if the total equals or exceeds it then the target model is wounded. |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• A Hellforged Sicaran Venator may also be equipped with either two heavy bolters or two lascannon. • A Hellforged Sicaran Venator may also be equipped with a havoc launcher or one item from the Combi-weapons list.
|
|
ABILITIES
|
Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Undying Hatred: If, in the preceding turn, a Hellforged Sicaran Venator has caused any enemy model to be removed as a casualty, it rolls an additional dice when making wound rolls for its Malignatas beam laser and discards the lowest dice before calculating the result of the roll. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a PSYKER, in which case it suffers D6 mortal wounds instead. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
VEHICLE, HELLFORGED, HELLFORGED SICARAN VENATOR
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Khorne Lord of Skulls | * | 3+ | 3+ | * | 8 | 28 | * | 8 | 3+ |
|
REMAINING W
|
M
|
S
|
A
|
|
14-28+
|
10"
|
10
|
4
|
|
7-13
|
7"
|
8
|
6
|
|
1-6
|
4"
|
5
|
8
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
50 Daemongore cannon | 18" | Heavy D6 | User | -2 | 3 | This weapon automatically hits its target. |
74 Gorestorm cannon | 18" | Heavy D6 | User | -2 | 2 | This weapon automatically hits its target. When attacking units with 10 or more models, change this weapon’s Type to Heavy 2D6. |
90 Hades gatling cannon | 48" | Heavy 12 | 8 | -2 | 2 | - |
25 Ichor cannon | 48" | Heavy D6 | 7 | -4 | D3 | - |
60 Skullhurler | 60" | Heavy D6 | 9 | -3 | D3 | When attacking units with 10 or more models, change this weapon’s Type to Heavy 2D6. |
0 Great cleaver of Khorne | When attacking with this weapon, choose one of the profiles below. | |||||
- Smash | Melee | Melee | x2 | -4 | 6 | - |
- Slash | Melee | Melee | User | -2 | D3 | Make 3 hit rolls for each attack made with this weapon. |
|
WARGEAR OPTIONS
|
• This model may replace its gorestorm cannon with an ichor cannon or daemongore cannon. • This model may replace its Hades gatling cannon with a skullhurler.
|
|
ABILITIES
|
Hateful Assault Daemonic: This model has a 5+ invulnerable save. Infernal Regeneration: At the start of your turn, this model regains 1 lost wound. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Titanic Daemon Engine: A Khorne Lord of Skulls can shoot if there are enemy models within 1" of it, as long as all of the enemy models have the INFANTRY keyword. In this case it can shoot the enemy unit that is within 1" of it, or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, a Khorne Lord of Skulls can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, a Khorne Lord of Skulls only gains a bonus to its save in cover if at least half of the model is obscured from the firer.
|
|
FACTION KEYWORDS
|
CHAOS, KHORNE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
TITANIC, VEHICLE, DAEMON, DAEMON ENGINE, LORD OF SKULLS
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Sokar Pattern Stormbird Gunship | * | 6+ | * | 10 | 9 | 40 | * | 9 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
Void Shield
|
|
30-40+
|
20"-50"
|
2+
|
6
|
4+
|
|
20-29
|
20"-40"
|
3+
|
4
|
5+
|
|
10-19
|
20"-30"
|
4+
|
3
|
6+
|
|
1-9
|
20"
|
5+
|
2
|
7+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
110 Dreadstrike missiles | 120" | Heavy 4 | 10 | -3 | 2D3 | - |
30 Reaper battery | 36" | Heavy 6 | 7 | -1 | 1 | - |
|
WARGEAR OPTIONS
|
• The model may replace any of its twin heavy bolters with reaper battery.
|
|
ABILITIES
|
Hateful Assault Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. Colossal Flyer: When targeting this unit with shooting attacks and psychic powers, always measure to the model’s hull where it would be at tabletop level, even if it is on a flying base. In addition, unless the attacking unit can FLY, add 12" to the measured distance to determine the range when making shooting attacks against it. Note that this means many short-ranged shooting weapons will not be able to hit this model. Your opponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase. Supersonic: Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase – do not roll a dice. Void-hardened Hull: The Chaos Sokar Pattern Stormbird has a 5+ invulnerable save. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 4+ it crashes and explodes, and each unit within 2D6" suffers 2D6 mortal wounds. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer and Supersonic abilities until the beginning of your next Movement phase. Daemonic Machine Spirit: Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model. Projected Void Shields: The Chaos Sokar Pattern Stormbird is protected by specialised void shield generators, nearimpenetrable barriers of force projected out at a distance from their hulls in layers and designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, these void shields are represented by a unique kind of saving throw which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves, they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the Sokar, with the mortal wound being ignored if the save roll is passed. Void shields must be continuously re-energised and renewed in combat operations and so as the Sokar is damaged, the defensive potential of its void shields is reduced (see the Damage table for the Chaos Sokar Pattern Stormbird). Shield Projection: So long as the Chaos Sokar Pattern Stormbird is using the Hover Jet ability (as described previously), and does not move at all during the turn, you may declare that the Chaos Sokar Pattern Stormbird is projecting its void shields beyond its hull at the start of the Movement phase. If this is the case, the void shields’ save is extended to all models and buildings within 8" of the Chaos Sokar Pattern Stormbird’s hull and wings.
|
|
TRANSPORT
|
The Chaos Sokar Pattern Stormbird can transport 50 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models. It may also transport <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED BIKER and <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED CAVALRY models, these also take up the space of three other models). The Chaos Sokar Pattern Stormbird may also transport a single CHAOS RHINO, including its own transported models, occupying 25 models’ worth of space. When disembarking, the Rhino may only exit via the rear of the Chaos Sokar Pattern Stormbird. |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, EYRINE CULTS, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
AIRCRAFT, TITANIC, VEHICLE, TRANSPORT, FLY, CHAOS SOKAR PATTERN STORMBIRD GUNSHIP
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Thunderhawk Assault Gunship | * | 6+ | * | 10 | 9 | 30 | * | 9 | 3+ |
|
REMAINING W
|
M
|
BS
|
A
|
|
24-30+
|
20"-50"
|
2+
|
6
|
|
15-23
|
20"-40"
|
3+
|
4
|
|
8-14
|
20"-30"
|
4+
|
3
|
|
1-7
|
20"
|
5+
|
2
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
60 Hellstrike battery | 72" | Heavy 4 | 8 | -3 | 3 | - |
30 Reaper battery | 36" | Heavy 6 | 7 | -1 | 1 | - |
0 Thunderhawk heavy cannon | 48" | Heavy 2D6 | 8 | -2 | D6 | - |
0 Turbo-laser destructor | 96" | Heavy D3 | 16 | -4 | 2D6 | Any wound roll of a 6 made with this attack automatically inflicts an additional D3 mortal wounds on the target. |
30 Balefire missiles | 36" | Heavy 2D3 | 6 | -1 | D3 | Units targeted by this weapon do not gain any bonus to their saving throws for being in cover. |
|
WARGEAR OPTIONS
|
• This model may replace its Thunderhawk heavy cannon with a turbo-laser destructor. • The model may replace its hellstrike battery with balefire missiles or Thunderhawk cluster bombs. • The model may replace any of its twin heavy bolters with a reaper battery.
|
|
ABILITIES
|
Hateful Assault Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. Colossal Flyer: When targeting this unit with shooting attacks and psychic powers, always measure to the model’s hull where it would be at tabletop level, even if it is on a flying base. In addition, unless the attacking unit can FLY, add 12" to the measured distance to determine the range when making shooting attacks against it. Note that this means many short-ranged shooting weapons will not be able to hit this model. Your opponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase. Supersonic: Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase – do not roll a dice. Void-hardened Hull: The Chaos Thunderhawk Gunship has a 5+ invulnerable save. Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6+ it crashes and explodes, and each unit within D6" suffers 2D6 mortal wounds. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer and Supersonic abilities until the beginning of your next Movement phase. Daemonic Machine Spirit: Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model. Thunderhawk Cluster Bombs:
60 Once per battle a Chaos Thunderhawk Gunship equipped with Thunderhawk cluster bombs can make a bombing run against a single enemy unit it moves over during one of its Movement phases. After the Chaos Thunderhawk Gunship has moved, pick a single enemy unit that it flew over. Roll 3D6 for every VEHICLE or MONSTER, or a D6 for every other model in the unit, up to a maximum of 12D6 per unit. For each roll of a 5+, the unit suffers a mortal wound. A unit which consists only of CHARACTERS cannot be targeted by this ability. |
|
TRANSPORT
|
The Chaos Thunderhawk Gunship can transport 30 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models. It may also transport BIKER and CAVALRY models, these also take up the space of three other models). |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, EYRINE CULTS, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
AIRCRAFT, TITANIC, VEHICLE, TRANSPORT, FLY, CHAOS THUNDERHAWK ASSAULT GUNSHIP
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Greater Brass Scorpion of Khorne | * | 3+ | 3+ | * | 8 | 20 | * | 9 | 3+ |
|
REMAINING W
|
M
|
S
|
A
|
|
11-20+
|
12"
|
10
|
8
|
|
4-10
|
10"
|
8
|
6
|
|
1-3
|
8"
|
5
|
4
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Hellcrusher claws | Melee | Melee | +4 | -4 | 6 | - |
0 Scorpion cannon | 36" | Heavy 10 | 6 | -2 | 2 | - |
0 Soulshatter bombard | 24" | Heavy D6 | 12 | -3 | D6 | Against VEHICLE, BUILDING and MONSTER units, this weapon’s attacks are Damage 2D6 rather than D6. |
0 Twin hellmaw blasters | 8" | Pistol 2D6 | User | -2 | 1 | This weapon automatically hits its target. |
|
ABILITIES
|
Hateful Assault Daemon Engine: The model has a 5+ invulnerable save. Infernal Regeneration: At the beginning of each of your turns, this model heals one wound. Titanic Daemon Engine: A Greater Brass Scorpion of Khorne can shoot if there are enemy models within 1" of it, as long as all of the enemy models have the INFANTRY keyword. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, the Greater Brass Scorpion of Khorne can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, the Greater Brass Scorpion of Khorne only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. Frenzied Charge: When the Greater Brass Scorpion of Khorne makes a charge move, roll 3D6 and add the results together to determine the maximum distance up to which it may charge. Runes of the Blood God: When a PSYKER attempts to manifest a psychic power that inflicts mortal wounds on the Greater Brass Scorpion of Khorne, the PSYKER suffers Perils of the Warp on any roll of a double; not just double 1 or double 6 as would normally be the case. Furthermore, this model cannot be targeted by psychic powers manifested by friendly PSYKERS. Doomsday Reactor: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 4+ it explodes and each unit within 2D6" suffers D6 mortal wounds.
|
|
FACTION KEYWORDS
|
CHAOS, KHORNE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
TITANIC, VEHICLE, DAEMON, DAEMON ENGINE, GREATER BRASS SCORPION OF KHORNE
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Cerberus Heavy Destroyer | * | * | * | 8 | 9 | 22 | 6 | 9 | 2+ |
|
REMAINING W
|
M
|
WS
|
BS
|
|
17-22+
|
10"
|
5+
|
2+
|
|
6-16
|
5"
|
4+
|
3+
|
|
1-5
|
3"
|
3+
|
4+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Infernal hunger | Melee | Melee | User | -3 | 1 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
0 Malignatas beam cannon | 72" | Heavy 4 | * | -5 | 4+D6 | This weapon does not roll to wound as normal, instead roll 3D6 and compare the total rolled to the target model’s Ld characteristic, if the total equals or exceeds the Ld characteristic then the target model is wounded. |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• A Hellforged Cerberus may take either two heavy bolters or two lascannon. • A Hellforged Cerberus may also be equipped with a havoc launcher or one item from the Combi-weapons list.
|
|
ABILITIES
|
Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Eternal Hatred: If, in the preceding turn, a Hellforged Cerberus has caused any enemy model to be removed as a casualty, the player rolls an additional dice when making wound rolls for its Malignatas beam cannon and discards the lowest dice before calculating the result of the roll. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 2D6" suffers D6 mortal wounds unless it is a PSYKER in which case it suffers 2D3 mortal wounds instead. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It may fire its weapons if enemy units are within 1" of it (except for its Malignatas beam cannon which must target other units). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the firer. Daemonic Machine Spirit: This model does not suffer the penalty to hit rolls for moving and shooting.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
TITANIC, VEHICLE, HELLFORGED, HELLFORGED CERBERUS HEAVY DESTROYER
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Falchion | * | * | * | 9 | 9 | 26 | 8 | 9 | 2+ |
|
REMAINING W
|
M
|
WS
|
BS
|
|
14-26+
|
10"
|
5+
|
3+
|
|
7-13
|
7"
|
4+
|
4+
|
|
1-6
|
4"
|
3+
|
5+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Eternal hunger | Melee | Melee | User | -3 | D3 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
80 Quad lascannon | 48" | Heavy 4 | 9 | -3 | D6 | - |
60 Laser destroyer | 36" | Heavy 1 | 12 | -4 | D6 | If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6. |
0 Twin volcano cannon | 120" | Heavy 2D6 | 16 | -5 | 2D6 | You can re-roll failed wound rolls when targeting TITANIC models with this weapon. |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• A Hellforged Falchion may replace its two quad lascannon with two laser destroyers. • A Hellforged Falchion may replace its twin heavy bolter with a twin heavy flamer. • A Hellforged Falchion may also be equipped with a havoc launcher or one item from the Combi-weapons list.
|
|
ABILITIES
|
Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each model within 2D6" suffers D6 mortal wounds unless it is a PSYKER, in which case it suffers 2D3 mortal wounds instead. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (however, its twin volcano cannon must target units that are more than 1" away). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. Daemonic Machine Spirit: This model does not suffer the penalty to hit rolls for moving and shooting.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
TITANIC, VEHICLE, HELLFORGED, HELLFORGED FALCHION
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Fellblade | * | * | * | 9 | 9 | 26 | 8 | 9 | 2+ |
|
REMAINING W
|
M
|
WS
|
BS
|
|
14-26+
|
10"
|
5+
|
3+
|
|
7-13
|
7"
|
4+
|
4+
|
|
1-6
|
4"
|
3+
|
5+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Eternal hunger | Melee | Melee | User | -3 | D3 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
80 Quad lascannon | 48" | Heavy 4 | 9 | -3 | D6 | - |
60 Laser destroyer | 36" | Heavy 1 | 12 | -4 | D6 | If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6. |
0 Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | - |
0 Fellblade accelerator cannon | When firing this weapon, select one of the two profiles below: | |||||
- HE shells | 100" | Heavy 2D6 | 8 | -3 | 2 | When attacking units with five or more models, the dice rolled to decide the number of shots fired may be re-rolled. |
- AE shells | 100" | Heavy 2 | 14 | -4 | 6 | - |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• A Hellforged Fellblade may replace its two quad lascannon with two laser destroyers. • A Hellforged Fellblade may replace its twin heavy bolter with a twin heavy flamer. • A Hellforged Fellblade may also be equipped with a havoc launcher or one item from the Combi-weapons list.
|
|
ABILITIES
|
Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 2D6" suffers D6 mortal wounds unless it is a PSYKER in which case it suffers 2D3 mortal wounds instead. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (however, its fellblade accelerator cannon and demolisher cannon must target units that are more than 1" away). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the firer. Daemonic Machine Spirit: This model does not suffer the penalty to hit rolls for moving and shooting.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
TITANIC, VEHICLE, HELLFORGED, HELLFORGED FELLBLADE
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Mastodon | * | * | * | 9 | 9 | 30 | 8 | 9 | 2+ |
|
REMAINING W
|
M
|
WS
|
BS
|
Void Shield
|
|
16-30+
|
10"
|
5+
|
3+
|
5+
|
|
8-15
|
7"
|
4+
|
4+
|
6+
|
|
1-7
|
4"
|
3+
|
5+
|
7+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Eternal hunger | Melee | Melee | User | -3 | D3 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
17 Hellflamer | 8" | Heavy D6 | 5 | -1 | 2 | This weapon automatically hits its target. |
42 Skyreaper battery | 48" | Heavy 8 | 7 | -1 | 5 | Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. |
0 Siege melta array | 12" | Heavy 4D3 | 9 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. |
|
ABILITIES
|
Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each model within 2D6" suffers D6 mortal wounds unless it is a PSYKER, in which case it suffers 2D3 mortal wounds instead. In the Belly of the Beast: At the end of any Movement phase in which one or more units disembarks from a Hellforged Mastodon, roll a D6. On the roll of a ‘1’, one model from a disembarking unit, chosen by the controlling player, is slain. The number of models removed due to the effects of this rule are counted as slain models for the Machina Malifica ability at the end of the turn. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Void Shields: A Hellforged Mastodon is protected by specialised void shield generators, near-impenetrable barriers of force projected out at a distance from their hulls in layers and designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, void shields are represented by a unique kind of saving throw which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the Hellforged Mastodon, with the mortal wound being ignored if the save roll is passed. Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or charge during the controlling player’s turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (but only its hellflamers and lascannons can target units that are within 1" of it – its other ranged weapons must target other units). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. Daemonic Machine Spirit: This model does not suffer the penalty to hit rolls for moving and shooting.
|
|
TRANSPORT
|
This model can transport 40 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models). It may also transport up to two HELLFORGED CONTEMPTOR DREADNOUGHTS, CHAOS DECIMATORS or CHAOS HELLBRUTES, each taking up the space of ten models. |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
TITANIC, VEHICLE, TRANSPORT, HELLFORGED, HELLFORGED MASTODON
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Spartan Assault Tank | * | * | * | 8 | 8 | 20 | 4 | 9 | 2+ |
|
REMAINING W
|
M
|
WS
|
BS
|
|
12-20+
|
10"
|
5+
|
3+
|
|
6-11
|
5"
|
4+
|
4+
|
|
1-5
|
3"
|
3+
|
5+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Infernal hunger | Melee | Melee | User | -3 | 1 | - |
17 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 1 | - |
80 Quad lascannon | 48" | Heavy 4 | 9 | -3 | D6 | - |
60 Laser destroyer | 36" | Heavy 1 | 12 | -4 | D6 | If this weapon successfully inflicts damage, roll an additional D6. On a result of a ‘3-5’, the weapon’s Damage is increased to 2D6. On a result of a ‘6’, the weapon’s Damage is increased to 3D6. |
28 Twin heavy flamer | 8" | Heavy 2D6 | 5 | -1 | 1 | This weapon automatically hits its target. |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• A Hellforged Spartan may replace both of its quad lascannon with laser destroyers. • A Hellforged Spartan may replace its twin heavy bolter with a twin heavy flamer. • A Hellforged Spartan may also be equipped with a havoc launcher or one item from the Combi-weapons list.
|
|
ABILITIES
|
Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. In the Belly of the Beast: At the end of any Movement phase in which one or more units disembarks from a Hellforged Spartan, roll a D6. On the roll of a ‘1’, one model from a disembarking unit, chosen by the controlling player, is slain. The number of models removed due to the effects of this rule are counted as slain models for the Spartan’s Machina Malifica ability at the end of the turn. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 2D6" suffers D6 mortal wounds unless it is a PSYKER, in which case it suffers 2D3 mortal wounds instead. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It may fire its weapons if enemy units are within 1" of it. In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. Daemonic Machine Spirit: This model does not suffer the penalty to hit rolls for moving and shooting.
|
|
TRANSPORT
|
This model can transport 25 <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models). |
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
TITANIC, VEHICLE, TRANSPORT, HELLFORGED, HELLFORGED SPARTAN ASSAULT TANK
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Hellforged Typhon Heavy Siege Tank | * | * | * | 8 | 9 | 22 | 7 | 9 | 2+ |
|
REMAINING W
|
M
|
WS
|
BS
|
|
17-22+
|
10"
|
5+
|
2+
|
|
6-16
|
5"
|
4+
|
3+
|
|
1-5
|
3"
|
3+
|
4+
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Infernal hunger | Melee | Melee | User | -3 | 1 | - |
10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
25 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
0 Dreadhammer siege cannon | 24" | Heavy 2D6 | 10 | -5 | 3 | If the Typhon does not move in the Movement phase, then the range of this weapon is increased to 48" for the duration of the current turn. |
6 Havoc launcher | 48" | Heavy D6 | 5 | 0 | 1 | - |
|
WARGEAR OPTIONS
|
• A Hellforged Typhon may take either two heavy bolters or two lascannon. • A Hellforged Typhon may also be equipped with a havoc launcher or one item from the Combi-weapons list.
|
|
ABILITIES
|
Hateful Assault Machina Malifica: At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. Containment Breach: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 2D6" suffers D6 mortal wounds unless it is a PSYKER in which case it suffers 2D3 mortal wounds instead. Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers. Until the controlling player’s next Shooting phase any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. Steel Behemoth: This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player’s turn. It may fire its weapons if enemy units are within 1" of it (except for its dreadhammer siege cannon which must target other units). In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. Daemonic Machine Spirit: This model does not suffer the penalty to hit rolls for moving and shooting.
|
|
FACTION KEYWORDS
|
CHAOS, <MARK OF CHAOS>KHORNENURGLETZEENTCHSLAANESH, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
TITANIC, VEHICLE, HELLFORGED, HELLFORGED TYPHON HEAVY SIEGE TANK
|



| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Kytan Ravager | * | 3+ | 3+ | * | 8 | 22 | * | 9 | 3+ |
|
REMAINING W
|
M
|
S
|
A
|
|
11-22+
|
12"
|
10
|
5
|
|
5-10
|
10"
|
8
|
4
|
|
1-4
|
8"
|
5
|
3
|
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
80 Kytan gatling cannon | 48" | Heavy 8 | 8 | -2 | 2 | - |
0 Great cleaver of Khorne | When attacking with this weapon, choose one of the profiles below. | |||||
- Smash | Melee | Melee | x2 | -4 | 6 | - |
- Slash | Melee | Melee | User | -2 | D3 | Make 3 hit rolls for each attack made with this weapon. |
|
ABILITIES
|
Hateful Assault Daemon Engine: The model has a 5+ invulnerable save. Infernal Regeneration: At the beginning of each of your turns, this model heals one wound. Titanic Daemon Engine: A Kytan Ravager can shoot if there are enemy models within 1" of it, as long as all of the enemy models have the INFANTRY keyword. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, the Kytan Ravager can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, the Kytan Ravager only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. Battle Walker: When making advance rolls for this model, roll 2D6 to determine the maximum distance it may move. Explodes: If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes and each unit within 6" suffers D6 mortal wounds.
|
|
FACTION KEYWORDS
|
CHAOS, KHORNE, HERETIC ASTARTES, <LEGION>ALPHA LEGIONBLACK LEGIONEMPEROR’S CHILDRENIRON WARRIORSNIGHT LORDSWORD BEARERSWORLD EATERSCREATIONS OF BILEBRAZEN BEASTSCRIMSON SLAUGHTERFLAWLESS HOSTPURGERED CORSAIRSSCOURGED
|
|
KEYWORDS
|
TITANIC, VEHICLE, DAEMON, DAEMON ENGINE, KYTAN RAVAGER
|

| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Chaos Bastion | - | - | 5+ | - | 10 | 20 | 0 | 6 | 4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
8 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - |
25 Icarus lascannon | 96" | Heavy 1 | 9 | -3 | D6 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
30 Quad-gun | 48" | Heavy 8 | 7 | -1 | 1 | When resolving an attack made with this weapon, add 1 to the hit roll if the target can FLY; otherwise subtract 1 from the hit roll. |
|
WARGEAR OPTIONS
|
• This model can additionally be equipped with one of the following: 1 Icarus lascannon; 1 quad-gun.
|
|
ABILITIES
|
Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. When resolving an attack made against this model in the Fight phase, do not make a hit roll: it automatically scores a hit. This model can shoot in your Shooting phase even if there are enemy units within 1" of it, and friendly units can target enemy units that are within 1" of this model. Automated Weapons: Unless a friendly unit is embarked aboard this model, it can only target the closest visible enemy unit when it makes attacks. If two or more units are equally close, you can choose which is targeted. Fire Points: Up to 10 models embarked aboard this model can shoot in your Shooting phase, measuring distances and drawing line of sight from any point on this model. When they do so, any restrictions and modifiers that apply to this model also apply to its embarked models. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark, and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D3 mortal wounds.
Designer’s Note: If you cannot physically remove this model from your battlefield when it is destroyed (because, for example, it is glued to the surface) then regardless of whether it explodes or not, it is wrecked – from that point on, models can no longer embark inside it, it can no longer shoot etc. |
|
TRANSPORT
|
This model has a transport capacity of two INFANTRY units, up to a total of 20 models. Designer’s Note: When you embark models onto a Chaos Bastion, you may find it useful to place some of them on the battlements to remind you which unit(s) are inside the fortification. |
|
FACTION KEYWORDS
|
CHAOS
|
|
KEYWORDS
|
BUILDING, VEHICLE, TRANSPORT, CHAOS BASTION
|


| NAME | M | WS | BS | S | T | W | A | Ld | Sv | |
| Noctilith Crown | - | - | 4+ | - | 8 | 14 | - | - | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
0 Lashing warp energies | 6" | Pistol D6 | 7 | -2 | 2 | - |
|
ABILITIES
|
Malevolent Locus: PSYKERS attempting to manifest powers within 24" of this model will suffer Perils of the Warp on any double result rolled for the Psychic test, rather than only double 1 or double 6. CHAOS PSYKERS are not affected by this ability. Loathsome Aura: CHAOS units have a 5+ invulnerable save while they are wholly within 6" of this model. In addition, you can re-roll Psychic tests for CHAOS PSYKERS while they are within 6" of this model. At the start of the second and third battle rounds, the range of both these aura abilities is increased by 3" (i.e. it is 9" in the second battle round, and 12" in the third and subsequent battle rounds). Immobile: This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase – do not make hit rolls. However, friendly units can still target enemy units that are within 1" of this model in the Shooting phase. Unstable Energies: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, each unit within D6" of this model suffers D6 mortal wounds.
|
|
FACTION KEYWORDS
|
CHAOS
|
|
KEYWORDS
|
BUILDING, VEHICLE, NOCTILITH CROWN
|
Rapid Fire weapons are versatile weapons capable of aimed single shots at long range or controlled bursts of fire at close quarters.
A model firing a Rapid Fire weapon doubles the number of attacks it makes if its target is within half the weapon’s maximum range.
|
The profiles using IMPERIUM keyword can be found in following Factions:
Chaos: Chaos Space Marines.The IMPERIUM keyword is used in following datasheets:
The seething hatred that Chaos Space Marines harbour for the Corpse Emperor and his weakling Imperium is a weapon unto itself.
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.The profiles using ADEPTUS ASTARTES keyword can be found in following Factions:
Imperium: Blood Angels, Dark Angels, Deathwatch, Grey Knights, Space Marines, Space Wolves.The ADEPTUS ASTARTES keyword is used in following datasheets:
The profiles using HERETIC ASTARTES keyword can be found in following Factions:
Chaos: Chaos Daemons, Chaos Space Marines, Death Guard, Emperor’s Children, Thousand Sons, World Eaters.The HERETIC ASTARTES keyword is used in following datasheets:
The Heretic Astartes are corrupted superhumans with ten thousand years of burning hatred. Few can withstand their hateful assault.
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.The BLACK LEGION keyword is used in following Chaos Space Marines datasheets:
Even the bravest heart may quail when the horrors of battle take their toll.
In the Morale phase, starting with the player whose turn it is, players must take Morale tests for units from their army that have had models slain during the turn.The CHAOS keyword is used in following Chaos Space Marines datasheets:
The KHORNE keyword is used in following Chaos Space Marines datasheets:
The NURGLE keyword is used in following Chaos Space Marines datasheets:
The SLAANESH keyword is used in following Chaos Space Marines datasheets:
The TZEENTCH keyword is used in following Chaos Space Marines datasheets:
The HERETIC ASTARTES keyword is used in following Chaos Space Marines datasheets:
The BLACK LEGION keyword is used in following Chaos Space Marines datasheets:
The CHARACTER keyword is used in following Chaos Space Marines datasheets:
The INFANTRY keyword is used in following Chaos Space Marines datasheets:
The CHAOS LORD keyword is used in following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in following Chaos Space Marines datasheets:
Bolt pistol used in following datasheets:
Pistols are carried one-handed and can even be used in a melee to shoot at point-blank range. Many warriors carry one as a sidearm, alongside their primary weapon.
A model can fire a Pistol even if there are enemy units within 1" of its own unit, but it must target the closest enemy unit. In such circumstances, the model can shoot its Pistol even if other friendly units are within 1" of the same enemy unit.Chainsword used in following datasheets:
Frag grenade used in following datasheets:
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
Each time a unit shoots, a single model in the unit that is equipped with Grenades may throw one instead of firing any other weapon.Krak grenade used in following datasheets:
The <MARK OF CHAOS> keyword is used in following Chaos Space Marines datasheets:
The <LEGION> keyword is used in following Chaos Space Marines datasheets:
Combi-bolter used in following datasheets:
Power sword used in following datasheets:
The CHAOS and CHARACTER keywords are used in following Chaos Space Marines datasheets:
The KHORNE keyword is used in following Chaos Space Marines datasheets:
The TZEENTCH keyword is used in following Chaos Space Marines datasheets:
The NURGLE keyword is used in following Chaos Space Marines datasheets:
The SLAANESH keyword is used in following Chaos Space Marines datasheets:
The KHORNE and CHARACTER keywords are used in following Chaos Space Marines datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos weakens the fabric of reality, opening a gateway to the warp through which daemonic allies can pour to rend and tear the enemies of the Dark Gods.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
A model with an Assault weapon can fire it even if it Advanced earlier that turn. If it does so, you must subtract 1 from any hit rolls made when firing that weapon this turn.The KHORNE and DAEMON keywords are used in following Chaos Space Marines datasheets:
The DAEMON keyword is used in following Chaos Space Marines datasheets:
| ||||||||||||||
Helspear used in following datasheets:
Lightning claw used in following datasheets:
The profiles using RAPTORS keyword can be found in following Factions:
Chaos: Chaos Space Marines, Emperor’s Children, World Eaters.The RAPTORS keyword is used in following datasheets:
The RAPTOR keyword is used in following Chaos Space Marines datasheets:
The JUMP PACK keyword is used in following Chaos Space Marines datasheets:
The FLY keyword is used in following Chaos Space Marines datasheets:
Power axe used in following datasheets:
The RED CORSAIRS keyword is used in following Chaos Space Marines datasheets:
The RED CORSAIRS and CHARACTER keywords are used in following Chaos Space Marines datasheets:
The RED CORSAIRS keyword is used in following Chaos Space Marines datasheets:
The PSYKER keyword is used in following Chaos Space Marines datasheets:
Gorechild used in following datasheets:
The WORLD EATERS keyword is used in following Chaos Space Marines datasheets:
The WORLD EATERS keyword is used in following Chaos Space Marines datasheets:
Autocannon used in following datasheets:
Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect.
If a model with a Heavy weapon moved in its preceding Movement phase, you must subtract 1 from any hit rolls made when firing that weapon this turn.Baleflamer used in following datasheets:
Mechatendrils used in following datasheets:
Magma cutter used in following datasheets:
The <LEGION> and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:
The VEHICLE keyword is used in following Chaos Space Marines datasheets:
The DAEMON ENGINE keyword is used in following Chaos Space Marines datasheets:
The WARPSMITH keyword is used in following Chaos Space Marines datasheets:
Doom siren used in following datasheets:
The EMPEROR’S CHILDREN keyword is used in following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN keyword is used in following Chaos Space Marines datasheets:
Force stave used in following datasheets:
Force axe used in following datasheets:
Force sword used in following datasheets:
The SORCERER keyword is used in following Chaos Space Marines datasheets:
Flamer used in following datasheets:
Meltagun used in following datasheets:
The <LEGION> and VEHICLE keywords are used in following Chaos Space Marines datasheets:
The HERETIC ASTARTES and INFANTRY keywords are used in following Chaos Space Marines datasheets:
The CREATIONS OF BILE keyword is used in following Chaos Space Marines datasheets:
Plasma pistol used in following datasheets:
Thunder hammer used in following datasheets:
The SERVANTS OF THE ABYSS keyword is used in following Chaos Space Marines datasheets:
The SERVANTS OF THE ABYSS keyword is used in following Chaos Space Marines datasheets:
Power fist used in following datasheets:
The TRAITOR GUARDSMAN keyword is used in following Chaos Space Marines datasheets:
Infernal axe used in following datasheets:
Voidcutter used in following datasheets:
Soulburner pistol used in following datasheets:
The HELLFORGED keyword is used in following Chaos Space Marines datasheets:
The DAEMON ENGINE and VEHICLE keywords are used in following Chaos Space Marines datasheets:
The DARK MECHANICUS keyword is used in following Chaos Space Marines datasheets:
Combi-melta used in following datasheets:
The THE FAITHLESS keyword is used in following Chaos Space Marines datasheets:
The ALPHA LEGION keyword is used in following Chaos Space Marines datasheets:
The SKULLTAKERS keyword is used in following Chaos Space Marines datasheets:
The BIKER keyword is used in following Chaos Space Marines datasheets:
Disc’s blades used in following datasheets:
The TZEENTCH and <LEGION> keywords are used in following Chaos Space Marines datasheets:
The CAVALRY keyword is used in following Chaos Space Marines datasheets:
The <LEGION> and KHORNE keywords are used in following Chaos Space Marines datasheets:
Nurglings’ claws and teeth used in following datasheets:
The NURGLE and <LEGION> keywords are used in following Chaos Space Marines datasheets:
Lashing tongue used in following datasheets:
The SLAANESH and <LEGION> keywords are used in following Chaos Space Marines datasheets:
Hellblade used in following datasheets:
Autogun used in following datasheets:
Autopistol used in following datasheets:
Heavy stubber used in following datasheets:
Shotgun used in following datasheets:
Brutal assault weapon used in following datasheets:
Boltgun used in following datasheets:
The champion can take up to two weapons chosen from the following list:
One of the champion’s weapons can be chosen from the following list:
1 Cannot be taken by Fallen.
The CHAOS SPACE MARINES keyword is used in following Chaos Space Marines datasheets:
Plaguesword used in following datasheets:
The CHAOS and CHARACTER keywords are used in following Chaos Daemons datasheets:
The KHORNE keyword is used in following Chaos Daemons datasheets:
The TZEENTCH keyword is used in following Chaos Daemons datasheets:
The NURGLE keyword is used in following Chaos Daemons datasheets:
The SLAANESH keyword is used in following Chaos Daemons datasheets:
The CHARACTER and KHORNE keywords are used in following Chaos Daemons datasheets:
The KHORNE and DAEMON keywords are used in following Chaos Daemons datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).The OBSIDIUS MALLEX keyword is used in following Chaos Space Marines datasheets:
The TRANSPORT keyword is used in following Chaos Space Marines datasheets:
Laspistol used in following datasheets:
Stubcarbine used in following datasheets:
Havoc launcher used in following datasheets:
The <LEGION> and INFANTRY keywords are used in following Chaos Space Marines datasheets:
The TERMINATOR keyword is used in following Chaos Space Marines datasheets:
The CULT OF DESTRUCTION keyword is used in following Chaos Space Marines datasheets:
The JUMP PACK keyword is used in following Chaos Space Marines datasheets:
The TRANSPORT keyword is used in following Chaos Space Marines datasheets:
Heavy flamer used in following datasheets:
Storm bolter used in following datasheets:
The <MARK OF CHAOS>, <LEGION> and DAEMON keywords are used in following Chaos Space Marines datasheets:
Helbrute plasma cannon used in following datasheets:
Missile launcher used in following datasheets:
Multi-melta used in following datasheets:
Reaper autocannon used in following datasheets:
Twin heavy bolter used in following datasheets:
Twin lascannon used in following datasheets:
Helbrute fist used in following datasheets:
Helbrute hammer used in following datasheets:
Power scourge used in following datasheets:
The HELBRUTE keyword is used in following Chaos Space Marines datasheets:
Chainaxe used in following datasheets:
The CULT OF DESTRUCTION keyword is used in following Chaos Space Marines datasheets:
Blastmaster used in following datasheets:
Plasma gun used in following datasheets:
Warpflamer used in following datasheets:
The TERMINATORS keyword is used in following Chaos Space Marines datasheets:
The TRAITOR COMMISSAR keyword is used in following Chaos Space Marines datasheets:
Electro-goads used in following datasheets:
Hellflamer used in following datasheets:
Butcher cannon used in following datasheets:
C-beam cannon used in following datasheets:
Soulburner used in following datasheets:
Ectoplasma cannon used in following datasheets:
The DREADNOUGHT keyword is used in following Chaos Space Marines datasheets:
The HELLFORGED keyword is used in following Chaos Space Marines datasheets:
Infernal hunger used in following datasheets:
Heavy bolter used in following datasheets:
Lascannon used in following datasheets:
Predator autocannon used in following datasheets:
The BIKERS keyword is used in following Chaos Space Marines datasheets:
The RAPTORS keyword is used in following Chaos Space Marines datasheets:
Blade struts used in following datasheets:
The HELLFORGED CONTEMPTOR DREADNOUGHT keyword is used in following Chaos Space Marines datasheets:
The CHAOS DECIMATOR keyword is used in following Chaos Space Marines datasheets:
The HELBRUTE keyword is used in following Chaos Space Marines datasheets:
The HELLFORGED LEVIATHAN DREADNOUGHT keyword is used in following Chaos Space Marines datasheets:
The HELLFORGED DEREDEO DREADNOUGHT keyword is used in following Chaos Space Marines datasheets:
The DROP POD keyword is used in following Chaos Space Marines datasheets:
Hades autocannon used in following datasheets:
Reaper battery used in following datasheets:
Quad heavy bolter used in following datasheets:
Hellstrike missiles used in following datasheets:
Balefire missiles used in following datasheets:
The EYRINE CULTS keyword is used in following Chaos Space Marines datasheets:
The AIRCRAFT keyword is used in following Chaos Space Marines datasheets:
Helstorm cannon used in following datasheets:
Twin multi-melta used in following datasheets:
Demolisher cannon used in following datasheets:
Twin heavy flamer used in following datasheets:
The <LEGION> and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:
The <LEGION> and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:
Butcher cannon array used in following datasheets:
The CHAOS and <LEGION> keywords are used in following Chaos Space Marines datasheets:
The LAND RAIDER keyword is used in following Chaos Space Marines datasheets:
Laser destroyer used in following datasheets:
Skullhurler used in following datasheets:
Great cleaver of Khorne used in following datasheets:
The TITANIC keyword is used in following Chaos Space Marines datasheets:
The <LEGION> and BIKER keywords are used in following Chaos Space Marines datasheets:
The <LEGION> and CAVALRY keywords are used in following Chaos Space Marines datasheets:
The CHAOS RHINO keyword is used in following Chaos Space Marines datasheets:
The BIKER keyword is used in following Chaos Space Marines datasheets:
The CAVALRY keyword is used in following Chaos Space Marines datasheets:
Eternal hunger used in following datasheets:
Quad lascannon used in following datasheets:
The CHAOS and HELBRUTE keywords are used in following Chaos Space Marines datasheets:
Quad-gun used in following datasheets:
The BUILDING keyword is used in following Chaos Space Marines datasheets:
The profiles using CHAOS and PSYKER keywords can be found in following Factions:
Chaos: Chaos Daemons, Chaos Space Marines, Death Guard, Emperor’s Children, Renegades and Heretics, Thousand Sons, World Eaters.The CHAOS and PSYKER keywords are used in following datasheets:
The PURGE keyword is used in following Chaos Space Marines datasheets:
The FLAWLESS HOST keyword is used in following Chaos Space Marines datasheets:
The NIGHT LORDS keyword is used in following Chaos Space Marines datasheets:
The WORD BEARERS keyword is used in following Chaos Space Marines datasheets:
The CRIMSON SLAUGHTER keyword is used in following Chaos Space Marines datasheets:
The SCOURGED keyword is used in following Chaos Space Marines datasheets:
The BRAZEN BEASTS keyword is used in following Chaos Space Marines datasheets:
The IRON WARRIORS keyword is used in following Chaos Space Marines datasheets:
The CRIMSON SLAUGHTER and CAVALRY keywords are used in following Chaos Space Marines datasheets:
The SCOURGED and CAVALRY keywords are used in following Chaos Space Marines datasheets:
The BRAZEN BEASTS and CAVALRY keywords are used in following Chaos Space Marines datasheets:
The RED CORSAIRS and CAVALRY keywords are used in following Chaos Space Marines datasheets:
The BLACK LEGION and CAVALRY keywords are used in following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and CAVALRY keywords are used in following Chaos Space Marines datasheets:
The NIGHT LORDS and CAVALRY keywords are used in following Chaos Space Marines datasheets:
The ALPHA LEGION and CAVALRY keywords are used in following Chaos Space Marines datasheets:
The CREATIONS OF BILE and CAVALRY keywords are used in following Chaos Space Marines datasheets:
The WORLD EATERS and CAVALRY keywords are used in following Chaos Space Marines datasheets:
The WORD BEARERS and CAVALRY keywords are used in following Chaos Space Marines datasheets:
The PURGE and CAVALRY keywords are used in following Chaos Space Marines datasheets:
The FLAWLESS HOST and CAVALRY keywords are used in following Chaos Space Marines datasheets:
The IRON WARRIORS and CAVALRY keywords are used in following Chaos Space Marines datasheets:
The CHAOS and NIGHT LORDS keywords are used in following Chaos Space Marines datasheets:
The CHAOS and ALPHA LEGION keywords are used in following Chaos Space Marines datasheets:
The CHAOS and CREATIONS OF BILE keywords are used in following Chaos Space Marines datasheets:
The WORLD EATERS, CHAOS and TERMINATOR keywords are used in following Chaos Space Marines datasheets:
The CHAOS and WORD BEARERS keywords are used in following Chaos Space Marines datasheets:
The CHAOS and PURGE keywords are used in following Chaos Space Marines datasheets:
The CHAOS and FLAWLESS HOST keywords are used in following Chaos Space Marines datasheets:
The CHAOS and IRON WARRIORS keywords are used in following Chaos Space Marines datasheets:
The CHAOS and CRIMSON SLAUGHTER keywords are used in following Chaos Space Marines datasheets:
The CHAOS and SCOURGED keywords are used in following Chaos Space Marines datasheets:
The CHAOS and BRAZEN BEASTS keywords are used in following Chaos Space Marines datasheets:
The CHAOS and RED CORSAIRS keywords are used in following Chaos Space Marines datasheets:
The CHAOS and BLACK LEGION keywords are used in following Chaos Space Marines datasheets:
The CHAOS and EMPEROR’S CHILDREN keywords are used in following Chaos Space Marines datasheets:
The NURGLE, EMPEROR’S CHILDREN and DAEMON keywords are used in following Chaos Space Marines datasheets:
The NURGLE, NIGHT LORDS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The NURGLE, ALPHA LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:
The NURGLE, CREATIONS OF BILE and DAEMON keywords are used in following Chaos Space Marines datasheets:
The NURGLE, WORLD EATERS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The NURGLE, WORD BEARERS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The NURGLE, <LEGION> and DAEMON keywords are used in following Chaos Space Marines datasheets:
The PURGE and NURGLE keywords are used in following Chaos Space Marines datasheets:
The NURGLE, FLAWLESS HOST and DAEMON keywords are used in following Chaos Space Marines datasheets:
The NURGLE, IRON WARRIORS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The NURGLE, CRIMSON SLAUGHTER and DAEMON keywords are used in following Chaos Space Marines datasheets:
The NURGLE, SCOURGED and DAEMON keywords are used in following Chaos Space Marines datasheets:
The NURGLE, BRAZEN BEASTS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The NURGLE, RED CORSAIRS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The NURGLE, BLACK LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:
The NIGHT LORDS and BIKER keywords are used in following Chaos Space Marines datasheets:
The ALPHA LEGION and BIKER keywords are used in following Chaos Space Marines datasheets:
The CREATIONS OF BILE and BIKER keywords are used in following Chaos Space Marines datasheets:
The WORLD EATERS and BIKER keywords are used in following Chaos Space Marines datasheets:
The WORD BEARERS and BIKER keywords are used in following Chaos Space Marines datasheets:
The PURGE and BIKER keywords are used in following Chaos Space Marines datasheets:
The FLAWLESS HOST and BIKER keywords are used in following Chaos Space Marines datasheets:
The IRON WARRIORS and BIKER keywords are used in following Chaos Space Marines datasheets:
The CRIMSON SLAUGHTER and BIKER keywords are used in following Chaos Space Marines datasheets:
The SCOURGED and BIKER keywords are used in following Chaos Space Marines datasheets:
The BRAZEN BEASTS and BIKER keywords are used in following Chaos Space Marines datasheets:
The RED CORSAIRS and BIKER keywords are used in following Chaos Space Marines datasheets:
The BLACK LEGION and BIKER keywords are used in following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and BIKER keywords are used in following Chaos Space Marines datasheets:
The BLACK LEGION and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:
The NIGHT LORDS and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:
The ALPHA LEGION and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:
The CREATIONS OF BILE and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:
The WORLD EATERS and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:
The WORD BEARERS and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:
The PURGE and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:
The FLAWLESS HOST and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:
The IRON WARRIORS and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:
The CRIMSON SLAUGHTER and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:
The SCOURGED and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:
The BRAZEN BEASTS and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:
The RED CORSAIRS and MASTER OF POSSESSION keywords are used in following Chaos Space Marines datasheets:
The SLAANESH, IRON WARRIORS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The SLAANESH, CRIMSON SLAUGHTER and DAEMON keywords are used in following Chaos Space Marines datasheets:
The SLAANESH, SCOURGED and DAEMON keywords are used in following Chaos Space Marines datasheets:
The SLAANESH, BRAZEN BEASTS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The SLAANESH, RED CORSAIRS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The SLAANESH, BLACK LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:
The SLAANESH, EMPEROR’S CHILDREN and DAEMON keywords are used in following Chaos Space Marines datasheets:
The SLAANESH, NIGHT LORDS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The SLAANESH, ALPHA LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:
The SLAANESH, CREATIONS OF BILE and DAEMON keywords are used in following Chaos Space Marines datasheets:
The SLAANESH, WORLD EATERS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The SLAANESH, WORD BEARERS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The SLAANESH, <LEGION> and DAEMON keywords are used in following Chaos Space Marines datasheets:
The SLAANESH, PURGE and DAEMON keywords are used in following Chaos Space Marines datasheets:
The FLAWLESS HOST and SLAANESH keywords are used in following Chaos Space Marines datasheets:
The CRIMSON SLAUGHTER and VEHICLE keywords are used in following Chaos Space Marines datasheets:
The SCOURGED and VEHICLE keywords are used in following Chaos Space Marines datasheets:
The BRAZEN BEASTS and VEHICLE keywords are used in following Chaos Space Marines datasheets:
The RED CORSAIRS and VEHICLE keywords are used in following Chaos Space Marines datasheets:
The BLACK LEGION and VEHICLE keywords are used in following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and VEHICLE keywords are used in following Chaos Space Marines datasheets:
The NIGHT LORDS and VEHICLE keywords are used in following Chaos Space Marines datasheets:
The ALPHA LEGION and VEHICLE keywords are used in following Chaos Space Marines datasheets:
The CREATIONS OF BILE and VEHICLE keywords are used in following Chaos Space Marines datasheets:
The WORLD EATERS and VEHICLE keywords are used in following Chaos Space Marines datasheets:
The WORD BEARERS and VEHICLE keywords are used in following Chaos Space Marines datasheets:
The PURGE and VEHICLE keywords are used in following Chaos Space Marines datasheets:
The FLAWLESS HOST and VEHICLE keywords are used in following Chaos Space Marines datasheets:
The IRON WARRIORS and VEHICLE keywords are used in following Chaos Space Marines datasheets:
The <MARK OF CHAOS>, IRON WARRIORS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The <MARK OF CHAOS>, CRIMSON SLAUGHTER and DAEMON keywords are used in following Chaos Space Marines datasheets:
The <MARK OF CHAOS>, SCOURGED and DAEMON keywords are used in following Chaos Space Marines datasheets:
The <MARK OF CHAOS>, BRAZEN BEASTS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The <MARK OF CHAOS>, RED CORSAIRS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The <MARK OF CHAOS>, WORLD EATERS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The <MARK OF CHAOS>, BLACK LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:
The <MARK OF CHAOS>, EMPEROR’S CHILDREN and DAEMON keywords are used in following Chaos Space Marines datasheets:
The KHORNE, <LEGION> and DAEMON keywords are used in following Chaos Space Marines datasheets:
The <MARK OF CHAOS>, NIGHT LORDS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The <MARK OF CHAOS>, ALPHA LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:
The <MARK OF CHAOS>, CREATIONS OF BILE and DAEMON keywords are used in following Chaos Space Marines datasheets:
The <MARK OF CHAOS>, WORD BEARERS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The <MARK OF CHAOS>, PURGE and DAEMON keywords are used in following Chaos Space Marines datasheets:
The <MARK OF CHAOS>, FLAWLESS HOST and DAEMON keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH, <LEGION> and DAEMON keywords are used in following Chaos Space Marines datasheets:
The CRIMSON SLAUGHTER and INFANTRY keywords are used in following Chaos Space Marines datasheets:
The SCOURGED and INFANTRY keywords are used in following Chaos Space Marines datasheets:
The BRAZEN BEASTS and INFANTRY keywords are used in following Chaos Space Marines datasheets:
The RED CORSAIRS and INFANTRY keywords are used in following Chaos Space Marines datasheets:
The BLACK LEGION and INFANTRY keywords are used in following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and INFANTRY keywords are used in following Chaos Space Marines datasheets:
The NIGHT LORDS and INFANTRY keywords are used in following Chaos Space Marines datasheets:
The ALPHA LEGION and INFANTRY keywords are used in following Chaos Space Marines datasheets:
The CREATIONS OF BILE and INFANTRY keywords are used in following Chaos Space Marines datasheets:
The WORLD EATERS and INFANTRY keywords are used in following Chaos Space Marines datasheets:
The WORD BEARERS and INFANTRY keywords are used in following Chaos Space Marines datasheets:
The PURGE and INFANTRY keywords are used in following Chaos Space Marines datasheets:
The FLAWLESS HOST and INFANTRY keywords are used in following Chaos Space Marines datasheets:
The IRON WARRIORS and INFANTRY keywords are used in following Chaos Space Marines datasheets:
The BLACK LEGION and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:
The NIGHT LORDS and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:
The ALPHA LEGION and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:
The CREATIONS OF BILE and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:
The WORLD EATERS and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:
The WORD BEARERS and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:
The PURGE and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:
The FLAWLESS HOST and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:
The IRON WARRIORS and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:
The CRIMSON SLAUGHTER and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:
The SCOURGED and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:
The BRAZEN BEASTS and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:
The RED CORSAIRS and VENOMCRAWLER keywords are used in following Chaos Space Marines datasheets:
The CRIMSON SLAUGHTER and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:
The SCOURGED and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:
The BRAZEN BEASTS and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:
The RED CORSAIRS and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:
The WORLD EATERS and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:
The BLACK LEGION and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:
The NIGHT LORDS and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:
The ALPHA LEGION and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:
The CREATIONS OF BILE and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:
The WORD BEARERS and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:
The PURGE and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:
The FLAWLESS HOST and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:
The IRON WARRIORS and DAEMON ENGINE keywords are used in following Chaos Space Marines datasheets:
The NIGHT LORDS and KHORNE keywords are used in following Chaos Space Marines datasheets:
The ALPHA LEGION and KHORNE keywords are used in following Chaos Space Marines datasheets:
The KHORNE, CREATIONS OF BILE and DAEMON keywords are used in following Chaos Space Marines datasheets:
The WORLD EATERS and KHORNE keywords are used in following Chaos Space Marines datasheets:
The WORD BEARERS and KHORNE keywords are used in following Chaos Space Marines datasheets:
The PURGE and KHORNE keywords are used in following Chaos Space Marines datasheets:
The FLAWLESS HOST and KHORNE keywords are used in following Chaos Space Marines datasheets:
The IRON WARRIORS and KHORNE keywords are used in following Chaos Space Marines datasheets:
The CRIMSON SLAUGHTER and KHORNE keywords are used in following Chaos Space Marines datasheets:
The SCOURGED and KHORNE keywords are used in following Chaos Space Marines datasheets:
The KHORNE, BRAZEN BEASTS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The RED CORSAIRS and KHORNE keywords are used in following Chaos Space Marines datasheets:
The BLACK LEGION and KHORNE keywords are used in following Chaos Space Marines datasheets:
The EMPEROR’S CHILDREN and KHORNE keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH and NIGHT LORDS keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH and ALPHA LEGION keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH, CREATIONS OF BILE and DAEMON keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH and WORLD EATERS keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH and WORD BEARERS keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH and PURGE keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH and FLAWLESS HOST keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH and IRON WARRIORS keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH and CRIMSON SLAUGHTER keywords are used in following Chaos Space Marines datasheets:
The SCOURGED and TZEENTCH keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH, BRAZEN BEASTS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH and RED CORSAIRS keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH and BLACK LEGION keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH and EMPEROR’S CHILDREN keywords are used in following Chaos Space Marines datasheets:
The SLAANESH, FLAWLESS HOST and DAEMON keywords are used in following Chaos Space Marines datasheets:
The KHORNE, ALPHA LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:
The KHORNE, WORLD EATERS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The KHORNE, WORD BEARERS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The KHORNE, PURGE and DAEMON keywords are used in following Chaos Space Marines datasheets:
The KHORNE, FLAWLESS HOST and DAEMON keywords are used in following Chaos Space Marines datasheets:
The KHORNE, IRON WARRIORS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The KHORNE, CRIMSON SLAUGHTER and DAEMON keywords are used in following Chaos Space Marines datasheets:
The KHORNE, SCOURGED and DAEMON keywords are used in following Chaos Space Marines datasheets:
The KHORNE, RED CORSAIRS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The KHORNE, BLACK LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:
The KHORNE, EMPEROR’S CHILDREN and DAEMON keywords are used in following Chaos Space Marines datasheets:
The KHORNE, NIGHT LORDS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH, EMPEROR’S CHILDREN and DAEMON keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH, NIGHT LORDS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH, ALPHA LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH, WORLD EATERS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH, WORD BEARERS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH, PURGE and DAEMON keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH, FLAWLESS HOST and DAEMON keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH, IRON WARRIORS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH, CRIMSON SLAUGHTER and DAEMON keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH, SCOURGED and DAEMON keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH, RED CORSAIRS and DAEMON keywords are used in following Chaos Space Marines datasheets:
The TZEENTCH, BLACK LEGION and DAEMON keywords are used in following Chaos Space Marines datasheets:
The NURGLE, PURGE and DAEMON keywords are used in following Chaos Space Marines datasheets: